Пример #1
0
        bool IsNight()
        {
            GameClock.TimeBlock TimeBlock = GameClock.Instance.CurrentTimeBlock;

            if (TimeBlock != GameClock.TimeBlock.Dusk && TimeBlock != GameClock.TimeBlock.Night)
            {
                return(false);
            }

            if (TimeBlock == GameClock.TimeBlock.Dusk && GetCurrentHour() < 21)
            {
                return(false);
            }

            return(true);
        }
Пример #2
0
        private void OnEntityHealthChange(EntityDamageEvent damageEvent)
        {
            GameClock.TimeBlock TimeBlock = GameClock.Instance.CurrentTimeBlock;

            if (
                damageEvent.Damage.Amount > 0 && // taking damage
                damageEvent.Entity.IsPlayer && // entity taking damage is player
                damageEvent.Damage.DamageSource.IsPlayer && // entity delivering damage is a player
                damageEvent.Entity != damageEvent.Damage.DamageSource && // entity taking damage is not taking damage from self
                !IsNight()    // Not night time
                )
            {
                damageEvent.Cancel("Can Only Kill At Night");
                damageEvent.Damage.Amount = 0f;
                PrintToChat(damageEvent.Damage.DamageSource.Owner, "[FF0000]You can only attack other players at night.[FFFFFF]");
            }
        }