internal void PlayerCustomization(Edict.Native *pEntity, Customization.Native *pCustom) { try { GameClients.Customization(EntityDictionary.EdictFromNative(pEntity), new Customization(pCustom)); } catch (Exception e) { Log.Exception(e); throw; } }
internal void PlayerCustomization(Edict.Native *pEntity, Customization.Native *pCustom) { try { GameClients.Customization(EntityDictionary.EdictFromNative(pEntity), new Customization(pCustom)); } catch (Exception e) { Log.Exception(e); throw; } }