public CocoSceneModuleData(CocoSceneID sceneId, string sceneName, System.Type moduleType = null, string modulePath = null) { this.sceneId = sceneId; this.sceneName = sceneName; this.moduleType = moduleType; this.moduleAssetPath = modulePath; }
public IEnumerator LoadSceneAsync(CocoSceneID sceneId) { if (!LoadSceneModule(sceneId)) { yield break; } yield return(SceneManager.LoadSceneAsync(m_CurrSceneModule.Data.sceneName)); }
public void LoadScene(CocoSceneID sceneId) { if (!LoadSceneModule(sceneId)) { return; } SceneManager.LoadScene(m_CurrSceneModule.Data.sceneName); }
public CocoSceneModuleData GetSceneModuleData(CocoSceneID sceneId) { if (!m_ConfigDataDic.ContainsKey(sceneId)) { return(null); } return(m_ConfigDataDic [sceneId]); }
/// <summary> /// Create the specified ID. /// </summary> /// <param name="id">I.</param> /// <param name="transitionAssetPath"></param> public static CocoSceneSwitchControl Create(CocoSceneID id, string transitionAssetPath = null) { if (string.IsNullOrEmpty(transitionAssetPath)) { transitionAssetPath = DEFAULT_TRANSITION_ASSET_PATH; } CocoSceneSwitchControl control = CocoLoad.InstantiateOrCreate <CocoSceneSwitchControl> (transitionAssetPath); m_EnterSceneID = id; return(control); }
bool LoadSceneModule(CocoSceneID sceneId) { CocoSceneModuleData moduleData = GetSceneModuleData(sceneId); if (moduleData == null) { Debug.LogErrorFormat("{0}->AddSceneModule: can NOT found scene module for scene [{1}]!", GetType().Name, sceneId); return(false); } m_CurrSceneModule = CocoMainController.Instance.AddModule <CocoSceneModuleBase> (moduleData.moduleType, moduleData.moduleAssetPath); if (m_CurrSceneModule == null) { return(false); } m_CurrSceneModule.Data = moduleData; return(true); }
public bool GetSceneWaitInit(CocoSceneID sceneId) { CocoSceneModuleData moduleData = GetSceneModuleData(sceneId); return(moduleData != null && moduleData.waitInit); }