public void OnBossSpawned() { GameCanvasController.GetInstance().OnBossAppeared(); }
private IEnumerator VictoryAfterDelay() { yield return(new WaitForSeconds(1f)); GameCanvasController.GetInstance().OnVictory(); }
public void OnBossSpawned() { GameCanvasController.GetInstance().OnBossAppeared(); }
private IEnumerator VictoryAfterDelay() { yield return(new WaitForSeconds(1f)); GameCanvasController.GetInstance().OnVictory(); }