void Update() { GameBuilderStage.SkyType cursky = gbStage.GetSkyType(); skyMenu.QuietSelectIndex((int)cursky); if (!colorField.IsBeingEdited()) { colorField.SetColor(gbStage.GetSkyColor()); } }
void OnSkySelect(int index) { GameBuilderStage.SkyType skytype = (GameBuilderStage.SkyType)index; gbStage.SetSkyType(skytype); }