public StatusComponent(bool isDestroyed, Game1.EntityType Type)
 {
     this.IsDestroyed               = isDestroyed;
     this.IsGazed                   = false;
     this.CurrentAnimSprite         = 0;
     this.ElapsedDestructAnimFrames = 0;
     this.Type              = Type;
     this.FireBurnInterval  = 480;
     this.ElapsedBurnFrames = 0;
 }
Пример #2
0
 public StatusComponent(bool isDestroyed, Game1.EntityType Type)
 {
     this.IsDestroyed = isDestroyed;
     this.Type        = Type;
 }