private bool avaibleMoveFromLeftToRight(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Col < BoardSize - 2) { GameBoard.eCellColor oneCellRight = OthelloGameBoard.Board[i_Row, i_Col + 1].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellRight) && (oneCellRight != GameBoard.eCellColor.Empty)) { int j = i_Col + 2; while ((j < BoardSize) && (OthelloGameBoard.Board[i_Row, j].CellColor != GameBoard.eCellColor.Empty)) { if (OthelloGameBoard.Board[i_Row, j].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } j++; } } } return(avaibleMove); }
private bool avaibleMoveFromUpToDown(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Row < BoardSize - 2) { GameBoard.eCellColor oneCellDown = OthelloGameBoard.Board[i_Row + 1, i_Col].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellDown) && (oneCellDown != GameBoard.eCellColor.Empty)) { int i = i_Row + 2; while ((i < BoardSize) && (OthelloGameBoard.Board[i, i_Col].CellColor != GameBoard.eCellColor.Empty)) { if (OthelloGameBoard.Board[i, i_Col].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } i++; } } } return(avaibleMove); }
public bool avaibleMoveFromDownToUp(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Row > 1) { GameBoard.eCellColor oneCellUp = OthelloGameBoard.Board[i_Row - 1, i_Col].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellUp) && (oneCellUp != GameBoard.eCellColor.Empty)) { int i = i_Row - 2; while ((i >= 0) && (OthelloGameBoard.Board[i, i_Col].CellColor != GameBoard.eCellColor.Empty)) { if (OthelloGameBoard.Board[i, i_Col].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } i--; } } } return(avaibleMove); }
private bool avaibleMoveDiagonalDownLeft(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Row < BoardSize - 2 && i_Col > 1) { GameBoard.eCellColor oneCellDiagonalDownRight = OthelloGameBoard.Board[i_Row + 1, i_Col - 1].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellDiagonalDownRight) && (oneCellDiagonalDownRight != GameBoard.eCellColor.Empty)) { int i = i_Row + 2; int j = i_Col - 2; while (i < BoardSize && j >= 0 && OthelloGameBoard.Board[i, j].CellColor != GameBoard.eCellColor.Empty) { if (OthelloGameBoard.Board[i, j].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } i++; j--; } } } return(avaibleMove); }
private bool avaibleMoveDiagonalUpRight(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Row > 1 && i_Col < BoardSize - 2) { GameBoard.eCellColor oneCellDiagonalUpRight = OthelloGameBoard.Board[i_Row - 1, i_Col + 1].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellDiagonalUpRight) && (oneCellDiagonalUpRight != GameBoard.eCellColor.Empty)) { int i = i_Row - 2; int j = i_Col + 2; while (i >= 0 && j < BoardSize && OthelloGameBoard.Board[i, j].CellColor != GameBoard.eCellColor.Empty) { if (OthelloGameBoard.Board[i, j].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } i--; j++; } } } return(avaibleMove); }
private bool avaibleMoveFromRightToLeft(int i_Row, int i_Col, Player i_CurrentPlayer) { bool avaibleMove = false; if (i_Col > 1) { GameBoard.eCellColor oneCellLeft = OthelloGameBoard.Board[i_Row, i_Col - 1].CellColor; if ((i_CurrentPlayer.PlayerColor != oneCellLeft) && (oneCellLeft != GameBoard.eCellColor.Empty)) { int j = i_Col - 2; while ((j >= 0) && (OthelloGameBoard.Board[i_Row, j].CellColor != GameBoard.eCellColor.Empty)) { if (OthelloGameBoard.Board[i_Row, j].CellColor == i_CurrentPlayer.PlayerColor) { avaibleMove = true; break; } j--; } } } return(avaibleMove); }