public void LoadEquipment(GameClient Client) { SQLiteCommand Command = GetConnection().CreateCommand(); Command.CommandText = "SELECT * FROM Equipments WHERE EntityUID = @UID;"; Command.Parameters.Add("@UID", DbType.Int32).Value = Client.Entity.UID; SQLiteDataReader Reader = Command.ExecuteReader(); while (Reader.Read()) { ConquerItem Item = new ConquerItem(Client); Item.ID = Convert.ToUInt32(Reader["ItemID"]); Item.Plus = Convert.ToByte(Reader["Plus"]); Item.SocketOne = Convert.ToByte(Reader["SocketOne"]); Item.SocketTwo = Convert.ToByte(Reader["SocketTwo"]); Item.Mode = Convert.ToUInt16(Reader["Mode"]); Item.Durability = Convert.ToUInt16(Reader["Durability"]); Item.MaxDurability = Convert.ToUInt16(Reader["MaxDurability"]); Item.Effect = Convert.ToUInt16(Reader["Effect"]); Item.Position = (ItemPosition)Convert.ToByte(Reader["Position"]); Client.AddEquipment(Item, Item.Position); } Reader.Close(); }