public void SwitchToPaper() { if (choice != GameController.choice.paper) { cardSwitches -= 1; } choice = GameController.choice.paper; }
public void SwitchToScissors() { if (choice != GameController.choice.scissors) { cardSwitches -= 1; } choice = GameController.choice.scissors; }
public void SwitchToRock() { if (choice != GameController.choice.rock) { cardSwitches -= 1; } choice = GameController.choice.rock; }
public void SwapSprite() { GameController.choice playersChoice2 = GameObject.Find("GameController").GetComponent <GameController>().player2.choice; if (playersChoice2 == GameController.choice.paper) { this.GetComponent <SpriteRenderer>().sprite = cardPapper; } if (playersChoice2 == GameController.choice.rock) { this.GetComponent <SpriteRenderer>().sprite = cardRock; } if (playersChoice2 == GameController.choice.scissors) { this.GetComponent <SpriteRenderer>().sprite = cardScissors; } }