public bool AddCharacter(Character Char) { lock (Chars) { if (Chars[Char.SlotId] != null) return false; Chars[Char.SlotId] = Char; _Realm = (GameData.pRealm)Char.Realm; } return true; }
public bool AddCharacter(Character Char) { lock (Chars) { if (Chars[Char.SlotId] != null) { return(false); } Chars[Char.SlotId] = Char; _Realm = (GameData.pRealm)Char.Realm; } return(true); }