public void show(Game3DInputField input, string value) { // Debug.Log("GameKey3Dboard ++++ show"); this.input = input; str = new List <string>(); if (value != null) { for (int i = 0; i < value.Length; i++) { str.Add(value[i].ToString()); } } gameObject.SetActive(true); showEnLow(); // Begin(); }
void Start() { inputField = GetComponentInChildren <Game3DInputField>(); API_SVR.SetRenderFrame(75); }