Пример #1
0
 internal static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
 {
     if (handlers.ContainsKey(message.Id))
     {
         StaticRequestHandler currentHandler = (StaticRequestHandler)handlers[message.Id];
         currentHandler.Invoke(handler);
     }
 }
Пример #2
0
 public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
 {
     if (StaticClientMessageHandler.handlers.ContainsKey(message.Id))
     {
        // Logging.WriteLine(message.ToString(), ConsoleColor.Green);
         StaticClientMessageHandler.StaticRequestHandler staticRequestHandler = StaticClientMessageHandler.handlers[message.Id];
         staticRequestHandler(handler);
         return;
     }
  //   Logging.WriteLine(message.ToString(), ConsoleColor.Red);
 }
        public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
        {
            if (StaticClientMessageHandler.handlers.ContainsKey(message.Id))
            {
#if DEBUG
                Logging.WriteLine("Packet id  = " + message.Id, ConsoleColor.Green);
#endif
                StaticClientMessageHandler.StaticRequestHandler staticRequestHandler = StaticClientMessageHandler.handlers[message.Id];
                staticRequestHandler(handler);
                return;
            }
        }
Пример #4
0
 public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
 {
     if (handlers.ContainsKey(message.Id))
     {
         Logging.WriteLine("Handled Header: " + message.ToString(), ConsoleColor.Green);
         StaticRequestHandler currentHandler = (StaticRequestHandler)handlers[message.Id];
         currentHandler.Invoke(handler);
     }
     else
     {
         if (System.Diagnostics.Debugger.IsAttached)
         {
             Logging.WriteLine("Unhandled Header: " + message.ToString(), ConsoleColor.Red);
         }
     }
 }
 public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
 {
     if (handlers.ContainsKey(message.Id))
     {
         Logging.WriteLine("Cargado -> " + message.ToString(), ConsoleColor.White);
         StaticRequestHandler currentHandler = (StaticRequestHandler)handlers[message.Id];
         currentHandler.Invoke(handler);
     }
     else
     {
         if (System.Diagnostics.Debugger.IsAttached)
         {
             Logging.WriteLine("Error -> " + message.ToString(), ConsoleColor.Magenta);
         }
     }
 }
 internal static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
 {
     if (handlers.ContainsKey(message.Id))
     {
         if (FirewindEnvironment.IsDebugging)
             Logging.LogDebug("Event handled => " + message.Id + " ");
         StaticRequestHandler currentHandler = (StaticRequestHandler)handlers[message.Id];
         currentHandler.Invoke(handler);
     }
     else
     {
         if (!FirewindEnvironment.IsDebugging/* || unknownPackets.Contains(message.Id)*/)
             return;
         unknownPackets.Add(message.Id);
         Logging.LogDebug("Unknown packet ID: " + message.Id);
     }
 }
Пример #7
0
        internal static void HandlePacket(GameClientMessageHandler handler, ClientMessage message, int messageID)
        {
			if (messageID < 0 || messageID >= MAX_PACKET_HEADER)
				return;

			if (handlers[messageID] != null)
            {
                if (ButterflyEnvironment.isDebugging)
                {
                    Console.WriteLine("Handling ID: " + messageID);
                    //Console.WriteLine("Handling ID: " + messageID + " > " + (InputCode)messageID);
                }
				handlers[messageID].Invoke(handler);
            }
            else if (ButterflyEnvironment.isDebugging)
            {
                Console.WriteLine("Unknown packet ID: " + messageID);
            }
        }
Пример #8
0
		internal static void UpdateGroupBadge(GameClientMessageHandler handler)
		{
			handler.UpdateGroupBadge();
		}
Пример #9
0
 internal static void LoadProfile(GameClientMessageHandler handler)
 {
     handler.LoadProfile();
 }
Пример #10
0
		internal static void GetRelationships(GameClientMessageHandler handler)
		{
			handler.GetRelationships();
		}
Пример #11
0
		internal static void MuteAll(GameClientMessageHandler handler)
		{
			handler.MuteAll();
		}
Пример #12
0
		internal static void ChangeName(GameClientMessageHandler handler)
		{
			handler.ChangeName();
		}
Пример #13
0
		internal static void UsersWithRights(GameClientMessageHandler handler)
		{
			handler.UsersWithRights();
		}
Пример #14
0
 internal static void ChangeLook(GameClientMessageHandler handler)
 {
     handler.ChangeLook();
 }
Пример #15
0
 internal static void MarketplaceSetPrice(GameClientMessageHandler handler)
 {
     handler.MarketplaceSetPrice();
 }
Пример #16
0
 internal static void attTags(GameClientMessageHandler handler)
 {
     handler.attTags();
 }
Пример #17
0
 internal static void GetAchievements(GameClientMessageHandler handler)
 {
     handler.GetAchievements();
 }
Пример #18
0
 internal static void UpdateBadges(GameClientMessageHandler handler)
 {
     handler.UpdateBadges();
 }
Пример #19
0
 internal static void GetBadges(GameClientMessageHandler handler)
 {
     handler.GetBadges();
 }
Пример #20
0
 internal static void GetBalance(GameClientMessageHandler handler)
 {
     handler.GetBalance();
 }
Пример #21
0
		internal static void UpdateGroupSettings(GameClientMessageHandler handler)
		{
			handler.UpdateGroupSettings();
		}
Пример #22
0
 internal static void ChangeMotto(GameClientMessageHandler handler)
 {
     handler.ChangeMotto();
 }
Пример #23
0
		internal static void EjectFurni(GameClientMessageHandler handler)
		{
			handler.EjectFurni();
		}
Пример #24
0
 internal static void GetWardrobe(GameClientMessageHandler handler)
 {
     handler.GetWardrobe();
 }
Пример #25
0
		internal static void UpdateEventInfo(GameClientMessageHandler handler)
		{
			handler.UpdateEventInfo();
		}
Пример #26
0
 internal static void SaveWardrobe(GameClientMessageHandler handler)
 {
     handler.SaveWardrobe();
 }
Пример #27
0
		internal static void ManageBotActions(GameClientMessageHandler handler)
		{
			handler.ManageBotActions();
		}
Пример #28
0
 public static void AddNewCdToJuke(GameClientMessageHandler Handler)
 {
     Handler.AddNewCdToJuke();
 }
Пример #29
0
		internal static void SetRelationship(GameClientMessageHandler handler)
		{
			handler.SetRelationship();
		}
Пример #30
0
 internal static void GetForumThreadRoot(GameClientMessageHandler handler)
 {
     handler.GetGroupForumThreadRoot();
 }
Пример #31
0
 public static void LoadJukeSongs(GameClientMessageHandler Handler)
 {
     Handler.LoadJukeSongs();
 }
Пример #32
0
 internal static void GetGroupForums(GameClientMessageHandler handler)
 {
     handler.GetGroupForums();
 }
Пример #33
0
 internal static void GetPetsInventory(GameClientMessageHandler handler)
 {
     handler.GetPetsInventory();
 }
Пример #34
0
 public static void RemoveCdToJuke(GameClientMessageHandler Handler)
 {
     Handler.RemoveCdToJuke();
 }
Пример #35
0
 internal static void OpenQuests(GameClientMessageHandler handler)
 {
     handler.OpenQuests();
 }
Пример #36
0
 internal static void StopQuest(GameClientMessageHandler handler)
 {
     handler.StopQuest();
 }
Пример #37
0
		internal static void PromoteRoom(GameClientMessageHandler handler)
		{
			handler.PromoteRoom();
		}
Пример #38
0
 internal static void CheckNameChange(GameClientMessageHandler handler)
 {
     handler.CheckNameChange();
 }
Пример #39
0
		internal static void ManageGroup(GameClientMessageHandler handler)
		{
			handler.ManageGroup();
		}
Пример #40
0
 internal static void SaveNameChange(GameClientMessageHandler handler)
 {
     handler.SaveNameChange();
 }
Пример #41
0
		internal static void UpdateGroupColours(GameClientMessageHandler handler)
		{
			handler.UpdateGroupColours();
		}
Пример #42
0
 internal static void GetCurrentQuest(GameClientMessageHandler handler)
 {
     handler.GetCurrentQuest();
 }
Пример #43
0
		internal static void SerializeGroupFurniPage(GameClientMessageHandler handler)
		{
			handler.SerializeGroupFurniPage();
		}
Пример #44
0
 internal static void MarketplacePostItem(GameClientMessageHandler handler)
 {
     handler.MarketplacePostItem();
 }
Пример #45
0
		internal static void GetPromotionableRooms(GameClientMessageHandler handler)
		{
			handler.GetPromotionableRooms();
		}
Пример #46
0
 internal static void ChangeManiquiInMemory(GameClientMessageHandler handler)
 {
     handler.ChangeManiquiInMemory();
 }
Пример #47
0
		internal static void GetTrainerPanel(GameClientMessageHandler handler)
		{
			handler.GetTrainerPanel();
		}
Пример #48
0
 internal static void SaveManiquiTODB(GameClientMessageHandler handler)
 {
     handler.SaveManiquiTODB();
 }
Пример #49
0
		internal static void GetRoomBannedUsers(GameClientMessageHandler handler)
		{
			handler.GetBannedUsers();
		}
Пример #50
0
 internal static void ApplyBackgroundChanges(GameClientMessageHandler handler)
 {
     handler.ApplyBackgroundChanges();
 }
Пример #51
0
		internal static void UnbanUser(GameClientMessageHandler handler)
		{
			handler.UnbanUser();
		}
Пример #52
0
 internal static void GenerateBuyGroupPage(GameClientMessageHandler handler)
 {
     handler.GenerateBuyGroupPage();
 }
Пример #53
0
		internal static void HandleBotSpeechList(GameClientMessageHandler handler)
		{
			handler.HandleBotSpeechList();
		}
Пример #54
0
 internal static void CreateGuildMessageComposer(GameClientMessageHandler handler)
 {
     handler.CreateGuildMessageComposer();
 }
Пример #55
0
		internal static void GetRoomFilter(GameClientMessageHandler handler)
		{
			handler.GetRoomFilter();
		}
Пример #56
0
 internal static void SaveWiredCondition(GameClientMessageHandler handler)
 {
     handler.SaveWiredConditions();
 }
Пример #57
0
		internal static void AutoRoom(GameClientMessageHandler handler)
		{
			handler.RoomOnLoad();
		}
Пример #58
0
 public static void GetMusicData(GameClientMessageHandler Handler)
 {
     Handler.GetMusicData();
 }
Пример #59
0
 internal static void ActivateGroupOnRoom(GameClientMessageHandler handler)
 {
     handler.ActivateGroupOnRoom();
 }
Пример #60
0
 internal static void MarketplaceCanSell(GameClientMessageHandler handler)
 {
     handler.MarketplaceCanSell();
 }