public void Draw(SpriteBatch sp) { sp.DrawString(Game.GameContent.Load <SpriteFont>(TextureHelper.Fonts.Default), "Chosen Class: " + (targetClass != null ? targetClass.GetType().Name : "None"), new Vector2(LeftStart + 10, (int)(0.2 * Game.ScreenSize.Y)), Color.White); sp.DrawString(Game.GameContent.Load <SpriteFont>(TextureHelper.Fonts.Default), Errors, new Vector2(LeftStart + (int)(0.13 * Game.ScreenSize.X) + 10, (int)(0.7 * Game.ScreenSize.Y)), Color.Wheat); foreach (MenuItem i in menuItems) { i.Draw(sp); } }