public void CheckAdviceNeeded() { if (!GadgetNeedsAdvice()) { Inventory.inst.HideBottomText(); } else { if (state == GadgetLoadingState.Loading) { Inventory.inst.DisplayBottomText("Select a belt position 1-9 to load that item."); adviceTimer = 20f; } else if (state == GadgetLoadingState.Ready && this.GetAmmo().Count == 0 && Inventory.inst.BeltContainsANumber()) { state = GadgetLoadingState.Hinting; Inventory.inst.DisplayBottomText("Press L to load " + userEditableObjectRef.myName); adviceTimer = 20f; } else { Inventory.inst.HideBottomText(); state = GadgetLoadingState.Ready; } } }
void StopLoadingGadget() { state = GadgetLoadingState.Ready; foreach (GameObject o in highlightCopies) { Destroy(o); } highlightCopies.Clear(); }
public virtual void GadgetUpdate() { if (MouseLockCursor.mouseShows > 0) { // // commented Debug.Log("nmouse:"+GetGadgetName); return; } if (GadgetNeedsAdvice()) // if we've equippedd a gadget capable of loading a number .. { if (adviceTimer < 0) { CheckAdviceNeeded(); } // Debug.Log("advict:"+adviceTimer+",cht:"+chooseTimer); // count down until next text will be displayed. adviceTimer -= Time.deltaTime; chooseTimer -= Time.deltaTime; if ((state == GadgetLoadingState.Hinting || state == GadgetLoadingState.Ready) && Input.GetKeyDown(KeyCode.L) && GadgetNeedsAdvice()) { chooseTimer = 5f; adviceTimer = 0; state = GadgetLoadingState.Loading; for (int i = 0; i < 9; i++) { GameObject highlightCopy = (GameObject)Instantiate(Inventory.inst.highlight.gameObject, Inventory.inst.beltSlots[i].transform.position, Inventory.inst.highlight.rotation); highlightCopy.transform.SetParent(Inventory.inst.beltSlots[i].transform.parent); highlightCopies.Add(highlightCopy); highlightCopy.GetComponent <RectTransform>().sizeDelta = new Vector2(120, 120); highlightCopy.GetComponent <Image>().color = new Color(1, 1, 1, 0.2f); if (highlightCopy.GetComponent <Outline>()) { Destroy(highlightCopy.GetComponent <Outline>()); } SinPulsate sp = highlightCopy.AddComponent <SinPulsate>(); sp.amplitude = 0.1f; sp.pulsateSpeed = 3.5f; } state = GadgetLoadingState.Loading; } // If we're in loading state, if (state == GadgetLoadingState.Loading) { if (Input.GetKeyDown(KeyCode.Alpha1)) { Slot beltSlot = Inventory.inst.beltSlots[0]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { Slot beltSlot = Inventory.inst.beltSlots[1]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { Slot beltSlot = Inventory.inst.beltSlots[2]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { Slot beltSlot = Inventory.inst.beltSlots[3]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { Slot beltSlot = Inventory.inst.beltSlots[4]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha6)) { Slot beltSlot = Inventory.inst.beltSlots[5]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha7)) { Slot beltSlot = Inventory.inst.beltSlots[6]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha8)) { Slot beltSlot = Inventory.inst.beltSlots[7]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.GetKeyDown(KeyCode.Alpha9)) { Slot beltSlot = Inventory.inst.beltSlots[8]; AttemptToLoadItemIntoGadgetFromBeltSlot(beltSlot); } else if (Input.anyKeyDown && chooseTimer < 0) { // Debug.Log("anykey"); StopLoadingGadget(); } } } else { // if (Input.GetKeyDown(KeyCode.L)){ // if ( // this.GetType() == typeof(GadgetMultiblaster) || // this.GetType() == typeof(GadgetZooka) || // this.GetType() == typeof(GadgetWave) || // this.GetType() == typeof(GadgetBow) // ) { // } // } } if (Input.GetMouseButtonDown(0) && Time.timeScale != 0) { // // commented Debug.Log ("click gadget"+this.name+" Time:"+Time.realtimeSinceStartup); MouseButtonDown(); } if (Input.GetMouseButtonUp(0)) { MouseButtonUp(); } }