Пример #1
0
    public virtual void OnSetType(CardViz viz)
    {
        Element           t    = GameAssignment.GetResourcesManager().typeElement;
        CardVizProperties type = viz.GetProperty(t);

        type.text.text = typeName;
    }
Пример #2
0
        public void UpdateTeamCoaches(GameContext context,
                                      string[] selectedCoaches, Team teamToUpdate)
        {
            if (selectedCoaches == null)
            {
                teamToUpdate.GameAssignments = new List <GameAssignment>();
                return;
            }

            var selectedCoachesHS = new HashSet <string>(selectedCoaches);
            var teamCoaches       = new HashSet <int>
                                        (teamToUpdate.GameAssignments.Select(c => c.Coach.CoachID));

            foreach (var coach in context.Coaches)
            {
                if (selectedCoachesHS.Contains(coach.CoachID.ToString()))
                {
                    if (!teamCoaches.Contains(coach.CoachID))
                    {
                        teamToUpdate.GameAssignments.Add(
                            new GameAssignment
                        {
                            TeamID  = teamToUpdate.ID,
                            CoachID = coach.CoachID
                        });
                    }
                }
                else
                {
                    if (teamCoaches.Contains(coach.CoachID))
                    {
                        GameAssignment coachtoremove
                            = teamToUpdate
                              .GameAssignments
                              .SingleOrDefault(i => i.CoachID == coach.CoachID);
                        context.Remove(coachtoremove);
                    }
                }
            }
        }
Пример #3
0
        private static Rotation IdentifyRotation(EventRegistration player, GameAssignment swap)
        {
            if (swap.CanAddPlayer())
            {
                return(new Rotation(RotationType.MovePlayer));
            }
            else
            {
                foreach (var p in swap.Players)
                {
                    if (p.PrefersGameOverCurrentAssignment(player.Assignment.Game))
                    {
                        return(new Rotation(RotationType.TradePlayers)
                        {
                            PlayerTwo = p
                        });
                    }
                }
            }

            return(Rotation.NoRotation);
        }
Пример #4
0
 private static void AssignPlayer(List <EventRegistration> players, EventRegistration player, GameAssignment assignment)
 {
     assignment.Players.Add(player);
     player.Assignment = assignment;
     players.Remove(player);
 }
Пример #5
0
        private static void FixInvalidGames(List <GameAssignment> assignments)
        {
            for (int i = 0; i < assignments.Count; i++)
            {
                GameAssignment a = assignments[i];
                if (a.Players.Count == 0)
                {
                    assignments.Remove(a);
                    i--;
                }
            }

            assignments.Sort((x, y) => x.GetTotalSatisfaction().CompareTo(y.GetTotalSatisfaction()));
            assignments.Reverse();

            for (int i = 0; i < assignments.Count; i++)
            {
                GameAssignment a = assignments[i];
                if (!a.IsValid())
                {
                    var unassignedPlayers = new List <EventRegistration>();

                    Debug.WriteLine("Removing Players from Invalid Assignment: " + a.ToString());
                    foreach (var p in a.Players)
                    {
                        p.Assignment = null;
                        unassignedPlayers.Add(p);
                    }

                    assignments.Remove(a);
                    i--;

                    for (int j = i; j < assignments.Count; j++)
                    {
                        GameAssignment potentialNewAssignment = assignments[j];
                        for (int p = 0; p < unassignedPlayers.Count; p++)
                        {
                            EventRegistration unassigned = unassignedPlayers[p];
                            if (potentialNewAssignment.CanAddPlayer() &&
                                unassigned.HasPreferenceForGame(potentialNewAssignment.Game))
                            {
                                Debug.WriteLine("Moving unassigned player '{0}' to preferred game:{1}", unassigned.User.Name, potentialNewAssignment.Game);

                                potentialNewAssignment.Players.Add(unassigned);
                                unassigned.Assignment = potentialNewAssignment;
                                unassignedPlayers.Remove(unassigned);
                                p--;
                            }
                        }
                    }

                    foreach (EventRegistration p in unassignedPlayers)
                    {
                        foreach (var assignment in assignments)
                        {
                            if (assignment.CanAddPlayer())
                            {
                                Debug.WriteLine("Moving unsatisfied player '{0}' to game:{1} (sorry!)", p.User.Name, assignment.Game);
                                assignment.Players.Add(p);
                                p.Assignment = assignment;
                                break;
                            }
                        }
                    }
                }
            }
        }
Пример #6
0
        private static bool PerformRotations(List <GameAssignment> assignments, List <EventRegistration> players)
        {
            bool result = false;

            foreach (var player in players)
            {
                var higherPrefs = new List <Preference>();
                foreach (var pref in player.Preferences)
                {
                    if (pref.Weight > player.Satisfaction)
                    {
                        higherPrefs.Add(pref);
                    }
                }

                if (higherPrefs.Count > 0)
                {
                    higherPrefs.Sort((x, y) => x.Weight.CompareTo(y.Weight));

                    foreach (var p in higherPrefs)
                    {
                        bool swapped        = false;
                        var  potentialSwaps = assignments.Where(a => a.Game.ID == p.Game.ID);
                        foreach (var swap in potentialSwaps)
                        {
                            Rotation rotation = IdentifyRotation(player, swap);

                            result = rotation.RotationType != RotationType.NoRotationPossible;

                            if (rotation.RotationType == RotationType.MovePlayer)
                            {
                                player.Assignment.Players.Remove(player);
                                swap.Players.Add(player);
                                player.Assignment = swap;

                                Debug.WriteLine("Rotation - Moved {0} to Game:{1}", player.User.Name, swap.Game.Name);
                            }
                            else if (rotation.RotationType == RotationType.TradePlayers)
                            {
                                GameAssignment originalAssignment = player.Assignment;

                                player.Assignment.Players.Remove(player);
                                swap.Players.Add(player);
                                player.Assignment = swap;

                                swap.Players.Remove(rotation.PlayerTwo);
                                originalAssignment.Players.Add(rotation.PlayerTwo);
                                rotation.PlayerTwo.Assignment = originalAssignment;

                                Debug.WriteLine("Rotation - Traded {0} to Game:{1} and {2} to Game:{3}", player.User.Name, swap.Game.Name, rotation.PlayerTwo.User.Name, originalAssignment.Game.Name);
                            }
                        }

                        if (swapped)
                        {
                            break;
                        }
                    }
                }
            }

            return(result);
        }
Пример #7
0
        public void ProcessRequest(HttpContext context)
        {
            HttpRequest request = context.Request;
            string      errMsg  = "";

            string[]     qryStr   = request.QueryString[0].ToLower().Split('|');
            HttpResponse response = context.Response;

            string _search        = request["_search"];
            string numberOfRows   = request["rows"];
            string pageIndex      = request["page"];
            string sortColumnName = request["sidx"];
            string sortOrderBy    = request["sord"];
            int    totalRecords;
            string output = "";
            var    client = new EyeWebServiceClient();

            switch (qryStr[0].ToLower())
            {
            case "gettherapy":

                PatientGames patientGame =
                    client.ListGameAssignment(int.Parse(qryStr[1]));
                List <Dictionary <String, Object> > tableRowsPatientGames = new List <Dictionary <String, Object> >();
                foreach (var dr in patientGame.gameAssignments)
                {
                    var rowPatientGames = new Dictionary <String, Object>();

                    rowPatientGames["patientId"]          = patientGame.patientId;
                    rowPatientGames["gameId"]             = dr.game.gameId;
                    rowPatientGames["gameName"]           = dr.game.gameName;
                    rowPatientGames["gameDescription"]    = dr.game.gameDescription;
                    rowPatientGames["therapyId"]          = dr.game.therapy.therapyId;
                    rowPatientGames["therapyName"]        = dr.game.therapy.therapyName;
                    rowPatientGames["therapyDescription"] = dr.game.therapy.therapyDescription;
                    rowPatientGames["level"]     = dr.level;
                    rowPatientGames["endDate"]   = dr.endDate;
                    rowPatientGames["startDate"] = dr.startDate;
                    tableRowsPatientGames.Add(rowPatientGames);
                }
                output = new JavaScriptSerializer().Serialize(tableRowsPatientGames);

                break;

            case "listtherapies":
                List <Therapy> therapies = client.ListAllTherapy();
                List <Dictionary <String, Object> > tableRowsTherapiesList = new List <Dictionary <String, Object> >();
                var defaultTherapy = new Dictionary <String, Object>();
                defaultTherapy["therapyId"]   = "0";
                defaultTherapy["therapyName"] = "Select";
                tableRowsTherapiesList.Add(defaultTherapy);
                foreach (var dr in therapies)
                {
                    var rowTherapy = new Dictionary <String, Object>();
                    rowTherapy["therapyId"]   = dr.therapyId;
                    rowTherapy["therapyName"] = dr.therapyName;
                    tableRowsTherapiesList.Add(rowTherapy);
                }
                output = new JavaScriptSerializer().Serialize(tableRowsTherapiesList);

                break;

            case "listgamesfortherapy":
                List <Dictionary <String, Object> > tableRowsGamesList = new List <Dictionary <String, Object> >();
                if (int.Parse(qryStr[1]) == 0)
                {
                    var rowGame = new Dictionary <String, Object>();
                    rowGame["gameId"]   = "0";
                    rowGame["gameName"] = "Select";
                    tableRowsGamesList.Add(rowGame);
                }
                else
                {
                    List <Game> games = client.ListAllGamesForTherapy(int.Parse(qryStr[1]));
                    foreach (var dr in games)
                    {
                        var rowGame = new Dictionary <String, Object>();
                        rowGame["gameId"]   = dr.gameId;
                        rowGame["gameName"] = dr.gameName;
                        tableRowsGamesList.Add(rowGame);
                    }
                }
                output = new JavaScriptSerializer().Serialize(tableRowsGamesList);
                break;

            case "assigngame":
                XElement gameAssignmentEntity = new XElement("gameAssignmentEntity");
                if (context.Request.RequestType.ToString().ToLower() == "post")
                {
                    string[] keys = context.Request.Form.AllKeys;
                    for (int i = 0; i < keys.Length; i++)
                    {
                        gameAssignmentEntity.Add(new XElement(keys[i], context.Request.Form[(keys[i])].ToString()));
                    }
                }
                PatientGames patientGames = new PatientGames
                {
                    patientId       = (int)gameAssignmentEntity.Element("patientId"),
                    gameAssignments = new List <GameAssignment>()
                };
                if ((string)gameAssignmentEntity.Element("oper") == "del")
                {
                    GameAssignment gameAssignment = new GameAssignment
                    {
                        level     = (int)gameAssignmentEntity.Element("level"),
                        startDate = (string)gameAssignmentEntity.Element("startDate"),
                        endDate   = (string)gameAssignmentEntity.Element("endDate"),
                        game      = new Game
                        {
                            gameId = (int)gameAssignmentEntity.Element("gameId")
                        }
                    };
                    patientGames.gameAssignments.Add(gameAssignment);
                    output = client.DeleteGameAssignment(patientGames).ToString();
                }
                else
                {
                    GameAssignment gameAssignment = new GameAssignment
                    {
                        level     = (int)gameAssignmentEntity.Element("level"),
                        startDate = (string)gameAssignmentEntity.Element("startDate"),
                        endDate   = (string)gameAssignmentEntity.Element("endDate"),
                        game      = new Game
                        {
                            gameId = (int)gameAssignmentEntity.Element("gamesDdl")
                        }
                    };
                    patientGames.gameAssignments.Add(gameAssignment);
                    output = client.SetGameAssignment(patientGames).ToString();
                }
                break;

            case "getgamescore":
                PatientGameScore patientGameScore = new PatientGameScore
                {
                    patientId = int.Parse(qryStr[1]),
                    level     = int.Parse(qryStr[3]),
                    game      = new Game
                    {
                        gameId = int.Parse(qryStr[2])
                    }
                };
                PatientGameScore resPatGameScore = client.ListGameScoresForPatient(patientGameScore);
                List <Dictionary <String, Object> > tableRowGameScores = new List <Dictionary <String, Object> >();
                foreach (var dr in resPatGameScore.gameScoreList)
                {
                    var rowGameScore = new Dictionary <String, Object>();
                    rowGameScore["gameName"]      = resPatGameScore.game.gameName;
                    rowGameScore["level"]         = resPatGameScore.level;
                    rowGameScore["datePlayed"]    = dr.datePlayed;
                    rowGameScore["durationInMin"] = dr.durationInMin.TotalMinutes.ToString();
                    rowGameScore["score"]         = dr.score;
                    tableRowGameScores.Add(rowGameScore);
                }
                output = new JavaScriptSerializer().Serialize(tableRowGameScores);
                break;
            }
            response.Write(output);
        }
Пример #8
0
        public void ProcessRequest(HttpContext context)
        {
            HttpRequest request = context.Request;
            string errMsg = "";

            string[] qryStr = request.QueryString[0].ToLower().Split('|');
            HttpResponse response = context.Response;

            string _search = request["_search"];
            string numberOfRows = request["rows"];
            string pageIndex = request["page"];
            string sortColumnName = request["sidx"];
            string sortOrderBy = request["sord"];
            int totalRecords;
            string output = "";
            var client = new EyeWebServiceClient();
            switch (qryStr[0].ToLower())
            {
                case "gettherapy":

                     PatientGames patientGame=
                client.ListGameAssignment(int.Parse(qryStr[1]));
            List<Dictionary<String, Object>> tableRowsPatientGames = new List<Dictionary<String, Object>>();
                    foreach (var dr in patientGame.gameAssignments)
                    {
                        var rowPatientGames = new Dictionary<String, Object>();

                        rowPatientGames["patientId"] = patientGame.patientId;
                        rowPatientGames["gameId"] = dr.game.gameId;
                        rowPatientGames["gameName"] = dr.game.gameName;
                        rowPatientGames["gameDescription"] = dr.game.gameDescription;
                        rowPatientGames["therapyId"] = dr.game.therapy.therapyId;
                        rowPatientGames["therapyName"] = dr.game.therapy.therapyName;
                        rowPatientGames["therapyDescription"] = dr.game.therapy.therapyDescription;
                        rowPatientGames["level"] = dr.level;
                        rowPatientGames["endDate"] = dr.endDate;
                        rowPatientGames["startDate"] = dr.startDate;
                        tableRowsPatientGames.Add(rowPatientGames);
                    }
                    output = new JavaScriptSerializer().Serialize(tableRowsPatientGames);

                    break;

                case "listtherapies":
                    List<Therapy> therapies = client.ListAllTherapy();
                    List<Dictionary<String, Object>> tableRowsTherapiesList = new List<Dictionary<String, Object>>();
                    var defaultTherapy = new Dictionary<String, Object>();
                    defaultTherapy["therapyId"] = "0";
                    defaultTherapy["therapyName"] = "Select";
                        tableRowsTherapiesList.Add(defaultTherapy);
                    foreach (var dr in therapies)
                    {
                        var rowTherapy = new Dictionary<String, Object>();
                        rowTherapy["therapyId"] = dr.therapyId;
                        rowTherapy["therapyName"] = dr.therapyName;
                        tableRowsTherapiesList.Add(rowTherapy);
                    }
                    output = new JavaScriptSerializer().Serialize(tableRowsTherapiesList);

                    break;
                case "listgamesfortherapy":
                    List<Dictionary<String, Object>> tableRowsGamesList = new List<Dictionary<String, Object>>();
                    if (int.Parse(qryStr[1]) == 0)
                    {
                        var rowGame = new Dictionary<String, Object>();
                        rowGame["gameId"] = "0";
                        rowGame["gameName"] = "Select";
                        tableRowsGamesList.Add(rowGame);
                    }
                    else
                    {
                        List<Game> games = client.ListAllGamesForTherapy(int.Parse(qryStr[1]));
                        foreach (var dr in games)
                        {
                            var rowGame = new Dictionary<String, Object>();
                            rowGame["gameId"] = dr.gameId;
                            rowGame["gameName"] = dr.gameName;
                            tableRowsGamesList.Add(rowGame);
                        }
                    }
                    output = new JavaScriptSerializer().Serialize(tableRowsGamesList);
                    break;

                case "assigngame":
                    XElement gameAssignmentEntity = new XElement("gameAssignmentEntity");
                            if (context.Request.RequestType.ToString().ToLower() == "post")
                            {
                                string[] keys = context.Request.Form.AllKeys;
                                for (int i = 0; i < keys.Length; i++)
                                {
                                    gameAssignmentEntity.Add(new XElement(keys[i],context.Request.Form[(keys[i])].ToString()));
                                }
                            }
                    PatientGames patientGames = new PatientGames
                    {
                        patientId = (int)gameAssignmentEntity.Element("patientId"),
                        gameAssignments = new List<GameAssignment>()
                    };
                    if ((string) gameAssignmentEntity.Element("oper") == "del")
                    {
                        GameAssignment gameAssignment = new GameAssignment
                        {

                            level = (int)gameAssignmentEntity.Element("level"),
                            startDate = (string)gameAssignmentEntity.Element("startDate"),
                            endDate = (string)gameAssignmentEntity.Element("endDate"),
                            game = new Game
                            {
                                gameId = (int)gameAssignmentEntity.Element("gameId")
                            }
                        };
                        patientGames.gameAssignments.Add(gameAssignment);
                        output = client.DeleteGameAssignment(patientGames).ToString();
                    }
                    else
                    {
                        GameAssignment gameAssignment = new GameAssignment
                        {

                            level = (int) gameAssignmentEntity.Element("level"),
                            startDate = (string) gameAssignmentEntity.Element("startDate"),
                            endDate = (string) gameAssignmentEntity.Element("endDate"),
                            game = new Game
                            {
                                gameId = (int) gameAssignmentEntity.Element("gamesDdl")
                            }
                        };
                        patientGames.gameAssignments.Add(gameAssignment);
                        output = client.SetGameAssignment(patientGames).ToString();
                    }
                    break;
                case "getgamescore":
                    PatientGameScore patientGameScore = new PatientGameScore
                    {
                        patientId = int.Parse(qryStr[1]),
                        level = int.Parse(qryStr[3]),
                        game = new Game
                        {
                            gameId = int.Parse(qryStr[2])
                        }
                    };
                    PatientGameScore resPatGameScore = client.ListGameScoresForPatient(patientGameScore);
                    List<Dictionary<String, Object>> tableRowGameScores = new List<Dictionary<String, Object>>();
                     foreach (var dr in resPatGameScore.gameScoreList)
                    {
                        var rowGameScore = new Dictionary<String, Object>();
                        rowGameScore["gameName"] = resPatGameScore.game.gameName;
                        rowGameScore["level"] = resPatGameScore.level;
                        rowGameScore["datePlayed"] = dr.datePlayed;
                        rowGameScore["durationInMin"] = dr.durationInMin.TotalMinutes.ToString();
                        rowGameScore["score"] = dr.score;
                        tableRowGameScores.Add(rowGameScore);
                    }
                    output = new JavaScriptSerializer().Serialize(tableRowGameScores);
                    break;

            }
            response.Write(output);
        }