private async void HandleCapabilitiesChangedAsync(CompositionCapabilities sender, object args) { _areEffectsSupported = _capabilities.AreEffectsSupported(); _areEffectsFast = _capabilities.AreEffectsFast(); GalleryUI.NotifyCompositionCapabilitiesChanged(_areEffectsSupported, _areEffectsFast); SampleDefinitions.RefreshSampleList(); // // Let the user know that the display config has changed and some samples may or may // not be available // if (!_areEffectsSupported || !_areEffectsFast) { string message; if (!_areEffectsSupported) { message = "Your display configuration may have changed. Your current graphics hardware does not support effects. Some samples will not be available"; } else { message = "Your display configuration may have changed. Your current graphics hardware does not support advanced effects. Some samples will not be available"; } var messageDialog = new MessageDialog(message); messageDialog.Commands.Add(new UICommand("Close")); // Show the message dialog await messageDialog.ShowAsync(); } }
public void LoadBuildAssetMainMenuData() { galleryelementlist = new List <GalleryElement> () { }; //galleryelementlist.Clear (); for (int i = 0; i < maindatabase.DatabaseMapList.Count; i++) { currentelementid = i; maindatabase.DatabaseMapList [i].RealID = i; currentelementname = maindatabase.DatabaseMapList[i].RealID + " - " + maindatabase.DatabaseMapList [i].Map[0].Name; currentelementsprite = Resources.Load <Sprite> (""); currentgalleryelement = new GalleryElement(currentelementid, currentelementname, currentelementsprite); galleryelementlist.Add(currentgalleryelement); } List <string> currentoptiontext = new List <string>() { "Edit Map", "Delete Map", "", "", "" }; gallery = new GalleryUI(0, "Build Map Menu", true, "New Map", 2, currentoptiontext, galleryelementlist); menuuimanager.UpdateMenu(); }
public GideonBase() { InitializeComponent(); // var image = new BitmapImage(); // ImageBehavior.SetAnimatedSource(BgImage, (ImageSource) new ImageSourceConverter().ConvertFromString(GideonPath.Background)); GrammarTableObj = new Hashtable(); RemainderObj = new RemainderUI(); RemainderUI.ReadFromFile(); GalleryObj = new GalleryUI(); aobj = new Alaram(); try { EngineObj = new SpeechRecognitionEngine(new System.Globalization.CultureInfo("en-IN")); EngineObj.SetInputToDefaultAudioDevice(); SynObj = new SpeechSynthesizer { Volume = 100 }; SynObj.SelectVoiceByHints(VoiceGender.Female, VoiceAge.Teen, 18, System.Globalization.CultureInfo.CurrentUICulture); LoadGrammar(Modules.Gideon, Grammars.GideonGrammar); LoadGrammar(Modules.PcInfo, Grammars.PcInfoGrammar); EngineObj.RecognizeAsync(RecognizeMode.Multiple); EngineObj.SpeechRecognized += new EventHandler <SpeechRecognizedEventArgs>(Engine_SpeechRecognized); MHObj = new ModulesHandler(); MHObj.OpenModule(Modules.Remainder); dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(alaramTimer); dispatcherTimer.Interval = new TimeSpan(0, 0, 1); Timer = new DispatcherTimer(); Timer.Tick += new EventHandler(showTime); Timer.Interval = new TimeSpan(0, 0, 1); Timer.Start(); date.Content = DateTime.Now.Date.ToShortDateString(); DateTimeGrid.ToolTip = DateTime.Now.ToString("F"); setBackgrounds(); WeatherUpdate(); NewsUpdate(); SetValues(); quotes = Motivational_Quotes.FetchQuotes(); Greet(); } catch (System.Net.WebException) { } catch (Exception e) { MessageBox.Show(e.ToString()); } }
public void LoadBuildAssetMainMenuData() { galleryelementlist = new List <GalleryElement> () { }; List <string> currentoptiontext = new List <string>() { "Build Map", "Build Template", "Map Type", "", "" }; Sprite gallerythumbnail1 = Resources.Load <Sprite> (""); currentgalleryelement = new GalleryElement(0, "Map", gallerythumbnail1); galleryelementlist.Add(currentgalleryelement); //currentgalleryelement = new GalleryElement (1,"game 2",gallerythumbnail2); //galleryelementlist.Add (currentgalleryelement); buildassetselectgallery = new GalleryUI(0, "Build Asset Menu", false, "New Asset", 3, currentoptiontext, galleryelementlist); }
private void LoadSelectGameMenuData() { galleryelementlist = new List <GalleryElement> () { }; List <string> currentoptiontext = new List <string>() { "Play Game", "Game Detail", "Build Game", "Duplicate Game", "Delete Game" }; Sprite gallerythumbnail1 = Resources.Load <Sprite> ("Sprites/Game/Thumbnail/placeholder1"); Sprite gallerythumbnail2 = Resources.Load <Sprite> ("Sprites/Game/Thumbnail/placeholder2"); currentgalleryelement = new GalleryElement(0, "game 1", gallerythumbnail1); galleryelementlist.Add(currentgalleryelement); currentgalleryelement = new GalleryElement(1, "game 2", gallerythumbnail2); galleryelementlist.Add(currentgalleryelement); gameselectmenugallery = new GalleryUI(0, "Game Gallery", true, "New Game", 5, currentoptiontext, galleryelementlist); }
private void StartGallery() { switch (MenuContent) { case 1: //select game menu currentgallery = selectgamemenumanager.gameselectmenugallery; break; case 2: //select build asset menu currentgallery = selectbuildassetmenumanager.buildassetselectgallery; break; case 3: //select build map menu currentgallery = selectbuildmapmenumanager.gallery; break; default: break; } galleryuimanager.StartGalleryManager(currentgallery); galleryuimanager.IsGalleryCreated = true; }
public int CurrentElementCount; //how many elements in total public void StartGalleryManager(GalleryUI gallery) { ParentPanel = this.transform.parent.gameObject; menuuimanager = ParentPanel.GetComponent <MenuUIManager> (); GallerySize = 10; CurrentGalleryUI = gallery; if (IsGalleryCreated == true) { UpdateGalleryManager(); } else { CurrentPage = 1; SetOptionButton(); LoadGalleryData(); DisableOptionButtonArray(); } /*if (CurrentGalleryUI.ID != -1) { * * } */ }