public StatusComponent(bool isDestroyed, Game1.EntityType Type) { this.IsDestroyed = isDestroyed; this.IsGazed = false; this.CurrentAnimSprite = 0; this.ElapsedDestructAnimFrames = 0; this.Type = Type; this.FireBurnInterval = 480; this.ElapsedBurnFrames = 0; }
public StatusComponent(bool isDestroyed, Game1.EntityType Type) { this.IsDestroyed = isDestroyed; this.Type = Type; }