public void BounceLine(string name) { Animator animator = null; if (name == m_leftLine.name) { animator = m_leftLine; } else if (name == m_rightLine.name) { animator = m_rightLine; } GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; if (animator != null) { animator.enabled = true; animator.Play("LineAnim"); audioModuel.PlayAudio("hit_002"); } else { audioModuel.PlayAudio("hit_001"); } }
public override void EnterState() { m_startUI = GameStart.GetInstance().UIModuel.LoadResUI <GameStartUI>("StartUI"); GameAudioModuel moduel = GameStart.GetInstance().AudioModuel; moduel.PlayBgAudio("BGM_001"); }
private void GameBallOutofRange(GameBall ball) { Vector3 position = m_gameBall.GetPosition(); if (position.y > 0) { m_contestData.AddHeart(); m_aiIndex = 0; } else { m_contestData.ReduceHeart(); m_playerIndex = 0; } if (m_contestData != null && !m_contestData.m_changeAudio && m_change) { // GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; // audioModuel.StopAudio(); } m_contestUI.FreshUI(m_contestData.m_heart, m_contestData.m_index); m_gameBall.ResetVelocity(); m_gameBall.SetPosition(m_ground.GroundData.GetFireBallPoint(ESide.Player)); m_aiController.SwitchState(EAIControlState.BackToBornPoint); if (m_contestData.m_heart < 0) { m_player.SetIdle(); m_contestUI.GameEnd(); m_aiController.gameObject.SetActive(false); GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; audioModuel.PlayAudio("lose"); } }
private void GameBallOutofRange(BombBall ball) { m_start = false; Vector3 position = m_bombBall.GetPosition(); if (position.y > 0) { //m_contestData.AddHeart(); m_aiIndex = 0; m_aiBombTime += 2f; } else { //m_contestData.ReduceHeart(); m_playerIndex = 0; m_playerBombTime += 2f; } if (m_contestData != null && !m_contestData.m_changeAudio && m_change) { GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; audioModuel.StopAudio(); } m_bombBall.ResetVelocity(); m_bombBall.SetPosition(m_ground.GroundData.GetFireBallPoint(ESide.Player)); m_aiController.SwitchState(EAIControlState.BackToBornPoint); // if (m_contestData.m_heart < 0) // { // m_player.SetIdle(); // m_aiController.gameObject.SetActive(false); // } }
private void OnBackClick() { GameAudioModuel moduel = GameStart.GetInstance().AudioModuel; moduel.PlayAudio("click_01"); GameEventModuel eveModuel = GameStart.GetInstance().EventModuel; eveModuel.SendEvent(GameEventID.SWITCH_GAME_STATE, true, 0f, EGameStateType.GameMenuState); }
private void OnContinueButtonClick() { m_mode.SetActive(true); m_button.gameObject.SetActive(false); GameAudioModuel moduel = GameStart.GetInstance().AudioModuel; moduel.PlayAudio("click_01"); }
private void HitBallDelegate(Player player, Vector2 direction, float force, int id) { if (m_gameBall == null) { return; } bool checkIsHitArea = PlayerCollider.CheckInHitBallArea(m_gameBall.GetBallInstance().transform, player.Transform, player.PlayerData.m_radius, player.PlayerData.m_angle, player.BoxCollider); if (checkIsHitArea) { CameraControl.GetInstance().Trigger(); CameraControl.GetInstance().TriggerMask(); GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; if (id == m_player.ID) { GameEventModuel meoduel = GameStart.GetInstance().EventModuel; meoduel.SendEvent(GameEventID.PLAYER_HIT_BALL, true, 0f); m_side = ESide.Player; m_contestData.AddIndex(); m_contestUI.FreshUI(m_contestData.m_heart, m_contestData.m_index); if (m_contestData != null && m_contestData.m_changeAudio && !m_change) { List <string> list = new List <string> { "lerp", "BGM_002", }; audioModuel.PlayBgAudio(list); m_change = true; } m_playerIndex++; m_playerIndex = Mathf.Clamp(m_playerIndex, 0, m_audioNameList.Count - 1); audioModuel.PlayAudio(m_audioNameList[m_playerIndex]); } else { m_side = ESide.AI; m_aiIndex++; m_aiIndex = Mathf.Clamp(m_aiIndex, 0, m_audioNameList.Count - 1); audioModuel.PlayAudio(m_audioNameList[m_aiIndex]); } if (m_gameBall != null) { ESide side = (id == m_player.ID) ? ESide.Player : ESide.AI; m_gameBall.SetVelocity(direction, force, side); m_gameBall.ChangeEffectDir(side); } } }
private void HandleTime() { if (m_bombBall != null && m_start) { Vector3 position = m_bombBall.GetPosition(); if (position.y > 1.5f) { m_aiBombTime += Time.deltaTime; if (m_aiBombTime > m_aiTotalBombTime) { GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; m_bombBall.PlayBomb(); m_bombUI.ShowEnd(true); if (m_playerController.gameObject.activeSelf) { audioModuel.PlayAudio(new List <string> { "explode_03", "win" }); } m_playerController.gameObject.SetActive(false); } m_end = true; float value = m_aiBombTime / m_aiTotalBombTime; m_bombBall.SetBombScale(value); } else if (position.y < -1.5f) { m_playerBombTime += Time.deltaTime; if (m_playerBombTime > m_playerTotalBombTime) { GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; m_bombBall.PlayBomb(); //audioModuel.PlayAudio("explode_03"); m_bombUI.ShowEnd(false); if (m_playerController.gameObject.activeSelf) { audioModuel.PlayAudio(new List <string> { "explode_03", "lose" }); } m_playerController.gameObject.SetActive(false); } m_end = true; float value = m_playerBombTime / m_playerTotalBombTime; m_bombBall.SetBombScale(value); } } }
public override void EnterState() { GameEventModuel eventModuel = GameStart.GetInstance().EventModuel; eventModuel.RegisterEventListener(GameEventID.TRIGGER_GAME_EVENT, OnTriggerEffectStart); eventModuel.RegisterEventListener(GameEventID.END_GAME_EVENT, OnTriggerEffectEnd); m_contestData = new GameContestData(); GameObject ground = GameStart.GetInstance().ResModuel.LoadResources <GameObject>(EResourceType.Ground, "Ground"); ground = CommonFunc.Instantiate(ground); m_ground = CommonFunc.AddSingleComponent <Ground>(ground); GroundData groundData = new GroundData(); m_ground.InitGround(groundData); PlayerData playerData = new PlayerData(); m_player = new Player(1, playerData); m_player.InitPlayerAction(HitBallDelegate); GameObject go = new GameObject("Controller"); m_playerController = go.AddComponent <PlayerController>(); m_playerController.InitController(m_player); BallData ballData = new BallData(); m_gameBall = new GameBall(ballData, m_ground.BounceLine); m_gameBall.SetOutofRangeAction(GameBallOutofRange); m_gameBall.SetPosition(groundData.GetFireBallPoint(ESide.Player)); AIPlayerData aiData = new AIPlayerData(); m_ai = new Player(2, aiData); m_ai.Transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 180f)); m_ai.InitPlayerAction(HitBallDelegate); m_aiController = go.AddComponent <AIController>(); m_aiController.SetGameBall(m_gameBall); m_aiController.InitController(m_ai); m_effect = new GameEffect(); m_contestUI = GameStart.GetInstance().UIModuel.LoadResUI <GameContestUI>("ContestPrefab"); CoroutineTool.GetInstance().StartCoroutine(SetUI()); GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel; List <string> list = new List <string> { "BGM_001", "BGM_002", "lerp", }; audioModuel.PreLoadAudio(list); audioModuel.StopAudio(); m_player.Target = m_gameBall.GetBallInstance().transform; m_ai.Target = m_gameBall.GetBallInstance().transform; m_change = false; }