private void OnActivityLogUpdate(GameData.ActivityLogItem itm) { mLogQueue.Enqueue(itm); if (mRout == null) { mRout = StartCoroutine(DoPopup()); } }
public void Apply(GameData.ActivityLogItem activityLogItem) { timeText.text = activityLogItem.GetTimeString(); detailText.text = M8.Localize.Get(activityLogItem.detailTextRef); }