// Use this for initialization void Start() { cage = GetComponentInParent <Cage>(); nav = GetComponent <NavMeshAgent>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); player = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); currenPosition = transform.position; }
// Use this for initialization void Start() { GBM = GetComponent <GameBooleanManager>(); GSM = GetComponent <GameSceneManager>(); SKM = GetComponent <SkillManager>(); HUD = GetComponent <HUDManager>(); MainCamera = Camera.main.gameObject; blur = MainCamera.GetComponent <Blur>(); puaseAnim = PuaseGroup.GetComponent <Animator>(); SkillAnim = SkillGroup.GetComponent <Animator>(); MessageAnim = MessageGroup.GetComponent <Animator>(); audioListener = GetComponent <AudioListener>(); AudioImage = SoundButton.GetComponent <Image>(); for (int i = 1; i <= 6; i++) { SKM.useSkill[i] = PlayerPrefs.GetInt("skill" + i); //限制技能使用 } LoadSKillUnlock(); if (PlayerPrefs.GetInt("SoundOn") == 0) { audioListener.enabled = false; AudioImage.sprite = AssetConfig.Audio_off_Image; } else { audioListener.enabled = true; AudioImage.sprite = AssetConfig.Audio_on_Image; } }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); AS = GetComponent <AudioSource>(); nav = GetComponent <NavMeshAgent>(); CanvaAnim = Canva.GetComponent <Animator>(); EM = GetComponentInParent <EnemiesManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); player = GameObject.FindGameObjectWithTag("Player"); HeadingPosition = EM.NavChanged(); //初始化变量 foundRate = 0; nav.speed = 0.7f; isPatroling = true; if (HeadingPosition.Equals(new Vector3(0, 0, 0))) { standPosition = true; originPosition = transform.position; HeadingPosition = originPosition; } nav.SetDestination(HeadingPosition); foundRateSlider.value = foundRate; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); SM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); transform.position = new Vector3(100, 100, 100); }
// Use this for initialization void Start() { nav = GetComponent <NavMeshAgent>(); AC = GetComponent <AnimControl>(); AS = GetComponent <AudioSource>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); }
// Use this for initialization void Start() { MainCanvaAnim = MainCanva.GetComponent <Animator>(); GBM = GetComponent <GameBooleanManager>(); if (starShow) { MainCanvaAnim.SetTrigger("tipsactive"); } }
// Use this for initialization void Start() { PlayerCanvaAnim = PlayerCanva.GetComponent <Animator>(); GBM = GetComponent <GameBooleanManager>(); //MainCanvaAnim = MainCanva.GetComponent<Animator>(); MainCamera = Camera.main.gameObject; blur = MainCamera.GetComponent <Blur>(); blur.enabled = false; }
// Use this for initialization void Start() { cam = Camera.main.GetComponent <Camera>(); player = GameObject.FindGameObjectWithTag("Player"); AS = GetComponent <AudioSource>(); GBM = GetComponent <GameBooleanManager>(); HUD = GetComponent <HUDManager>(); SkillEffect.SetActive(false); }
// Use this for initialization void Start() { UnlockTime = 3; Canvanim = Canva.GetComponent <Animator>(); anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player"); AS = GetComponent <AudioSource>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); }
// Use this for initialization void Start() { anim = XNMode.GetComponent <Animator>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); HUD = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>(); camera = Camera.main.gameObject; DDHMode.SetActive(false); JSHMode.SetActive(false); CSJMode.SetActive(false); }
// Use this for initialization void Start() { movement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); currentPosition = transform.position; //初始位置 if (!(currentPosition.x == 10 && currentPosition.z == 10)) { transform.position = new Vector3(currentPosition.z, -10, currentPosition.z); } }
// Use this for initialization void Start() { Application.targetFrameRate = 60; GBM = GetComponent <GameBooleanManager>(); Destination.SetActive(false); AS = GetComponent <AudioSource>(); player = GameObject.FindGameObjectWithTag("Player"); PlayerPrefs.SetString("lastlevel", SceneManager.GetActiveScene().name); Enemies = GameObject.FindGameObjectsWithTag("Hunter"); CageSum = GameObject.FindGameObjectsWithTag("Cage").Length; playerNowPoint = new Vector3(1, 2, 1); PlayerNextPoint = playerNowPoint; babies = GameObject.FindGameObjectsWithTag("baby"); }
public void showDebug() { if (Panel.activeSelf) { Panel.SetActive(false); } else { GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>(); Panel.SetActive(true); } }
// Use this for initialization void Start() { manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <PortalManagerSC>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); if (index % 2 == 0) { AnotherIndex = index + 1; } else { AnotherIndex = index - 1; } this.gameObject.SetActive(false); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); MUM = GetComponent <MainUIManagerSC>(); GSM = GetComponent <GameSceneManager>(); GBM = GetComponent <GameBooleanManager>(); PM = GetComponent <PortalManagerSC>(); AC = player.GetComponent <AnimControl>(); XN_Enegy = GameDataConfig.XN_MaxEnegy; DDH_Enegy = GameDataConfig.DDH_MaxEnegy; JSH_Enegy = GameDataConfig.JSH_MaxEnegy; CSJ_Enegy = GameDataConfig.CSJ_MaxEnegy; cam = Camera.main.GetComponent <Camera>(); GSM.CharState = "RHINOCEROS"; UpdataSkillButton("RHINOCEROS"); }
float viewDistance; //猎人与玩家的距离 // Use this for initialization void Start() { anim = GetComponent <Animator>(); AS = GetComponent <AudioSource>(); nav = GetComponent <NavMeshAgent>(); CanvaAnim = Canva.GetComponent <Animator>(); EM = GetComponentInParent <EnemiesManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>(); player = GameObject.FindGameObjectWithTag("Player"); if (EM.NavChanged().Equals(new Vector3(0, 0, 0))) { isStandPosition = true; originPosition = transform.position; } else { nav.SetDestination(EM.NavChanged()); } }
// Use this for initialization void Start() { movement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); HUD = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>(); }
// Use this for initialization void Start() { SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); }