Пример #1
0
    public void setOriginalDirection()
    {
        originalPoxX = posX;
        originalPoxY = posY;

        originalDirection = gameAnimation.animationDirection;
    }
Пример #2
0
    public void setDirection(int x, int y)
    {
        GameAnimationDirection dir = GameDefine.getDirection(gameMovement.PosX, gameMovement.PosY,
                                                             x, y);

        gameMovement.setDirection(dir);
    }
Пример #3
0
    public void playAnimationRPG(GameAnimationType type, GameAnimationDirection dir, OnEventOver over)
    {
        animationType      = type;
        animationDirection = dir;

        int index = 0;
        int size  = safHead.count3[(int)type];

        switch (type)
        {
        case GameAnimationType.Stand:
        {
            index     += (int)dir * size;
            startFrame = index;
            endFrame   = index + size;
            loop       = true;
        }
        break;

        case GameAnimationType.Move:
        {
            index += safHead.count3[(int)GameAnimationType.Stand] * 4;

            index     += (int)dir * size;
            startFrame = index;
            endFrame   = index + size;
            loop       = true;
        }
        break;

        default:
            break;
        }


        if (size == 0)
        {
            start = false;
            if (over != null)
            {
                over();
            }
        }
        else
        {
            frame = startFrame;
            updateFrame(frame);

            onEventOver = over;
            start       = true;
        }
    }
Пример #4
0
    public void originalPosition()
    {
        if (originalPoxX == 0 && originalPoxY == 0)
        {
            return;
        }

        setPos(originalPoxX, originalPoxY);

        gameAnimation.playAnimationRPG(GameAnimationType.Stand, originalDirection, null);

        originalDirection = GameAnimationDirection.Count;
        originalPoxX      = 0;
        originalPoxY      = 0;
    }
Пример #5
0
    public void updateAnimation(GameAnimationDirection direction)
    {
        if (!IsAlive)
        {
            gameAnimation.stopAnimation();
            gameAnimation.clearAnimation();

            return;
        }

        gameAnimation.playAnimationBattle(GameAnimationType.Stand, direction, null);

        if (IsActed)
        {
            gameAnimation.stopAnimation();
        }

        updateEffects();
    }
Пример #6
0
    public void moveTo(GameAnimationDirection dir)
    {
        if (movement.isMoving)
        {
            return;
        }

        int posX = movement.PosX;
        int posY = movement.PosY;

        bool exit = false;

        switch (dir)
        {
        case GameAnimationDirection.South:
        {
            if (posY + 1 == activeDTL.Height)
            {
                exit = true;
                break;
            }

            posY++;
        }
        break;

        case GameAnimationDirection.West:
        {
            if (posX == 0)
            {
                exit = true;
                break;
            }

            posX--;
        }
        break;

        case GameAnimationDirection.North:
        {
            if (posY == 0)
            {
                exit = true;
                break;
            }

            posY--;
        }
        break;

        case GameAnimationDirection.East:
        {
            if (posX + 1 == activeDTL.Width)
            {
                exit = true;
                break;
            }

            posX++;
        }
        break;
        }

        if (exit || GameRPGPathFinder.instance.isBlock(posX, posY))
        {
            gameAnimation.playAnimationRPG(GameAnimationType.Stand,
                                           dir, null);

            return;
        }

        movement.moveTo(posX, posY, false, true, false, 2, onMoveOver);
    }
Пример #7
0
 public void clearOriginalPosition()
 {
     originalDirection = GameAnimationDirection.Count;
     originalPoxX      = 0;
     originalPoxY      = 0;
 }
Пример #8
0
 public void setDirection(GameAnimationDirection d)
 {
     gameAnimation.playAnimationRPG(GameAnimationType.Stand, d, null);
 }
Пример #9
0
 public void playAnimationBattle(GameAnimationType type, GameAnimationDirection dir, OnEventOver over)
 {
     gameAnimation.playAnimationBattle(type, dir, over);
 }