public void ValueChangedCallback() { curCapacity = 0; curCost = 0; canSendShip = true; for (int i = 0; i < itemSelectors.Length; i++) { curCapacity += itemSelectors[i].amount * itemSelectors[i].myItem.weight; if (isBuy) { curCost += itemSelectors[i].amount * itemSelectors[i].myItem.buyCost; } else { curCost += itemSelectors[i].amount * itemSelectors[i].myItem.sellCost; if (false) { itemSelectors[i].SetAvailabilityInInventory(false); canSendShip = false; } else { itemSelectors[i].SetAvailabilityInInventory(true); } } } shipCountText.text = "Available Ships:\n" + Player_CommsController.s.availableShipCount.ToString() + "/" + 3.ToString(); shipCapacityText.text = "Capacity:\n" + curCapacity.ToString() + "/" + carryCapacity.ToString() + " kg"; shipCostText.text = "Cost:\n" + GUI_CommsController.FormatMoney(curCost); if (curCapacity <= carryCapacity) { shipCapacityText.color = normalColor; } else { shipCapacityText.color = unavailableColor; canSendShip = false; } if (isBuy) { if (curCost <= Player_CommsController.s.money) { shipCostText.color = moneyColor; } else { shipCostText.color = unavailableColor; canSendShip = false; } } else { shipCostText.color = moneyColor; } }
void UpdateAmountText(bool isCallback) { itemCurrentAmount.text = amount.ToString(); itemCurrentWeight.text = (amount * myItem.weight).ToString() + "kg"; if (isBuy) { itemCurrentCost.text = GUI_CommsController.FormatMoney(myItem.buyCost * amount); } else { itemCurrentCost.text = GUI_CommsController.FormatMoney(myItem.sellCost * amount); } if (isCallback) { master.ValueChangedCallback(); } }
public void SetUp(GUI_CommsController controller, Item[] items, Item person, bool _isBuy, int shipCount) { MyController = controller; isBuy = _isBuy; itemSelectors = new MiniGUI_ItemSelectionBox[items.Length + 1]; for (int i = 0; i < items.Length; i++) { itemSelectors[i] = Instantiate(ItemSelectionBoxPrefab, ItemSelectionParent).GetComponent <MiniGUI_ItemSelectionBox>(); itemSelectors[i].SetUp(items[i], isBuy, this); } itemSelectors[itemSelectors.Length - 1] = Instantiate(ItemSelectionBoxPrefab, ItemSelectionParent).GetComponent <MiniGUI_ItemSelectionBox>(); itemSelectors[itemSelectors.Length - 1].SetUp(person, isBuy, this); shipCountText.text = "Available Ships: " + shipCount.ToString(); ValueChangedCallback(); }
public void SetUp(Item item, bool _isBuy, MiniGUI_BuySellMenu _master) { myItem = item; isBuy = _isBuy; master = _master; icon.sprite = myItem.GetSprite(); itemName.text = myItem.name; if (isBuy) { itemCost.text = GUI_CommsController.FormatMoney(myItem.buyCost); } else { itemCost.text = GUI_CommsController.FormatMoney(myItem.sellCost); } itemWeight.text = myItem.weight.ToString() + " kg"; SetAvailabilityInInventory(true); UpdateAmountText(false); }