Пример #1
0
 // Use this for initialization
 void Start()
 {
     cage   = GetComponentInParent <Cage>();
     nav    = GetComponent <NavMeshAgent>();
     GBM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     player = GameObject.FindGameObjectWithTag("Player");
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     player         = GameObject.FindGameObjectWithTag("Player");
     GSM            = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     GBM            = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     currenPosition = transform.position;
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     GBM           = GetComponent <GameBooleanManager>();
     GSM           = GetComponent <GameSceneManager>();
     SKM           = GetComponent <SkillManager>();
     HUD           = GetComponent <HUDManager>();
     MainCamera    = Camera.main.gameObject;
     blur          = MainCamera.GetComponent <Blur>();
     puaseAnim     = PuaseGroup.GetComponent <Animator>();
     SkillAnim     = SkillGroup.GetComponent <Animator>();
     MessageAnim   = MessageGroup.GetComponent <Animator>();
     audioListener = GetComponent <AudioListener>();
     AudioImage    = SoundButton.GetComponent <Image>();
     for (int i = 1; i <= 6; i++)
     {
         SKM.useSkill[i] = PlayerPrefs.GetInt("skill" + i);                         //限制技能使用
     }
     LoadSKillUnlock();
     if (PlayerPrefs.GetInt("SoundOn") == 0)
     {
         audioListener.enabled = false;
         AudioImage.sprite     = AssetConfig.Audio_off_Image;
     }
     else
     {
         audioListener.enabled = true;
         AudioImage.sprite     = AssetConfig.Audio_on_Image;
     }
 }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        anim      = GetComponent <Animator>();
        AS        = GetComponent <AudioSource>();
        nav       = GetComponent <NavMeshAgent>();
        CanvaAnim = Canva.GetComponent <Animator>();
        EM        = GetComponentInParent <EnemiesManager>();

        GBM             = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
        SKM             = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>();
        GSM             = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
        player          = GameObject.FindGameObjectWithTag("Player");
        HeadingPosition = EM.NavChanged();

        //初始化变量
        foundRate   = 0;
        nav.speed   = 0.7f;
        isPatroling = true;
        if (HeadingPosition.Equals(new Vector3(0, 0, 0)))
        {
            standPosition   = true;
            originPosition  = transform.position;
            HeadingPosition = originPosition;
        }
        nav.SetDestination(HeadingPosition);
        foundRateSlider.value = foundRate;
    }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     anim = GetComponent <Animator>();
     SM   = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     GBM  = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     transform.position = new Vector3(100, 100, 100);
 }
Пример #6
0
    // Use this for initialization

    void Start()
    {
        nav = GetComponent <NavMeshAgent>();
        AC  = GetComponent <AnimControl>();
        AS  = GetComponent <AudioSource>();
        GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
        GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
    }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     MainCanvaAnim = MainCanva.GetComponent <Animator>();
     GBM           = GetComponent <GameBooleanManager>();
     if (starShow)
     {
         MainCanvaAnim.SetTrigger("tipsactive");
     }
 }
Пример #8
0
 // Use this for initialization
 void Start()
 {
     PlayerCanvaAnim = PlayerCanva.GetComponent <Animator>();
     GBM             = GetComponent <GameBooleanManager>();
     //MainCanvaAnim = MainCanva.GetComponent<Animator>();
     MainCamera   = Camera.main.gameObject;
     blur         = MainCamera.GetComponent <Blur>();
     blur.enabled = false;
 }
Пример #9
0
 // Use this for initialization
 void Start()
 {
     cam    = Camera.main.GetComponent <Camera>();
     player = GameObject.FindGameObjectWithTag("Player");
     AS     = GetComponent <AudioSource>();
     GBM    = GetComponent <GameBooleanManager>();
     HUD    = GetComponent <HUDManager>();
     SkillEffect.SetActive(false);
 }
Пример #10
0
 // Use this for initialization
 void Start()
 {
     UnlockTime = 3;
     Canvanim   = Canva.GetComponent <Animator>();
     anim       = GetComponent <Animator>();
     player     = GameObject.FindGameObjectWithTag("Player");
     AS         = GetComponent <AudioSource>();
     SKM        = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>();
     GSM        = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     GBM        = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
 }
Пример #11
0
 // Use this for initialization
 void Start()
 {
     anim   = XNMode.GetComponent <Animator>();
     GSM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     SKM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>();
     GBM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     HUD    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>();
     camera = Camera.main.gameObject;
     DDHMode.SetActive(false);
     JSHMode.SetActive(false);
     CSJMode.SetActive(false);
 }
Пример #12
0
    // Use this for initialization
    void Start()
    {
        movement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
        GBM      = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
        SM       = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();

        currentPosition = transform.position;                                           //初始位置

        if (!(currentPosition.x == 10 && currentPosition.z == 10))
        {
            transform.position = new Vector3(currentPosition.z, -10, currentPosition.z);
        }
    }
 // Use this for initialization
 void Start()
 {
     Application.targetFrameRate = 60;
     GBM = GetComponent <GameBooleanManager>();
     Destination.SetActive(false);
     AS     = GetComponent <AudioSource>();
     player = GameObject.FindGameObjectWithTag("Player");
     PlayerPrefs.SetString("lastlevel", SceneManager.GetActiveScene().name);
     Enemies         = GameObject.FindGameObjectsWithTag("Hunter");
     CageSum         = GameObject.FindGameObjectsWithTag("Cage").Length;
     playerNowPoint  = new Vector3(1, 2, 1);
     PlayerNextPoint = playerNowPoint;
     babies          = GameObject.FindGameObjectsWithTag("baby");
 }
Пример #14
0
 public void showDebug()
 {
     if (Panel.activeSelf)
     {
         Panel.SetActive(false);
     }
     else
     {
         GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
         SM  = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
         MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>();
         Panel.SetActive(true);
     }
 }
Пример #15
0
 // Use this for initialization
 void Start()
 {
     manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <PortalManagerSC>();
     GSM     = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     GBM     = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     if (index % 2 == 0)
     {
         AnotherIndex = index + 1;
     }
     else
     {
         AnotherIndex = index - 1;
     }
     this.gameObject.SetActive(false);
 }
Пример #16
0
 // Use this for initialization
 void Start()
 {
     player        = GameObject.FindGameObjectWithTag("Player");
     MUM           = GetComponent <MainUIManagerSC>();
     GSM           = GetComponent <GameSceneManager>();
     GBM           = GetComponent <GameBooleanManager>();
     PM            = GetComponent <PortalManagerSC>();
     AC            = player.GetComponent <AnimControl>();
     XN_Enegy      = GameDataConfig.XN_MaxEnegy;
     DDH_Enegy     = GameDataConfig.DDH_MaxEnegy;
     JSH_Enegy     = GameDataConfig.JSH_MaxEnegy;
     CSJ_Enegy     = GameDataConfig.CSJ_MaxEnegy;
     cam           = Camera.main.GetComponent <Camera>();
     GSM.CharState = "RHINOCEROS";
     UpdataSkillButton("RHINOCEROS");
 }
Пример #17
0
    float viewDistance;        //猎人与玩家的距离

    // Use this for initialization
    void Start()
    {
        anim      = GetComponent <Animator>();
        AS        = GetComponent <AudioSource>();
        nav       = GetComponent <NavMeshAgent>();
        CanvaAnim = Canva.GetComponent <Animator>();
        EM        = GetComponentInParent <EnemiesManager>();

        GBM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
        SKM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>();
        GSM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
        MUM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>();
        player = GameObject.FindGameObjectWithTag("Player");

        if (EM.NavChanged().Equals(new Vector3(0, 0, 0)))
        {
            isStandPosition = true;
            originPosition  = transform.position;
        }
        else
        {
            nav.SetDestination(EM.NavChanged());
        }
    }
Пример #18
0
 // Use this for initialization
 void Start()
 {
     movement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     GBM      = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     GSM      = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
 }
Пример #19
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     GBM    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
     HUD    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <HUDManager>();
 }
Пример #20
0
 // Use this for initialization
 void Start()
 {
     SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>();
     GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>();
     GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>();
 }