/// <summary> /// Initialization. /// </summary> void Start() { // GUI scaling. GUIScaler.Initialize(); // Game logic. match3 = new Match3(); // Start new game. NewGame(); }
void Start() { m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; GUIScaler.Initialize(); AddMarkedMethods(); lowPassFilterFactor = accelerometerUpdateInterval / lowPassKernelWidthInSeconds; shakeDetectionThreshold *= shakeDetectionThreshold; lowPassValue = Input.acceleration; Input.eatKeyPressOnTextFieldFocus = false; }