public Sound(string filename, bool loop) { if (String.IsNullOrEmpty(filename)) { return; } mFilename = GameContentManager.RemoveExtension(filename).ToLower(); mLoop = loop; var sound = Globals.ContentManager.GetSound(mFilename); if (sound != null) { mSound = sound.CreateInstance(); mSound.IsLooping = mLoop; mSound.SetVolume(Globals.Database.SoundVolume); mSound.Play(); Loaded = true; } }
private static void StartMusic(string filename, float fadein = 0f, bool loop = false) { var music = Globals.ContentManager.GetMusic(filename); if (music == null) { return; } if (sMyMusic != null) { Log.Warn($"Trying to start '{filename}' without properly closing '{sCurrentSong}'."); } sMyMusic = music.CreateInstance(); sCurrentSong = filename; sMyMusic.Play(); sMyMusic.SetVolume(0, true); sMyMusic.IsLooping = loop; sFadeRate = (float)100 / fadein; sFadeTimer = Globals.System.GetTimeMs() + (long)(sFadeRate / 1000) + 1; sFadingOut = false; }