void Start() { gameOver = false; player = GameObject.FindGameObjectWithTag("Player"); controller = GameObject.Find("GameController").GetComponent<GameControlScript>(); gameOverPanel.SetActive (false); }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameControlScript"); Debug.Log(gameControllerObject); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameControlScript>(); Debug.Log("found game control"); } if (gameController == null) { Debug.Log("Cannot find 'GameController' script"); } GameObject pauseObject = GameObject.FindWithTag("PauseMainScene"); if (pauseObject != null) { pause = pauseObject.GetComponent <PauseMainScene>(); } if (pauseObject == null) { Debug.Log("Cannot find 'pauseObject' script"); } }
// Use this for initialization void Start() { control = GameObject.Find("GameControl").GetComponent <GameControlScript>(); throwAudio = gameObject.AddComponent <AudioSource>(); ableBomb = true; ableDirt = true; }
void Start() { rigidbody = GetComponent <Rigidbody>(); gameControlObject = GameObject.FindGameObjectWithTag("GameController"); gameControl = gameControlObject.GetComponent <GameControlScript>(); }
private void OnMouseDown() { theGameController = GameObject.Find("GameController"); theControllerScript = theGameController.GetComponent <GameControlScript>(); myGameObject = GameObject.Find("Canvas/Tell the Player"); myText = myGameObject.GetComponent <Text>(); if (this.tag == "I") { if (theControllerScript.InventoryList.Count < 10) { theControllerScript.InventoryList.Add(name); addedItem = theControllerScript.InventoryList.Count; Destroy(gameObject); numToString = addedItem.ToString(); theInventoryItem += numToString; invGameObject = GameObject.Find("Canvas/Panel/" + theInventoryItem); newItem = invGameObject.GetComponent <Text>(); newItem.text = name; } else { myText.text += "\nYo man, I think I can only carry 10 things in these small pockets of mine. I feel like maybe I can get rid of them by shoving them into some puzzles. Am I seriously gonna have to break the 4th wall again? I'm just ripping off Dead Pool at this point."; } } else { myText.text += "\nThe " + this.name + " cannot be put in inventory"; } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { GameControlScript.GotoNextLevel();// NextLevelStuff(); } }
// Use this for initialization void Start() { //Because this is instantiated, we must find the game control at run time m_gameControlScript = GameObject.Find("GameControl").GetComponent<GameControlScript>(); rotation = Random.Range(-40, 40); }
void Awake() { if (current == null) current = this; else if(current != this) Destroy (gameObject); }
private void Start() { if (!gmCtrl) { gmCtrl = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControlScript>(); } }
void ReplaceBlocks(int x, int y, int XX, int YY) { GameControlScript.grid[x, y].transform.position = GameControlScript.position[XX, YY]; GameControlScript.grid[XX, YY] = GameControlScript.grid[x, y]; GameControlScript.grid[x, y] = null; GameControlScript.GameFinish(); }
// Use this for initialization void Awake() { SetSelectedCharacter(); isPlaying = false; selectCubeBttn.SetActive(true); healthText.text = "Health: " + health; coins = 0; coinsText.text = "Coins: " + coins; box = GetComponent <BoxCollider> (); rend = GetComponent <Renderer> (); myBody = GetComponent <Rigidbody>(); position = transform.position; speed = 10; alphaColor = gameObject.GetComponent <MeshRenderer>().material.color; alphaColor.a = 0; cubeNumber = 1; cubeRotationSpeed = EnemyCarMove.getSpeed() * 12f; control = GameObject.FindGameObjectWithTag("GameControl").GetComponent <GameControlScript>(); controller = GetComponent <CharacterController> (); camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); }
public static void Initialize() { ballScript = GameObject.FindObjectOfType <Ball>(); gcsScript = GameObject.FindObjectOfType <GameControlScript>(); ballGO = ballScript.gameObject; flagGO = GameObject.Find("Flag"); }
// Use this for initialization void Start() { anim = GetComponent <Animator> (); rb = GetComponent <Rigidbody2D> (); audio = GetComponent <AudioSource> (); gcs = GameObject.Find("GameControl").GetComponent <GameControlScript> (); }
void Start() { if (!gmCtrl) { gmCtrl = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameControlScript>(); } enemySpeed = gmCtrl.speed; //setting it here so that if player gets a power down to speed it doesn't speed down the enemies }
void Start() { gameControl = FindObjectOfType <GameControlScript>(); npcHealth = gameControl.GetNpcHealth(); npcDamage = gameControl.GetNpcDamage(); npcSpeed = gameControl.GetNpcSpeed(); npcPoints = gameControl.GetNpcPoints(); changerLane = 0f; }
// for holding statistics void Awake() { if (control == null) { DontDestroyOnLoad (gameObject); control = this; } else if (control != this) { Destroy(gameObject); } }
void Start() { gameControl = FindObjectOfType <GameControlScript>(); npcHealth = gameControl.GetNpcHealth(); npcDamage = gameControl.GetNpcDamage(); npcSpeed = gameControl.GetNpcSpeed(); npcPoints = gameControl.GetNpcPoints(); direction = true; audio = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { GC = GameController.GetComponent<GameControlScript>(); if (GC == null) { Debug.Log("Game Controller is NULL."); } if (!FailOnTrigger) GC.RegisterTarget(this.gameObject, GameControlScript.TargetType.Destroy); }
bool isGameOver = false; //is the game over? void Awake() { //if we don't currently have a game control... if (current == null) //...set this one to be it... current = this; //...otherwise... else if(current != this) //...destroy this one because it is a duplicate Destroy (gameObject); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
void Awake() { GameControlScript OG = GameObject.Find("GameController").GetComponent<GameControlScript>(); if (instance != null && instance != this || OG.isOriginal && OG != this) { Destroy(gameObject); } instance = this; DontDestroyOnLoad(gameObject); isOriginal = true; }
// for holding statistics void Awake() { if (control == null) { DontDestroyOnLoad(gameObject); control = this; } else if (control != this) { Destroy(gameObject); } }
void Start() { StartZ = transform.position.z; projectileCooldown = Time.timeSinceLevelLoad; anim = GetComponent <Animator>(); gameControl = FindObjectOfType <GameControlScript>(); audio = GetComponent <AudioSource>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); audio.volume = playerPrefs.GetSfXVolume(); autoFire = playerPrefs.GetAutoFire(); accelerometer = playerPrefs.GetAccelerometer(); }
public static void SavePlayer(GameControlScript player) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.fun"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player); formatter.Serialize(stream, data); stream.Close(); }
// Update is called once per frame void Update() { if (GameControlScript.getScore() == 0) { EnemyCarMove.setSpeed(20f); cubeController.setSpeed(10); cubeController.cubeRotationSpeed = EnemyCarMove.getSpeed() * 12f; } delayTimer -= Time.deltaTime; if (delayTimer < 0 && GameControlScript.getScore() % 25 == 0 && GameControlScript.getScore() > 1) { switch (stageNum) { case 1: sPlane.GetComponent <Renderer>().material = Stage2; break; case 2: sPlane.GetComponent <Renderer>().material = Stage3; break; case 3: sPlane.GetComponent <Renderer>().material = Stage4; break; case 4: sPlane.GetComponent <Renderer>().material = Stage5; break; case 5: sPlane.GetComponent <Renderer>().material = Stage6; break; case 6: sPlane.GetComponent <Renderer>().material = Stage1; stageNum = 0; break; } incrementSpeed(); delayTimer = 3; totalStages++; stageNum++; greenCubeSpawner.stageChangeDelay(); yellowCoinSpawner.stageChangeDelay(); yellowCubeSpawner.stageChangeDelay(); orangeCubeSpawner.stageChangeDelay(); redCubeSpawner.stageChangeDelay(); blueCubeSpawner.stageChangeDelay(); } }
// Update is called once per frame public void onUpdate() { //playerX = player.transform.position.x; if (spawning && globalSpawning && myCube != null) { timer += Time.deltaTime; if (timer > delayTimer && player != null && myCube != null && GameControlScript.isGameOver() != true) { spawnNewCube(); timer = 0; } } }
} //游戏结束了没 void Awake() { if (current == null) { current = this; } else if (current != this) { Destroy(gameObject); } gameLevel = 1; }
// Use this for initialization void Start() { gameControl = FindObjectOfType <GameControlScript>(); playerPrefs = FindObjectOfType <PlayerPrefsControlScript>(); moverScript = FindObjectOfType <NPCObstacle>(); audio = GetComponent <AudioSource>(); audio.volume = playerPrefs.GetSfXVolume(); player = GameObject.FindGameObjectWithTag("Player"); npcDamage = gameControl.GetNpcDamage(); npcHealth = gameControl.GetNpcHealth(); IsShooterAndMaterial(); DestroyGlitchedObject(); }
void Awake() { explosionParent = GameObject.Find("Explosions"); gameControlScript = GameObject.Find("GameController").GetComponent <GameControlScript>(); healthBarParent = GameObject.Find("HealthBars"); healthBar = Instantiate(healthBarPrefab, transform.position + new Vector3(0f, healthBarHeight, 0f), Quaternion.Euler(40f, 60f, 0f)); healthBar.transform.SetParent(healthBarParent.transform); healthBarScript = healthBar.GetComponent <Slider>(); initialHealth = health; }
// Update is called once per frame void Update() { transform.Rotate(new Vector3(rotationSpeed, 0f, 0f) * Time.deltaTime); // speed += 0.02f; if (GameControlScript.getScore() == 0) { rotationSpeed = Random.Range(180f, 220f); } if (GameControlScript.isGameOver() == true) { rotationSpeed = 0f; } }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } isGameOn = true; Time.timeScale = 1; isGameOver = false; }
void Awake() { //if we dont have a game control if (current == null) { //set this one to be it current = this; } else if (current != this) { //destroy this one because it is a duplicate Destroy(gameObject); } }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } texto_perder.gameObject.SetActive(false); texto_ganar.gameObject.SetActive(false); }
bool isGameOver = false; //is the game over? void Awake() { //if we don't currently have a game control... if (current == null) { //...set this one to be it... current = this; } //...otherwise... else if (current != this) { //...destroy this one because it is a duplicate Destroy(gameObject); } }
public void rotateCamera() { camAngle *= Mathf.Pow(.99f, Time.deltaTime * (1000 - speed * 10)); if (!GameControlScript.isGameOver() && camAngle < speed && camAngle > -speed) { camAngle += Input.GetAxis("Horizontal") * -1; } if (GameControlScript.isGameOver()) { camAngle *= Mathf.Pow(.99f, Time.deltaTime * 100); } camera.transform.eulerAngles = new Vector3(camera.transform.eulerAngles.x, 0f, camAngle); }
void Start () { if (!GameManager.Instance.bGameLogin) { SceneManager.LoadScene ("Title"); return; } SetObject (); m_sBackLoop = GameData.FindChild (this.transform, "Frest").GetComponent<BackLoop> (); m_sGameControl = m_oCamera.transform.FindChild ("GameControl").GetComponent<GameControlScript> (); m_sPlayer = m_oCamera.transform.FindChild ("Player").GetComponent<PlayerScript> (); m_sGameUi = m_oCamera.transform.FindChild ("PanelUi").GetComponent<GameUiScript> (); m_sBackLoop.SetManager (this); m_sGameControl.SetManager (this); m_sPlayer.SetManager (this); m_sGameUi.SetManager (this); }
public void rotateCamera() { camAngle *= Mathf.Pow(.9f + Mathf.Clamp(StageChange.getTotalStages(), 0, 9) / 10, Time.deltaTime * (1000)); if (!GameControlScript.isGameOver() && camAngle < speed && camAngle > -speed) { camAngle += Input.GetAxis("Horizontal") * -1; } if (GameControlScript.isGameOver()) { camAngle *= Mathf.Pow(.99f, Time.deltaTime * 100); } camera.transform.eulerAngles = new Vector3(camera.transform.eulerAngles.x, camera.transform.eulerAngles.y, camAngle); }
bool noMovingCans; // to check if all af the cans are not moving // Use this for initialization void Start() { // creating an instance of GameControl which is Singletone if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } // turn off Win and Lose signs youLoseText.gameObject.SetActive(false); youWinText.gameObject.SetActive(false); }
// Use this for initialization void Start() { if (control == null) { DontDestroyOnLoad(gameObject); currentControls = (int)controlOptions.RightHanded; currentDifficulty = (int)difficultyOptions.Easy; control = this; //Hello } else if(control != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { gameControlScript = GameObject.FindGameObjectWithTag("GameControllerObject").GetComponent<GameControlScript>(); }
// @author: Craig Broskow // Use this for initialization void Start() { gameControlScript = GameObject.FindGameObjectWithTag("GameControllerObject").GetComponent<GameControlScript>(); diceRollPanel = GameObject.Find("DiceRollPanel"); DisplayDiceRoll(false); DisplayVictoryMessage(false); DisplayLossMessage(false); DisablePhaseNumbers(); if (HelperScript.playerName != null && HelperScript.playerName.Length > 0) playerName.text = HelperScript.playerName.ToString(); else playerName.text = "Guest Player"; }
void Start() { // initialising reference variables anim = GetComponent<Animator>(); controlScript = GameObject.Find("GameControl").GetComponent<GameControlScript>(); player = GameObject.Find("Jack"); pScript = player.GetComponent<PlayerControlScript>(); if( transform.position.z < player.transform.position.z) isRunningLeft = false; }
//---------------------------------------------------------------------------------------------------- // SetGameControlScript - to be called from GameControlScript //---------------------------------------------------------------------------------------------------- public void SetGameControlScript(GameControlScript gcs) { m_gameControlScript = gcs; }
void Awake() { gcs = target as GameControlScript; if (GameControlScript.control == null) { GameControlScript.control = gcs; } }
public void initValues() { gameControl = GameObject.Find("GameControl").GetComponent<GameControlScript>(); nextTime = 1.0f; score = 0; controlUpStyle = new GUIStyle(); controlUpStyle.normal.background = controlUpButton; controlDownStyle = new GUIStyle(); controlDownStyle.normal.background = controlDownButton; controlLeftStyle = new GUIStyle(); controlLeftStyle.normal.background = controlLeftButton; controlRightStyle = new GUIStyle(); controlRightStyle.normal.background = controlRightButton; if (gameControl.currentDifficulty == 0) { interval = 0.325f; scorePerDot = 50; scorePerSec = 1; } else if (gameControl.currentDifficulty == 1) { interval = 0.225f; scorePerDot = 100; scorePerSec = 2; } else if (gameControl.currentDifficulty == 2) { interval = 0.15f; scorePerDot = 200; scorePerSec = 5; } }
void Start() { control = GetComponent<GameControlScript>(); }
// Use this for initialization void Start() { gameControl = GameObject.Find("GameControl").GetComponent<GameControlScript>(); }
void Start() { controlReference = GameControlScript.control; managerReference = controlReference.Manager; InitializeFight(); GenerateTeamsGameObjects(); Debug.Log("Fight Beginning...\n" + Fight.Alpha.DebugInfo() + "\n" + Fight.Beta.DebugInfo()); Fight.PostStepUpdate += onTeamUpdate; Fight.FoundWinner += onFoundWinner; if (StatBoard != null) { GameObject board = Instantiate<GameObject>(StatBoard); board.transform.SetParent(transform); if (TextPrefab != null) { AlphaTextObject = Instantiate<GameObject>(TextPrefab); AlphaTextObject.name = "AlphaTeamText"; AlphaTextObject.transform.SetParent(board.transform); AlphaTextObject.transform.localPosition = new Vector3(-200, -50, 0); BetaTextObject = Instantiate<GameObject>(TextPrefab); BetaTextObject.name = "BetaTeamText"; BetaTextObject.transform.SetParent(board.transform); BetaTextObject.transform.localPosition = new Vector3(100, -50, 0); } } }