Пример #1
0
        public async Task CreateNew()
        {
            await Context.Channel.SendMessageAsync(Locale.PleaseWait);

            if (Client.Languages.All(x => x.ShortName != Locale.Name))
            {
                throw new Exception($"Diswords: Language {Locale.Name} was not found.");
            }
            var channel = await Context.Guild.CreateTextChannelAsync("diswords-" +
                                                                     (Context.Guild.TextChannels.Count(c =>
                                                                                                       c.Name.Contains("diswords")) + 1));

            //Change the slow mode interval (delay between sending messages).
            await channel.ModifyAsync(c => c.SlowModeInterval = 10);

            //Create the game.
            var game = new Game.Diswords(Client, Context.Message.Author as IGuildUser,
                                         Client.Guilds.First(g => g.Id == Context.Guild.Id), channel, true, 0,
                                         Client.Languages.First(x => x.ShortName == Locale.Name));
            var word = game.Language.Words[new Random((int)DateTime.Now.Ticks).Next(game.Language.Words.Count)];

            //The bot starts the game, so it sets the word first.
            game.SetWord(word, Client.Client.CurrentUser);
            Client.Games.Add(game);
            await channel.SendMessageAsync(null, false,
                                           EmbedHelper.BuildSuccess(Locale, string.Format(Locale.GameCreated, word)));

            await Context.Channel.SendMessageAsync(null, false,
                                                   EmbedHelper.BuildSuccess(Locale, $"\n{channel.Mention}"));
        }
Пример #2
0
        public async Task Create()
        {
            await Context.Channel.SendMessageAsync(Locale.PleaseWait);

            //I consider this a warning because I wouldn't recommend creating a game in general, for example.
            await Context.Channel.SendMessageAsync(null, false,
                                                   EmbedHelper.BuildWarning(Locale,
                                                                            string.Format(Locale.NewChannelWarning, Client.Guilds.First(g => g.Id == Context.Guild.Id).Prefix,
                                                                                          Locale.CreateNew)));

            if (Client.Languages.All(x => x.ShortName != Locale.Name))
            {
                throw new Exception($"Diswords: Language {Locale.Name} was not found.");
            }
            //Change the slow mode interval (delay between sending messages).
            var smi = ((SocketTextChannel)Context.Channel).SlowModeInterval;

            await((SocketTextChannel)Context.Channel).ModifyAsync(c =>
            {
                c.SlowModeInterval = 10;
            });
            //Create the game.
            var game = new Game.Diswords(Client, Context.Message.Author as IGuildUser,
                                         Client.Guilds.First(g => g.Id == Context.Guild.Id), Context.Channel as SocketTextChannel, false, smi,
                                         Client.Languages.First(x => x.ShortName == Locale.Name));
            var word = game.Language.Words[new Random((int)DateTime.Now.Ticks).Next(game.Language.Words.Count)];

            //The bot starts the game, so it sets the word first.
            game.SetWord(word, Client.Client.CurrentUser);
            Client.Games.Add(game);
            await Context.Channel.SendMessageAsync(null, false,
                                                   EmbedHelper.BuildSuccess(Locale, string.Format(Locale.GameCreated, word)));
        }