private void OnMouseDown() { GameObject game = transform.root.gameObject; GameBehavior gameBehavior = game.GetComponent <GameBehavior>(); gameBehavior.OnTileRightClick(Coordinates); }
private void OnMouseDown() { GameObject game = transform.root.gameObject; GameBehavior gameBehavior = game.GetComponent <GameBehavior>(); gameBehavior.OnTileRightClick(Coordinates); }