public void JoinNonExistingGameTest() { try { GameAccess.JoinGame("asd9d0sa00dasmmdsq"); Assert.Fail(); } catch { } }
public void JoinEmptyStringGameTest() { try { GameAccess.JoinGame(""); Assert.Fail(); } catch { } }
public void DisconnectAndReconnectTest() { FrontEndAccess.UserToken.Token = Token; var game = GameAccess.CreateGame(DefaultGame); try { //Other player FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.JoinGame(game.HashId); // Since the game is not starter should not be puit disconnect GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); //Other player join again GameAccess.JoinGame(game.HashId); // Host start the game FrontEndAccess.UserToken.Token = Token; GameAccess.StartGame(game.HashId); //Other player disconnect FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.QuitGame(game.HashId); // Should be in the disconnect list game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); Assert.AreEqual(1, game.DisconnectedHashId.Count); // SHould be able to reconnect GameAccess.ReconnectGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(2, game.CurrentPlayerCount); Assert.AreEqual(2, game.ParticipantsHashId.Count); Assert.AreEqual(0, game.DisconnectedHashId.Count); } catch (Exception) { } finally { FrontEndAccess.UserToken.Token = Token; GameAccess.DeleteGame(game.HashId); } }
public void JoinGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; var joinedGame = GameAccess.JoinGame(game.HashId); Assert.AreEqual(game.HashId, joinedGame.HashId); Assert.AreEqual(2, joinedGame.CurrentPlayerCount); Assert.IsTrue(joinedGame.ParticipantsHashId.Contains(CurrentUserToken.UserId)); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinAGameYouAlreadyAreInTest() { var game = GameAccess.CreateGame(DefaultGame); try { GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } GameAccess.DeleteGame(game.HashId); }
public void JoinFullGameTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.MaxPlayersCount = 1; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinPrivateGameWrongPassTest() { FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.IsPrivate = true; DefaultGame.Password = "******"; var game = GameAccess.CreateGame(DefaultGame); try { FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId, DefaultGame.Password + "1"); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void QuitGameTest() { var firstCount = GameAccess.GetAllGames().Count; FrontEndAccess.UserToken.Token = OtherUserToken; var game = GameAccess.CreateGame(DefaultGame); FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); GameAccess.QuitGame(game.HashId); game = GameAccess.GetGameInfo(game.HashId); Assert.AreEqual(1, game.CurrentPlayerCount); Assert.AreEqual(1, game.ParticipantsHashId.Count); var secondCount = GameAccess.GetAllGames().Count; Assert.AreEqual(firstCount + 1, secondCount); FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }
public void JoinPrivateGameNoPassTest() { // login as another user to create a new game FrontEndAccess.UserToken.Token = OtherUserToken; DefaultGame.IsPrivate = true; DefaultGame.Password = "******"; var game = GameAccess.CreateGame(DefaultGame); try { // login as default user to join FrontEndAccess.UserToken.Token = Token; GameAccess.JoinGame(game.HashId); Assert.Fail(); } catch { } FrontEndAccess.UserToken.Token = OtherUserToken; GameAccess.DeleteGame(game.HashId); }