void Start() { Towers = new List<GameObject>(); Enemies = new List<Enemy> (); if (Instance == null) { Instance = this; } // resourcesText.text = RESOURCES_TEXT + "" + resources; // lifeText.text = LIFE_TEXT + "" + lives; enemySpanwers = GameObject.FindObjectsOfType<EnemySpawner> (); guiRunner = gameObject.GetComponent<GUIRunner>(); guiRunner.Setup(lives, resources); }
static void Main(string[] args) { GUIRunner.Run(Suite); }