public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Obstacle") { GameConroller controller = FindObjectOfType <GameConroller>(); controller.StopGame(); } }
void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
void Start() { GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameConroller>(); } if (gameController == null) { Debug.Log ("Cannot find 'GameController' script"); } }
private void Start() { GameObject gameControlerObj = GameObject.FindGameObjectWithTag("GameController"); if (gameControlerObj != null) { gameConroller = gameControlerObj.GetComponent <GameConroller>(); } if (gameControlerObj == null) { Debug.Log("Cannot find 'GameController' script"); } }
private void Start() { _gameCon = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameConroller>(); }
// Use this for initialization void Start() { gameController = FindObjectOfType <GameConroller>(); }