void Start()
    {
        gameController = GameController_OLD.instance;
        collisionInfo  = new CollisionInfo();

        gravity         = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2);
        maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
        minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight);

        //gameController.gravity = gravity;
    }
 void Awake()
 {
     instance = this;
 }