void Start() { gci = GameObject.Find("GameManagerInScene").GetComponent <GameControlInPlay>(); left_inventoryEquipBtn.onClick.AddListener(delegate() { gci.OpenInventoryEquip(); AudioControl.Instance.PlaySound("system_button"); }); left_inventoryScrollBtn.onClick.AddListener(delegate() { gci.OpenInventorySkill(); AudioControl.Instance.PlaySound("system_button"); }); left_inventoryConsumableBtn.onClick.AddListener(delegate() { gci.OpenInventoryConsumable(); AudioControl.Instance.PlaySound("system_button"); }); left_technologyBtn.onClick.AddListener(delegate() { gci.OpenTechnology(); AudioControl.Instance.PlaySound("system_button"); }); left_diplomacyBtn.onClick.AddListener(delegate() { gci.OpenDiplomacy(); AudioControl.Instance.PlaySound("system_button"); }); left_heroBtn.onClick.AddListener(delegate() { gci.OpenHeroSelect(-1); AudioControl.Instance.PlaySound("system_button"); }); left_adventureBtn.onClick.AddListener(delegate() { gci.OpenAdventureMain(); }); top_saveBtn.onClick.AddListener(delegate() { gci.GameSave(); }); top_setBtn.onClick.AddListener(delegate() { SystemSetPanel.Instance.OnShow(); }); top_pauseBtn.onClick.AddListener(delegate() { gci.TimePause(); }); top_playBtn.onClick.AddListener(delegate() { gci.TimePlay(); }); top_fastBtn.onClick.AddListener(delegate() { gci.TimeFast(); }); top_resourcesBtn.onClick.AddListener(delegate() { if (IsShowResourcesBlock) { HideResourcesBlock(); } else { ShowResourcesBlock(); } }); bottom_adventureLastBtn.onClick.AddListener(delegate() { AdventureStartIndexToLast(); }); bottom_adventureNextBtn.onClick.AddListener(delegate() { AdventureStartIndexToNext(); }); }
void Awake() { Instance = this; gc = GameObject.Find("GameManager").GetComponent <GameControl>(); gci = GameObject.Find("GameManagerInScene").GetComponent <GameControlInPlay>(); }