private void Init() { Shadown.sprite = Icon.sprite = comida.icon; foreach (Gain g in comida.gains) { GainPrefab tempGain = Instantiate(gainPrefab, GainsParent); tempGain.config(g); } }
private void Init() { icone.sprite = comida.icon; nome.text = comida.name; preco.text = comida.value.ToString(); foreach (Gain g in comida.gains) { GainPrefab tempGain = Instantiate(gainPrefab, spawGains); tempGain.config(g); } CheckCoins(); }