Пример #1
0
 public void setTeam(GameController.Team newTeam)
 {
     dockTeam = newTeam;
     statusBar.setColor(newTeam == GameController.Team.black ? Color.black : Color.white);
     indicatorB.SetActive(newTeam == GameController.Team.black ? true : false);
     indicatorW.SetActive(newTeam == GameController.Team.white ? true : false);
 }
Пример #2
0
    private void Update()
    {
        float MaxAngleDeflection = 60.0f;
        float SpeedOfPendulum    = 1.0f;

        float angle = MaxAngleDeflection * Mathf.Sin(Time.time * SpeedOfPendulum);

        transform.localRotation = Quaternion.Euler(0, angle, 0);

        Ray        ray = new Ray(transform.position, transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 50, GameController.instance.shipsLayerMask))
        {
            if (hit.collider.GetComponent <Ship>().getTeam() != transform.parent.GetComponent <Cannon>().getTeam())
            {
                if (hit.collider.gameObject != target)
                {
                    target = hit.collider.gameObject;
                }
                if (target != null)
                {
                    transform.parent.GetComponent <Cannon>().attackToPoint(target.transform.position + new Vector3(0, 2, 0));
                }
            }
        }
        else if (Physics.Raycast(ray, out hit, 50, GameController.instance.docksLayerMask))
        {
            if (hit.collider.tag == "dock")
            {
                GameController.Team dockTeam = hit.collider.GetComponentInParent <Dock>().getTeam();
                if (dockTeam != transform.parent.GetComponent <Cannon>().getTeam() && dockTeam != GameController.Team.neutral)
                {
                    if (hit.collider.gameObject != target)
                    {
                        target = hit.collider.gameObject;
                    }
                    if (target != null)
                    {
                        transform.parent.GetComponent <Cannon>().attackToPoint(target.transform.position + new Vector3(0, 3, 0));
                    }
                }
            }
            else if (hit.collider.tag == "hq")
            {
                GameController.Team hqTeam = hit.collider.GetComponentInParent <HQ>().getTeam();
                if (hqTeam != transform.parent.GetComponent <Cannon>().getTeam())
                {
                    if (hit.collider.gameObject != target)
                    {
                        target = hit.collider.gameObject;
                    }
                    if (target != null)
                    {
                        transform.parent.GetComponent <Cannon>().attackToPoint(target.transform.position + new Vector3(0, 3, 0));
                    }
                }
            }
        }
    }
Пример #3
0
 void Start()
 {
     isAttacked = false;
     if (cannonType == CannonType.ship)
     {
         resetTime = 1;
         team      = transform.parent.parent.GetComponent <Ship>().getTeam();
     }
     else if (cannonType == CannonType.dock)
     {
         resetTime = 3;
         team      = GetComponentInParent <Dock>().getTeam();
     }
     else
     {
         resetTime = 5;
         team      = GetComponentInParent <HQ>().getTeam();
     }
 }
Пример #4
0
 public void setTarget(Vector3 dir, GameController.Team team)
 {
     direction = (dir - transform.position).normalized;
     shipTeam  = team;
 }