public void DoGameChatMsgRequest(byte[] content) { int contentType = 3;//类型 1 文字 2图片 3语音 PacketBase msg = new PacketBase() { packetType = PacketType.GameChatMsgRequest }; GameChatMsgRequest request = new GameChatMsgRequest() { contentType = contentType, content = content }; msg.data = NetSerilizer.Serialize(request); SocketNetTools.SendMsg(msg); }
public void DoGameChatMsgRequest(string content) { int contentType = 1;//类型 1 文字 2图片 3语音 byte[] byteArray = System.Text.Encoding.Default.GetBytes(content); PacketBase msg = new PacketBase() { packetType = PacketType.GameChatMsgRequest }; GameChatMsgRequest request = new GameChatMsgRequest() { contentType = contentType, content = byteArray }; msg.data = NetSerilizer.Serialize(request); SocketNetTools.SendMsg(msg); }