private void BuildGUI()
        {
            progressBar           = new GUIProgressBar();
            messageLabel          = new GUILabel("", EditorStyles.MultiLineLabelCentered, GUIOption.FixedHeight(60));
            cancelImport          = new GUIButton(new LocEdString("Cancel import"));
            cancelImport.OnClick += () =>
            {
                ProjectLibrary.CancelImport();
                cancelImport.Disabled = true;
            };

            GUILayoutY layoutY = GUI.AddLayoutY();

            layoutY.AddFlexibleSpace();
            GUILayoutX messageLayout = layoutY.AddLayoutX();

            messageLayout.AddSpace(15);
            messageLayout.AddElement(messageLabel);
            messageLayout.AddSpace(15);

            layoutY.AddSpace(10);

            GUILayoutX barLayout = layoutY.AddLayoutX();

            barLayout.AddSpace(30);
            barLayout.AddElement(progressBar);
            barLayout.AddSpace(30);

            layoutY.AddSpace(20);

            GUILayoutX buttonLayout = layoutY.AddLayoutX();

            buttonLayout.AddFlexibleSpace();
            buttonLayout.AddElement(cancelImport);
            buttonLayout.AddFlexibleSpace();

            layoutY.AddFlexibleSpace();

            messageLabel.SetContent(new LocEdString("Resource import is still in progress. You can wait until it " +
                                                    "finishes or cancel import. \n\nNote that even when cancelling you will need to wait for active import threads to finish."));
        }
Пример #2
0
        private void OnInitialize()
        {
            guiColor          = new GUIColorField("", GUIOption.FixedWidth(100));
            guiSlider2DTex    = new GUITexture(null, GUIOption.FixedHeight(ColorBoxHeight), GUIOption.FixedWidth(ColorBoxWidth));
            guiSliderVertTex  = new GUITexture(null, GUIOption.FixedHeight(SliderSideHeight), GUIOption.FixedWidth(SliderSideWidth));
            guiSliderRHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderGHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderBHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));
            guiSliderAHorzTex = new GUITexture(null, GUIOption.FixedHeight(SliderIndividualHeight));

            guiColorBoxBtn  = new GUIButton(colorBoxMode.ToString());
            guiColorModeBtn = new GUIButton(sliderMode.ToString());

            guiSliderVert     = new GUISliderV(EditorStylesInternal.ColorSliderVert);
            guiSliderRHorz    = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderGHorz    = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderBHorz    = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSliderAHorz    = new GUISliderH(EditorStylesInternal.ColorSliderHorz);
            guiSlider2DHandle = new GUITexture(null, EditorStylesInternal.ColorSlider2DHandle);

            guiLabelR = new GUILabel(new LocEdString("R"));
            guiLabelG = new GUILabel(new LocEdString("G"));
            guiLabelB = new GUILabel(new LocEdString("B"));
            guiLabelA = new GUILabel(new LocEdString("A"));

            guiInputR = new GUIIntField();
            guiInputG = new GUIIntField();
            guiInputB = new GUIIntField();
            guiInputA = new GUIIntField();

            guiOK     = new GUIButton(new LocEdString("OK"));
            guiCancel = new GUIButton(new LocEdString("Cancel"));

            guiColorBoxBtn.OnClick  += OnColorBoxModeChanged;
            guiColorModeBtn.OnClick += OnSliderModeChanged;

            guiSliderVert.OnChanged  += OnSliderVertChanged;
            guiSliderRHorz.OnChanged += OnSliderRHorzChanged;
            guiSliderGHorz.OnChanged += OnSliderGHorzChanged;
            guiSliderBHorz.OnChanged += OnSliderBHorzChanged;
            guiSliderAHorz.OnChanged += OnSliderAHorzChanged;

            guiInputR.OnChanged += OnInputRChanged;
            guiInputG.OnChanged += OnInputGChanged;
            guiInputB.OnChanged += OnInputBChanged;
            guiInputA.OnChanged += OnInputAChanged;

            guiOK.OnClick     += OnOK;
            guiCancel.OnClick += OnCancel;

            GUIPanel  mainPanel = GUI.AddPanel(0);
            GUILayout v0        = mainPanel.AddLayoutY();

            v0.AddSpace(5);

            GUILayout h0 = v0.AddLayoutX();

            h0.AddSpace(10);
            h0.AddElement(guiColor);
            h0.AddFlexibleSpace();
            h0.AddElement(guiColorBoxBtn);
            h0.AddElement(guiColorModeBtn);
            h0.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h1 = v0.AddLayoutX();

            h1.AddSpace(10);
            h1.AddElement(guiSlider2DTex);
            h1.AddFlexibleSpace();
            h1.AddElement(guiSliderVertTex);
            h1.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h2 = v0.AddLayoutX();

            h2.AddSpace(10);
            h2.AddElement(guiLabelR);
            h2.AddFlexibleSpace();
            h2.AddElement(guiSliderRHorzTex);
            h2.AddFlexibleSpace();
            h2.AddElement(guiInputR);
            h2.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h3 = v0.AddLayoutX();

            h3.AddSpace(10);
            h3.AddElement(guiLabelG);
            h3.AddFlexibleSpace();
            h3.AddElement(guiSliderGHorzTex);
            h3.AddFlexibleSpace();
            h3.AddElement(guiInputG);
            h3.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h4 = v0.AddLayoutX();

            h4.AddSpace(10);
            h4.AddElement(guiLabelB);
            h4.AddFlexibleSpace();
            h4.AddElement(guiSliderBHorzTex);
            h4.AddFlexibleSpace();
            h4.AddElement(guiInputB);
            h4.AddSpace(10);

            v0.AddSpace(5);

            GUILayout h5 = v0.AddLayoutX();

            h5.AddSpace(10);
            h5.AddElement(guiLabelA);
            h5.AddFlexibleSpace();
            h5.AddElement(guiSliderAHorzTex);
            h5.AddFlexibleSpace();
            h5.AddElement(guiInputA);
            h5.AddSpace(10);

            v0.AddSpace(10);

            GUILayout h6 = v0.AddLayoutX();

            h6.AddFlexibleSpace();
            h6.AddElement(guiOK);
            h6.AddSpace(10);
            h6.AddElement(guiCancel);
            h6.AddFlexibleSpace();

            v0.AddSpace(5);

            GUIPanel overlay = GUI.AddPanel(-1);

            overlay.SetWidth(Width);
            overlay.SetHeight(Height);

            overlay.AddElement(guiSliderVert);
            overlay.AddElement(guiSliderRHorz);
            overlay.AddElement(guiSliderGHorz);
            overlay.AddElement(guiSliderBHorz);
            overlay.AddElement(guiSliderAHorz);
            overlay.AddElement(guiSlider2DHandle);

            colorBox   = new ColorSlider2D(guiSlider2DTex, guiSlider2DHandle, ColorBoxWidth, ColorBoxHeight);
            sideSlider = new ColorSlider1DVert(guiSliderVertTex, guiSliderVert, SliderSideWidth, SliderSideHeight);

            sliderR = new ColorSlider1DHorz(guiSliderRHorzTex, guiSliderRHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderG = new ColorSlider1DHorz(guiSliderGHorzTex, guiSliderGHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderB = new ColorSlider1DHorz(guiSliderBHorzTex, guiSliderBHorz, SliderIndividualWidth, SliderIndividualHeight);
            sliderA = new ColorSlider1DHorz(guiSliderAHorzTex, guiSliderAHorz, SliderIndividualWidth, SliderIndividualHeight);

            colorBox.OnValueChanged += OnColorBoxValueChanged;

            Color startA = new Color(0, 0, 0, 1);
            Color stepA  = new Color(1, 1, 1, 0);

            sliderA.UpdateTexture(startA, stepA, false);
            guiInputA.SetRange(0, 255);
            guiInputA.Value        = 255;
            guiSliderAHorz.Percent = 1.0f;

            guiColor.Value = SelectedColor;
            UpdateInputBoxValues();
            Update2DSliderValues();
            Update1DSliderValues();
            UpdateSliderMode();
            Update2DSliderTextures();
            Update1DSliderTextures();
        }
Пример #3
0
            /// <inheritdoc/>
            public override void BuildGUI()
            {
                main     = Layout.AddPanel(0, 1, 1, GUIOption.FixedHeight(ENTRY_HEIGHT));
                overlay  = main.AddPanel(-1, 0, 0, GUIOption.FixedHeight(ENTRY_HEIGHT));
                underlay = main.AddPanel(1, 0, 0, GUIOption.FixedHeight(ENTRY_HEIGHT));

                GUILayoutX mainLayout     = main.AddLayoutX();
                GUILayoutY overlayLayout  = overlay.AddLayoutY();
                GUILayoutY underlayLayout = underlay.AddLayoutY();

                icon          = new GUITexture(null, GUIOption.FixedWidth(32), GUIOption.FixedHeight(32));
                messageLabel  = new GUILabel(new LocEdString(""), EditorStyles.MultiLineLabel, GUIOption.FixedHeight(MESSAGE_HEIGHT));
                functionLabel = new GUILabel(new LocEdString(""), GUIOption.FixedHeight(CALLER_LABEL_HEIGHT));

                mainLayout.AddSpace(PADDING);
                GUILayoutY iconLayout = mainLayout.AddLayoutY();

                iconLayout.AddFlexibleSpace();
                iconLayout.AddElement(icon);
                iconLayout.AddFlexibleSpace();

                mainLayout.AddSpace(PADDING);
                GUILayoutY messageLayout = mainLayout.AddLayoutY();

                messageLayout.AddSpace(PADDING);
                messageLayout.AddElement(messageLabel);
                messageLayout.AddElement(functionLabel);
                messageLayout.AddSpace(PADDING);
                mainLayout.AddFlexibleSpace();
                mainLayout.AddSpace(PADDING);

                background = new GUITexture(Builtin.WhiteTexture, GUIOption.FixedHeight(ENTRY_HEIGHT));
                underlayLayout.AddElement(background);

                GUIButton button = new GUIButton(new LocEdString(""), EditorStyles.Blank, GUIOption.FixedHeight(ENTRY_HEIGHT));

                overlayLayout.AddElement(button);

                button.OnClick       += OnClicked;
                button.OnDoubleClick += OnDoubleClicked;
            }
Пример #4
0
        /// <summary>
        /// Sets a scene object whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="so">Scene object to inspect.</param>
        private void SetObjectToInspect(SceneObject so)
        {
            if (so == null)
            {
                return;
            }

            currentType = InspectorType.SceneObject;
            activeSO    = so;

            inspectorScrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
            scrollAreaHighlight = new GUITexture(Builtin.WhiteTexture);
            scrollAreaHighlight.SetTint(HIGHLIGHT_COLOR);
            scrollAreaHighlight.Active = false;

            GUI.AddElement(inspectorScrollArea);
            GUIPanel inspectorPanel = inspectorScrollArea.Layout.AddPanel();

            inspectorLayout = inspectorPanel.AddLayoutY();
            highlightPanel  = inspectorPanel.AddPanel(-1);
            highlightPanel.AddElement(scrollAreaHighlight);

            // SceneObject fields
            CreateSceneObjectFields();
            RefreshSceneObjectFields(true);

            // Components
            Component[] allComponents = so.GetComponents();
            for (int i = 0; i < allComponents.Length; i++)
            {
                inspectorLayout.AddSpace(COMPONENT_SPACING);

                InspectorComponent data = new InspectorComponent();
                data.instanceId = allComponents[i].InstanceId;
                data.folded     = false;

                data.foldout = new GUIToggle(allComponents[i].GetType().Name, EditorStyles.Foldout);
                data.foldout.AcceptsKeyFocus = false;

                SpriteTexture xBtnIcon = EditorBuiltin.GetEditorIcon(EditorIcon.X);
                data.removeBtn = new GUIButton(new GUIContent(xBtnIcon), GUIOption.FixedWidth(30));

                data.title = inspectorLayout.AddLayoutX();
                data.title.AddElement(data.foldout);
                data.title.AddElement(data.removeBtn);
                data.panel = inspectorLayout.AddPanel();

                var persistentProperties = persistentData.GetProperties(allComponents[i].InstanceId);

                data.inspector = InspectorUtility.GetInspector(allComponents[i].GetType());
                data.inspector.Initialize(data.panel, allComponents[i], persistentProperties);

                bool isExpanded = data.inspector.Persistent.GetBool(data.instanceId + "_Expanded", true);
                data.foldout.Value = isExpanded;

                if (!isExpanded)
                {
                    data.inspector.SetVisible(false);
                }

                Type curComponentType = allComponents[i].GetType();
                data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
                data.removeBtn.OnClick += () => OnComponentRemoveClicked(curComponentType);

                inspectorComponents.Add(data);
            }

            inspectorLayout.AddFlexibleSpace();

            UpdateDropAreas();
        }
        private void OnInitialize()
        {
            EditorApplication.OnProjectSave += SaveSettings;

            SceneWindow sceneWindow = SceneWindow.GetWindow <SceneWindow>();

            if (sceneWindow != null)
            {
                viewSettings   = sceneWindow.Camera.ViewSettings;
                moveSettings   = sceneWindow.Camera.MoveSettings;
                renderSettings = sceneWindow.Camera.RenderSettings;
                gizmoSettings  = sceneWindow.GizmoDrawSettings;
            }
            else
            {
                viewSettings   = ProjectSettings.GetObject <SceneCameraViewSettings>(SceneCamera.ViewSettingsKey);
                moveSettings   = ProjectSettings.GetObject <SceneCameraMoveSettings>(SceneCamera.MoveSettingsKey);
                renderSettings = ProjectSettings.GetObject <RenderSettings>(SceneCamera.RenderSettingsKey);

                if (ProjectSettings.HasKey(SceneWindow.GizmoDrawSettingsKey))
                {
                    gizmoSettings = ProjectSettings.GetObject <GizmoDrawSettings>(SceneWindow.GizmoDrawSettingsKey);
                }
                else
                {
                    gizmoSettings = GizmoDrawSettings.Default();
                }
            }

            expandStates = ProjectSettings.GetObject <SerializableProperties>(ExpandStatesKey);
            InspectableContext inspectableContext = new InspectableContext(expandStates);

            GUILayout mainLayout = GUI.AddLayoutY();

            GUIScrollArea scrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);

            mainLayout.AddElement(scrollArea);

            GUILayoutX horzPadLayout = scrollArea.Layout.AddLayoutX(GUIOption.FlexibleWidth(100, 400));

            horzPadLayout.AddSpace(5);

            GUILayout vertLayout = horzPadLayout.AddLayoutY();

            horzPadLayout.AddSpace(5);

            vertLayout.AddSpace(5);

            vertLayout.AddElement(new GUILabel(new LocEdString("View Settings"), EditorStyles.LabelBold));
            GUILayoutY viewSettingsLayout = vertLayout.AddLayoutY();

            vertLayout.AddSpace(10);

            vertLayout.AddElement(new GUILabel(new LocEdString("Gizmo Settings"), EditorStyles.LabelBold));
            GUILayoutY gizmoSettingsLayout = vertLayout.AddLayoutY();

            vertLayout.AddSpace(10);

            vertLayout.AddElement(new GUILabel(new LocEdString("Move Settings"), EditorStyles.LabelBold));
            GUILayoutY moveSettingsLayout = vertLayout.AddLayoutY();

            vertLayout.AddSpace(10);

            vertLayout.AddElement(new GUILabel(new LocEdString("Render Settings"), EditorStyles.LabelBold));
            GUILayoutY renderSettingsLayout = vertLayout.AddLayoutY();

            guiViewSettings     = new InspectorFieldDrawer(inspectableContext, viewSettingsLayout);
            guiGizmoSettings    = new InspectorFieldDrawer(inspectableContext, gizmoSettingsLayout);
            guiMovementSettings = new InspectorFieldDrawer(inspectableContext, moveSettingsLayout);
            guiRenderSettings   = new InspectorFieldDrawer(inspectableContext, renderSettingsLayout);

            objGizmoSettings = gizmoSettings;

            guiViewSettings.AddDefault(viewSettings);
            guiGizmoSettings.AddDefault(objGizmoSettings);
            guiMovementSettings.AddDefault(moveSettings);
            guiRenderSettings.AddDefault(renderSettings);

            mainLayout.AddSpace(5);
            GUILayout buttonCenterLayout = mainLayout.AddLayoutX();

            mainLayout.AddSpace(5);

            GUIButton resetToDefaultBtn = new GUIButton(new LocEdString("Reset to defaults"));

            resetToDefaultBtn.OnClick += () => ConfirmResetToDefault(ResetToDefault, null);

            buttonCenterLayout.AddFlexibleSpace();
            buttonCenterLayout.AddElement(resetToDefaultBtn);
            buttonCenterLayout.AddFlexibleSpace();
        }
Пример #6
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateGUI(GUILayoutY layout)
            {
                AnimationSplitInfo rowSplitInfo = GetValue <AnimationSplitInfo>();

                if (rowSplitInfo == null)
                {
                    rowSplitInfo = new AnimationSplitInfo();
                    SetValue(rowSplitInfo);
                }

                GUILayoutX titleLayout   = layout.AddLayoutX();
                GUILayoutX contentLayout = layout.AddLayoutX();

                GUILabel title = new GUILabel(new LocEdString(SeqIndex + ". "));

                nameField       = new GUITextField(new LocEdString("Name"), 40, false, "", GUIOption.FixedWidth(160));
                startFrameField = new GUIIntField(new LocEdString("Start"), 40, "", GUIOption.FixedWidth(80));
                endFrameField   = new GUIIntField(new LocEdString("End"), 40, "", GUIOption.FixedWidth(80));
                isAdditiveField = new GUIToggleField(new LocEdString("Is additive"), 50, "", GUIOption.FixedWidth(80));

                startFrameField.SetRange(0, int.MaxValue);
                endFrameField.SetRange(0, int.MaxValue);

                titleLayout.AddElement(title);
                titleLayout.AddElement(nameField);
                titleLayout.AddFlexibleSpace();
                contentLayout.AddSpace(10);
                contentLayout.AddElement(startFrameField);
                contentLayout.AddSpace(5);
                contentLayout.AddElement(endFrameField);
                contentLayout.AddSpace(5);
                contentLayout.AddElement(isAdditiveField);

                nameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.Name = x;

                    MarkAsModified();
                };

                nameField.OnFocusLost += ConfirmModify;
                nameField.OnConfirmed += ConfirmModify;

                startFrameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.StartFrame = x;

                    MarkAsModified();
                };

                startFrameField.OnFocusLost += ConfirmModify;
                startFrameField.OnConfirmed += ConfirmModify;

                endFrameField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.EndFrame = x;

                    MarkAsModified();
                };

                endFrameField.OnFocusLost += ConfirmModify;
                endFrameField.OnConfirmed += ConfirmModify;

                isAdditiveField.OnChanged += x =>
                {
                    AnimationSplitInfo splitInfo = GetValue <AnimationSplitInfo>();
                    splitInfo.IsAdditive = x;

                    MarkAsModified();
                    ConfirmModify();
                };

                return(titleLayout);
            }
        /// <summary>
        /// Rebuilds the GUI dictionary header if needed.
        /// </summary>
        protected void UpdateHeaderGUI()
        {
            Action BuildEmptyGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                       new LocEdString("Create"));
                GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                createBtn.OnClick += OnCreateButtonClicked;
                guiInternalTitleLayout.AddElement(createBtn);
            };

            Action BuildFilledGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiFoldout                 = new GUIToggle(title, EditorStyles.Foldout);
                guiFoldout.Value           = isExpanded;
                guiFoldout.AcceptsKeyFocus = false;
                guiFoldout.OnToggled      += x => ToggleFoldout(x, false);

                GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                                                      new LocEdString("Clear"));
                GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
                guiClearBtn.OnClick += OnClearButtonClicked;

                GUIContent addIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Add),
                                                    new LocEdString("Add"));
                GUIButton guiAddBtn = new GUIButton(addIcon, GUIOption.FixedWidth(30));
                guiAddBtn.OnClick += OnAddButtonClicked;

                guiInternalTitleLayout.AddElement(guiFoldout);
                guiInternalTitleLayout.AddElement(guiAddBtn);
                guiInternalTitleLayout.AddElement(guiClearBtn);

                guiChildLayout = guiLayout.AddLayoutX();
                guiChildLayout.AddSpace(IndentAmount);

                GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                guiIndentLayoutX.AddSpace(IndentAmount);
                GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiContentLayout = guiIndentLayoutY.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiIndentLayoutX.AddSpace(IndentAmount);
                guiChildLayout.AddSpace(IndentAmount);

                short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                string bgPanelStyle    = depth % 2 == 0
                    ? EditorStylesInternal.InspectorContentBgAlternate
                    : EditorStylesInternal.InspectorContentBg;

                GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                backgroundPanel.AddElement(inspectorContentBg);

                ToggleFoldout(isExpanded, false);
            };

            if (state == State.None)
            {
                if (!IsNull())
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (!IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                if (IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    guiChildLayout.Destroy();
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
        }
Пример #8
0
                /// <summary>
                /// Creates a new rectangle offset GUI.
                /// </summary>
                /// <param name="title">Text to display on the title bar.</param>
                /// <param name="layout">Layout to append the GUI elements to.</param>
                public RectOffsetGUI(LocString title, GUILayout layout)
                {
                    GUILayoutX rectLayout = layout.AddLayoutX();

                    rectLayout.AddElement(new GUILabel(title, GUIOption.FixedWidth(100)));
                    GUILayoutY rectContentLayout = rectLayout.AddLayoutY();

                    GUILayoutX rectTopRow = rectContentLayout.AddLayoutX();
                    GUILayoutX rectBotRow = rectContentLayout.AddLayoutX();

                    offsetLeftField   = new GUIIntField(new LocEdString("Left"), 40);
                    offsetRightField  = new GUIIntField(new LocEdString("Right"), 40);
                    offsetTopField    = new GUIIntField(new LocEdString("Top"), 40);
                    offsetBottomField = new GUIIntField(new LocEdString("Bottom"), 40);

                    rectTopRow.AddElement(offsetLeftField);
                    rectTopRow.AddElement(offsetRightField);
                    rectBotRow.AddElement(offsetTopField);
                    rectBotRow.AddElement(offsetBottomField);

                    offsetLeftField.OnChanged += x =>
                    {
                        offset.left = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetRightField.OnChanged += x =>
                    {
                        offset.right = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetTopField.OnChanged += x =>
                    {
                        offset.top = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    offsetBottomField.OnChanged += x =>
                    {
                        offset.bottom = x;

                        if (OnChanged != null)
                        {
                            OnChanged(offset);
                        }
                    };

                    Action DoOnConfirmed = () =>
                    {
                        if (OnConfirmed != null)
                        {
                            OnConfirmed();
                        }
                    };

                    offsetLeftField.OnConfirmed   += DoOnConfirmed;
                    offsetLeftField.OnFocusLost   += DoOnConfirmed;
                    offsetRightField.OnConfirmed  += DoOnConfirmed;
                    offsetRightField.OnFocusLost  += DoOnConfirmed;
                    offsetTopField.OnConfirmed    += DoOnConfirmed;
                    offsetTopField.OnFocusLost    += DoOnConfirmed;
                    offsetBottomField.OnConfirmed += DoOnConfirmed;
                    offsetBottomField.OnFocusLost += DoOnConfirmed;
                }
Пример #9
0
        /// <summary>
        /// Recreates all the GUI elements used by this inspector.
        /// </summary>
        private void BuildGUI()
        {
            if (InspectedObject != null)
            {
                Camera camera = (Camera)InspectedObject;

                projectionTypeField.OnSelectionChanged += x =>
                {
                    camera.ProjectionType = (ProjectionType)x;
                    MarkAsModified();
                    ConfirmModify();
                    ToggleTypeSpecificFields((ProjectionType)x);
                };

                fieldOfView.OnChanged   += x => { camera.FieldOfView = x; MarkAsModified(); };
                fieldOfView.OnFocusLost += ConfirmModify;

                orthoHeight.OnChanged   += x => { camera.OrthoHeight = x; MarkAsModified(); };
                orthoHeight.OnConfirmed += ConfirmModify;
                orthoHeight.OnFocusLost += ConfirmModify;

                aspectField.OnChanged   += x => { camera.AspectRatio = x; MarkAsModified(); };
                aspectField.OnConfirmed += ConfirmModify;
                aspectField.OnFocusLost += ConfirmModify;

                nearPlaneField.OnChanged   += x => { camera.NearClipPlane = x; MarkAsModified(); };
                nearPlaneField.OnConfirmed += ConfirmModify;
                nearPlaneField.OnFocusLost += ConfirmModify;

                farPlaneField.OnChanged   += x => { camera.FarClipPlane = x; MarkAsModified(); };
                farPlaneField.OnConfirmed += ConfirmModify;
                farPlaneField.OnFocusLost += ConfirmModify;

                viewportXField.OnChanged += x =>
                {
                    Rect2 rect = camera.ViewportRect;
                    rect.x = x;
                    camera.ViewportRect = rect;

                    MarkAsModified();
                };
                viewportXField.OnConfirmed += ConfirmModify;
                viewportXField.OnFocusLost += ConfirmModify;

                viewportYField.OnChanged += x =>
                {
                    Rect2 rect = camera.ViewportRect;
                    rect.y = x;
                    camera.ViewportRect = rect;

                    MarkAsModified();
                };
                viewportYField.OnConfirmed += ConfirmModify;
                viewportYField.OnFocusLost += ConfirmModify;

                viewportWidthField.OnChanged += x =>
                {
                    Rect2 rect = camera.ViewportRect;
                    rect.width          = x;
                    camera.ViewportRect = rect;

                    MarkAsModified();
                };
                viewportWidthField.OnConfirmed += ConfirmModify;
                viewportWidthField.OnFocusLost += ConfirmModify;

                viewportHeightField.OnChanged += x =>
                {
                    Rect2 rect = camera.ViewportRect;
                    rect.height         = x;
                    camera.ViewportRect = rect;

                    MarkAsModified();
                };
                viewportHeightField.OnConfirmed += ConfirmModify;
                viewportHeightField.OnFocusLost += ConfirmModify;

                clearFlagsFields.OnSelectionChanged += x =>
                {
                    camera.ClearFlags = (ClearFlags)x;
                    MarkAsModified();
                    ConfirmModify();
                };

                clearStencilField.OnChanged   += x => { camera.ClearStencil = (ushort)x; };
                clearStencilField.OnConfirmed += ConfirmModify;
                clearStencilField.OnFocusLost += ConfirmModify;

                clearDepthField.OnChanged   += x => { camera.ClearDepth = x; };
                clearDepthField.OnConfirmed += ConfirmModify;
                clearDepthField.OnFocusLost += ConfirmModify;

                clearColorField.OnChanged += x =>
                {
                    camera.ClearColor = x;
                    MarkAsModified();
                    ConfirmModify();
                };

                priorityField.OnChanged   += x => { camera.Priority = x; MarkAsModified(); };
                priorityField.OnConfirmed += ConfirmModify;
                priorityField.OnFocusLost += ConfirmModify;

                layersField.OnSelectionChanged += x =>
                {
                    ulong  layers = 0;
                    bool[] states = layersField.States;
                    for (int i = 0; i < states.Length; i++)
                    {
                        layers |= states[i] ? Layers.Values[i] : 0;
                    }

                    layersValue   = layers;
                    camera.Layers = layers;

                    MarkAsModified();
                    ConfirmModify();
                };

                mainField.OnChanged += x =>
                {
                    camera.Main = x;
                    MarkAsModified();
                    ConfirmModify();
                };

                Layout.AddElement(projectionTypeField);
                Layout.AddElement(fieldOfView);
                Layout.AddElement(orthoHeight);
                Layout.AddElement(aspectField);
                Layout.AddElement(nearPlaneField);
                Layout.AddElement(farPlaneField);
                GUILayoutX viewportTopLayout = Layout.AddLayoutX();
                viewportTopLayout.AddElement(new GUILabel(new LocEdString("Viewport"), GUIOption.FixedWidth(100)));
                GUILayoutY viewportContentLayout = viewportTopLayout.AddLayoutY();

                GUILayoutX viewportTopRow = viewportContentLayout.AddLayoutX();
                viewportTopRow.AddElement(viewportXField);
                viewportTopRow.AddElement(viewportWidthField);

                GUILayoutX viewportBotRow = viewportContentLayout.AddLayoutX();
                viewportBotRow.AddElement(viewportYField);
                viewportBotRow.AddElement(viewportHeightField);

                Layout.AddElement(clearFlagsFields);
                Layout.AddElement(clearColorField);
                Layout.AddElement(clearDepthField);
                Layout.AddElement(clearStencilField);
                Layout.AddElement(priorityField);
                Layout.AddElement(layersField);
                Layout.AddElement(mainField);

                ToggleTypeSpecificFields(camera.ProjectionType);
            }
        }
Пример #10
0
        /// <summary>
        /// Creates all of the GUI elements required for the specified type of dialog box.
        /// </summary>
        private void SetupGUI()
        {
            messageLabel = new GUILabel("", EditorStyles.MultiLineLabel,
                                        GUIOption.FixedWidth(260), GUIOption.FlexibleHeight(0, 600));

            GUILayoutY layoutY = GUI.AddLayoutY();

            layoutY.AddSpace(10);
            GUILayoutX messageLayout = layoutY.AddLayoutX();

            messageLayout.AddFlexibleSpace();
            messageLayout.AddElement(messageLabel);
            messageLayout.AddFlexibleSpace();

            layoutY.AddSpace(10);

            GUILayoutX btnLayout = layoutY.AddLayoutX();

            btnLayout.AddFlexibleSpace();

            switch (type)
            {
            case Type.OK:
            {
                GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                btnLayout.AddElement(okBtn);
            }
            break;

            case Type.OKCancel:
            {
                GUIButton okBtn = new GUIButton(new LocEdString("OK"));
                okBtn.OnClick += () => ButtonClicked(ResultType.OK);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(okBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;

            case Type.RetryAbortIgnore:
            {
                GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                GUIButton abortBtn = new GUIButton(new LocEdString("Abort"));
                abortBtn.OnClick += () => ButtonClicked(ResultType.Abort);

                GUIButton ignoreBtn = new GUIButton(new LocEdString("Ignore"));
                ignoreBtn.OnClick += () => ButtonClicked(ResultType.Ignore);

                btnLayout.AddElement(retryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(abortBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(ignoreBtn);
            }
            break;

            case Type.RetryCancel:
            {
                GUIButton retryBtn = new GUIButton(new LocEdString("Retry"));
                retryBtn.OnClick += () => ButtonClicked(ResultType.Retry);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(retryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;

            case Type.TryCancelContinue:
            {
                GUIButton tryBtn = new GUIButton(new LocEdString("Try"));
                tryBtn.OnClick += () => ButtonClicked(ResultType.Try);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                GUIButton continueBtn = new GUIButton(new LocEdString("Continue"));
                continueBtn.OnClick += () => ButtonClicked(ResultType.Continue);

                btnLayout.AddElement(tryBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(continueBtn);
            }
            break;

            case Type.YesNo:
            {
                GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                GUIButton noBtn = new GUIButton(new LocEdString("No"));
                noBtn.OnClick += () => ButtonClicked(ResultType.No);

                btnLayout.AddElement(yesBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(noBtn);
            }
            break;

            case Type.YesNoCancel:
            {
                GUIButton yesBtn = new GUIButton(new LocEdString("Yes"));
                yesBtn.OnClick += () => ButtonClicked(ResultType.Yes);

                GUIButton noBtn = new GUIButton(new LocEdString("No"));
                noBtn.OnClick += () => ButtonClicked(ResultType.No);

                GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"));
                cancelBtn.OnClick += () => ButtonClicked(ResultType.Cancel);

                btnLayout.AddElement(yesBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(noBtn);
                btnLayout.AddSpace(20);
                btnLayout.AddElement(cancelBtn);
            }
            break;
            }

            btnLayout.AddFlexibleSpace();
            layoutY.AddFlexibleSpace();
        }
Пример #11
0
        private void RebuildGUI()
        {
            GUI.Clear();
            guiCurveEditor  = null;
            guiFieldDisplay = null;

            if (selectedSO == null)
            {
                GUILabel warningLbl = new GUILabel(new LocEdString("Select an object to animate in the Hierarchy or Scene windows."));

                GUILayoutY vertLayout = GUI.AddLayoutY();
                vertLayout.AddFlexibleSpace();
                GUILayoutX horzLayout = vertLayout.AddLayoutX();
                vertLayout.AddFlexibleSpace();

                horzLayout.AddFlexibleSpace();
                horzLayout.AddElement(warningLbl);
                horzLayout.AddFlexibleSpace();

                return;
            }

            // Top button row
            GUIContent playIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Play),
                                                 new LocEdString("Play"));
            GUIContent recordIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Record),
                                                   new LocEdString("Record"));

            GUIContent prevFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameBack),
                                                      new LocEdString("Previous frame"));
            GUIContent nextFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameForward),
                                                      new LocEdString("Next frame"));

            GUIContent addKeyframeIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddKeyframe),
                                                        new LocEdString("Add keyframe"));
            GUIContent addEventIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddEvent),
                                                     new LocEdString("Add event"));

            GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options),
                                                    new LocEdString("Options"));

            playButton   = new GUIButton(playIcon);
            recordButton = new GUIButton(recordIcon);

            prevFrameButton = new GUIButton(prevFrameIcon);
            frameInputField = new GUIIntField();
            nextFrameButton = new GUIButton(nextFrameIcon);

            addKeyframeButton = new GUIButton(addKeyframeIcon);
            addEventButton    = new GUIButton(addEventIcon);

            optionsButton = new GUIButton(optionsIcon);

            playButton.OnClick += () =>
            {
                // TODO
                // - Record current state of the scene object hierarchy
                // - Evaluate all curves manually and update them
                // - On end, restore original values of the scene object hierarchy
            };

            recordButton.OnClick += () =>
            {
                // TODO
                // - Every frame read back current values of all the current curve's properties and assign it to the current frame
            };

            prevFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx - 1);
            };

            frameInputField.OnChanged += SetCurrentFrame;

            nextFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx + 1);
            };

            addKeyframeButton.OnClick += () =>
            {
                guiCurveEditor.AddKeyFrameAtMarker();
            };

            addEventButton.OnClick += () =>
            {
                guiCurveEditor.AddEventAtMarker();
            };

            optionsButton.OnClick += () =>
            {
                Vector2I         openPosition = ScreenToWindowPos(Input.PointerPosition);
                AnimationOptions dropDown     = DropDownWindow.Open <AnimationOptions>(this, openPosition);
                dropDown.Initialize(this);
            };

            // Property buttons
            addPropertyBtn = new GUIButton(new LocEdString("Add property"));
            delPropertyBtn = new GUIButton(new LocEdString("Delete selected"));

            addPropertyBtn.OnClick += () =>
            {
                Action openPropertyWindow = () =>
                {
                    Vector2I             windowPos      = ScreenToWindowPos(Input.PointerPosition);
                    FieldSelectionWindow fieldSelection = DropDownWindow.Open <FieldSelectionWindow>(this, windowPos);
                    fieldSelection.OnFieldSelected += OnFieldAdded;
                };

                if (clipInfo.clip == null)
                {
                    LocEdString title   = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("Selected object doesn't have an animation clip assigned. Would you like to create" +
                                        " a new animation clip?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNoCancel, type =>
                    {
                        if (type == DialogBox.ResultType.Yes)
                        {
                            string clipSavePath;
                            if (BrowseDialog.SaveFile(ProjectLibrary.ResourceFolder, "*.asset", out clipSavePath))
                            {
                                clipSavePath = Path.ChangeExtension(clipSavePath, ".asset");

                                AnimationClip newClip = new AnimationClip();

                                ProjectLibrary.Create(newClip, clipSavePath);
                                LoadAnimClip(newClip);

                                Animation animation = selectedSO.GetComponent <Animation>();
                                if (animation == null)
                                {
                                    animation = selectedSO.AddComponent <Animation>();
                                }

                                animation.DefaultClip = newClip;
                                EditorApplication.SetSceneDirty();

                                openPropertyWindow();
                            }
                        }
                    });
                }
                else
                {
                    if (clipInfo.isImported)
                    {
                        LocEdString title   = new LocEdString("Warning");
                        LocEdString message =
                            new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                            " are imported from an external file.");

                        DialogBox.Open(title, message, DialogBox.Type.OK);
                    }
                    else
                    {
                        openPropertyWindow();
                    }
                }
            };

            delPropertyBtn.OnClick += () =>
            {
                if (clipInfo.clip == null)
                {
                    return;
                }

                if (clipInfo.isImported)
                {
                    LocEdString title   = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                        " are imported from an external file.");

                    DialogBox.Open(title, message, DialogBox.Type.OK);
                }
                else
                {
                    LocEdString title   = new LocEdString("Warning");
                    LocEdString message = new LocEdString("Are you sure you want to remove all selected fields?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNo, x =>
                    {
                        if (x == DialogBox.ResultType.Yes)
                        {
                            RemoveSelectedFields();
                        }
                    });
                }
            };

            GUIPanel mainPanel       = GUI.AddPanel();
            GUIPanel backgroundPanel = GUI.AddPanel(1);

            GUILayout mainLayout = mainPanel.AddLayoutY();

            buttonLayout = mainLayout.AddLayoutX();
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(playButton);
            buttonLayout.AddElement(recordButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(prevFrameButton);
            buttonLayout.AddElement(frameInputField);
            buttonLayout.AddElement(nextFrameButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(addKeyframeButton);
            buttonLayout.AddElement(addEventButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(optionsButton);
            buttonLayout.AddFlexibleSpace();

            buttonLayoutHeight = playButton.Bounds.height;

            GUITexture buttonBackground = new GUITexture(null, EditorStyles.HeaderBackground);

            buttonBackground.Bounds = new Rect2I(0, 0, Width, buttonLayoutHeight);
            backgroundPanel.AddElement(buttonBackground);

            GUILayout contentLayout      = mainLayout.AddLayoutX();
            GUILayout fieldDisplayLayout = contentLayout.AddLayoutY(GUIOption.FixedWidth(FIELD_DISPLAY_WIDTH));

            guiFieldDisplay = new GUIAnimFieldDisplay(fieldDisplayLayout, FIELD_DISPLAY_WIDTH,
                                                      Height - buttonLayoutHeight * 2, selectedSO);
            guiFieldDisplay.OnEntrySelected += OnFieldSelected;

            GUILayout bottomButtonLayout = fieldDisplayLayout.AddLayoutX();

            bottomButtonLayout.AddElement(addPropertyBtn);
            bottomButtonLayout.AddElement(delPropertyBtn);

            horzScrollBar = new GUIResizeableScrollBarH();
            horzScrollBar.OnScrollOrResize += OnHorzScrollOrResize;

            vertScrollBar = new GUIResizeableScrollBarV();
            vertScrollBar.OnScrollOrResize += OnVertScrollOrResize;

            GUITexture separator = new GUITexture(null, EditorStyles.Separator, GUIOption.FixedWidth(3));

            contentLayout.AddElement(separator);

            GUILayout curveLayout         = contentLayout.AddLayoutY();
            GUILayout curveLayoutHorz     = curveLayout.AddLayoutX();
            GUILayout horzScrollBarLayout = curveLayout.AddLayoutX();

            horzScrollBarLayout.AddElement(horzScrollBar);
            horzScrollBarLayout.AddFlexibleSpace();

            editorPanel = curveLayoutHorz.AddPanel();
            curveLayoutHorz.AddElement(vertScrollBar);
            curveLayoutHorz.AddFlexibleSpace();

            scrollBarHeight = horzScrollBar.Bounds.height;
            scrollBarWidth  = vertScrollBar.Bounds.width;

            Vector2I curveEditorSize = GetCurveEditorSize();

            guiCurveEditor = new GUICurveEditor(this, editorPanel, curveEditorSize.x, curveEditorSize.y);
            guiCurveEditor.OnFrameSelected += OnFrameSelected;
            guiCurveEditor.OnEventAdded    += OnEventsChanged;
            guiCurveEditor.OnEventModified += EditorApplication.SetProjectDirty;
            guiCurveEditor.OnEventDeleted  += OnEventsChanged;
            guiCurveEditor.OnCurveModified += EditorApplication.SetProjectDirty;
            guiCurveEditor.Redraw();

            horzScrollBar.SetWidth(curveEditorSize.x);
            vertScrollBar.SetHeight(curveEditorSize.y);

            UpdateScrollBarSize();
        }
Пример #12
0
        /// <summary>
        /// Updates contents of the scene object specific fields (name, position, rotation, etc.)
        /// </summary>
        /// <param name="forceUpdate">If true, the GUI elements will be updated regardless of whether a change was
        ///                           detected or not.</param>
        private void RefreshSceneObjectFields(bool forceUpdate)
        {
            if (activeSO == null)
            {
                return;
            }

            soNameInput.Text     = activeSO.Name;
            soActiveToggle.Value = activeSO.Active;
            soMobility.Value     = (ulong)activeSO.Mobility;

            SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO);

            // Ignore prefab parent if scene root, we only care for non-root prefab instances
            bool hasPrefab = prefabParent != null && prefabParent.Parent != null;

            if (soHasPrefab != hasPrefab || forceUpdate)
            {
                int numChildren = soPrefabLayout.ChildCount;
                for (int i = 0; i < numChildren; i++)
                {
                    soPrefabLayout.GetChild(0).Destroy();
                }

                GUILabel prefabLabel = new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50));
                soPrefabLayout.AddElement(prefabLabel);

                if (hasPrefab)
                {
                    GUIButton btnApplyPrefab  = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60));
                    GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60));
                    GUIButton btnBreakPrefab  = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60));

                    btnApplyPrefab.OnClick += () =>
                    {
                        PrefabUtility.ApplyPrefab(activeSO);
                    };
                    btnRevertPrefab.OnClick += () =>
                    {
                        UndoRedo.RecordSO(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab.");

                        PrefabUtility.RevertPrefab(activeSO);
                        EditorApplication.SetSceneDirty();
                    };
                    btnBreakPrefab.OnClick += () =>
                    {
                        UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name);

                        EditorApplication.SetSceneDirty();
                    };

                    soPrefabLayout.AddElement(btnApplyPrefab);
                    soPrefabLayout.AddElement(btnRevertPrefab);
                    soPrefabLayout.AddElement(btnBreakPrefab);
                }
                else
                {
                    GUILabel noPrefabLabel = new GUILabel("None");
                    soPrefabLayout.AddElement(noPrefabLabel);
                }

                soHasPrefab = hasPrefab;
            }

            Vector3    position;
            Quaternion rotation;

            if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
            {
                position = activeSO.Position;
                rotation = activeSO.Rotation;
            }
            else
            {
                position = activeSO.LocalPosition;
                rotation = activeSO.LocalRotation;
            }

            Vector3 scale = activeSO.LocalScale;

            if (!soPos.HasInputFocus)
            {
                soPos.Value = position;
            }

            // Avoid updating the rotation unless actually changed externally, since switching back and forth between
            // quaternion and euler angles can cause weird behavior
            if (!soRot.HasInputFocus && rotation != lastRotation)
            {
                soRot.Value  = rotation.ToEuler();
                lastRotation = rotation;
            }

            if (!soScale.HasInputFocus)
            {
                soScale.Value = scale;
            }
        }
Пример #13
0
        /// <summary>
        /// Initializes the drop down window by creating the necessary GUI. Must be called after construction and before
        /// use.
        /// </summary>
        /// <param name="parent">Libary window that this drop down window is a part of.</param>
        internal void Initialize(LibraryWindow parent)
        {
            this.parent = parent;

            GUIToggleGroup group = new GUIToggleGroup();

            GUIToggle list16 = new GUIToggle(new LocEdString("16"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid32 = new GUIToggle(new LocEdString("32"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid48 = new GUIToggle(new LocEdString("48"), group, EditorStyles.Button, GUIOption.FixedWidth(30));
            GUIToggle grid64 = new GUIToggle(new LocEdString("64"), group, EditorStyles.Button, GUIOption.FixedWidth(30));

            ProjectViewType activeType = parent.ViewType;

            switch (activeType)
            {
            case ProjectViewType.List16:
                list16.Value = true;
                break;

            case ProjectViewType.Grid32:
                grid32.Value = true;
                break;

            case ProjectViewType.Grid48:
                grid48.Value = true;
                break;

            case ProjectViewType.Grid64:
                grid64.Value = true;
                break;
            }

            list16.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.List16);
                }
            };

            grid32.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid32);
                }
            };

            grid48.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid48);
                }
            };

            grid64.OnToggled += (active) =>
            {
                if (active)
                {
                    ChangeViewType(ProjectViewType.Grid64);
                }
            };

            GUILayoutY vertLayout = GUI.AddLayoutY();

            vertLayout.AddFlexibleSpace();
            GUILayoutX contentLayout = vertLayout.AddLayoutX();

            contentLayout.AddFlexibleSpace();
            contentLayout.AddElement(list16);
            contentLayout.AddElement(grid32);
            contentLayout.AddElement(grid48);
            contentLayout.AddElement(grid64);
            contentLayout.AddFlexibleSpace();
            vertLayout.AddFlexibleSpace();
        }
Пример #14
0
        /// <summary>
        /// Initializes the drop down window by creating the necessary GUI. Must be called after construction and before
        /// use.
        /// </summary>
        /// <param name="animEvent">Event whose properties to edit.</param>
        /// <param name="componentNames">List of component names that the user can select from.</param>
        /// <param name="updateCallback">Callback triggered when event values change.</param>
        internal void Initialize(AnimationEvent animEvent, string[] componentNames, Action updateCallback)
        {
            int    selectedIndex = -1;
            string methodName    = "";

            if (!string.IsNullOrEmpty(animEvent.Name))
            {
                string[] nameEntries = animEvent.Name.Split('/');
                if (nameEntries.Length > 1)
                {
                    string typeName = nameEntries[0];
                    for (int i = 0; i < componentNames.Length; i++)
                    {
                        if (componentNames[i] == typeName)
                        {
                            selectedIndex = i;
                            break;
                        }
                    }

                    methodName = nameEntries[nameEntries.Length - 1];
                }
            }

            GUIFloatField timeField = new GUIFloatField(new LocEdString("Time"), 40, "");

            timeField.Value      = animEvent.Time;
            timeField.OnChanged += x => { animEvent.Time = x; updateCallback(); }; // TODO UNDOREDO

            GUIListBoxField componentField = new GUIListBoxField(componentNames, new LocEdString("Component"), 40);

            if (selectedIndex != -1)
            {
                componentField.Index = selectedIndex;
            }

            componentField.OnSelectionChanged += x =>
            {
                string compName = "";
                if (x != -1)
                {
                    compName = componentNames[x] + "/";
                }

                animEvent.Name = compName + x;
                updateCallback();
            };// TODO UNDOREDO

            GUITextField methodField = new GUITextField(new LocEdString("Method"), 40, false, "", GUIOption.FixedWidth(190));

            methodField.Value      = methodName;
            methodField.OnChanged += x =>
            {
                string compName = "";
                if (componentField.Index != -1)
                {
                    compName = componentNames[componentField.Index] + "/";
                }

                animEvent.Name = compName + x;
                updateCallback();
            }; // TODO UNDOREDO

            GUILayoutY vertLayout = GUI.AddLayoutY();

            vertLayout.AddFlexibleSpace();
            GUILayoutX horzLayout = vertLayout.AddLayoutX();

            horzLayout.AddFlexibleSpace();
            GUILayout contentLayout = horzLayout.AddLayoutY();
            GUILayout timeLayout    = contentLayout.AddLayoutX();

            timeLayout.AddSpace(5);
            timeLayout.AddElement(timeField);
            timeLayout.AddFlexibleSpace();
            GUILayout componentLayout = contentLayout.AddLayoutX();

            componentLayout.AddSpace(5);
            componentLayout.AddElement(componentField);
            componentLayout.AddFlexibleSpace();
            GUILayout methodLayout = contentLayout.AddLayoutX();

            methodLayout.AddSpace(5);
            methodLayout.AddElement(methodField);
            methodLayout.AddFlexibleSpace();
            horzLayout.AddFlexibleSpace();
            vertLayout.AddFlexibleSpace();
        }
Пример #15
0
        /// <summary>
        /// Constructs a new resource tile entry.
        /// </summary>
        /// <param name="owner">Content area this entry is part of.</param>
        /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
        /// <param name="path">Path to the project library entry to display data for.</param>
        /// <param name="index">Sequential index of the entry in the conent area.</param>
        /// <param name="width">Width of the GUI entry.</param>
        /// <param name="height">Maximum allowed height for the label.</param>"
        /// <param name="type">Type of the entry, which controls its style and/or behaviour.</param>
        public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, string path, int index, int width, int height,
                               LibraryGUIEntryType type)
        {
            GUILayout entryLayout;

            if (owner.GridLayout)
            {
                entryLayout = parent.AddLayoutY();
            }
            else
            {
                entryLayout = parent.AddLayoutX();
            }

            SpriteTexture iconTexture = GetIcon(path, owner.TileSize);

            icon = new GUITexture(iconTexture, GUITextureScaleMode.ScaleToFit,
                                  true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));

            label = null;

            string name = PathEx.GetTail(path);

            if (owner.GridLayout)
            {
                int labelHeight = height - owner.TileSize;

                label = new GUILabel(name, EditorStyles.MultiLineLabelCentered,
                                     GUIOption.FixedWidth(width), GUIOption.FixedHeight(labelHeight));

                switch (type)
                {
                case LibraryGUIEntryType.Single:
                    break;

                case LibraryGUIEntryType.MultiFirst:
                    groupUnderlay = new GUITexture(null, LibraryEntryFirstBg);
                    break;

                case LibraryGUIEntryType.MultiElement:
                    groupUnderlay = new GUITexture(null, LibraryEntryBg);
                    break;

                case LibraryGUIEntryType.MultiLast:
                    groupUnderlay = new GUITexture(null, LibraryEntryLastBg);
                    break;
                }
            }
            else
            {
                label = new GUILabel(name, GUIOption.FixedWidth(width - owner.TileSize), GUIOption.FixedHeight(height));

                switch (type)
                {
                case LibraryGUIEntryType.Single:
                    break;

                case LibraryGUIEntryType.MultiFirst:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertFirstBg);
                    break;

                case LibraryGUIEntryType.MultiElement:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertBg);
                    break;

                case LibraryGUIEntryType.MultiLast:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertLastBg);
                    break;
                }
            }

            entryLayout.AddElement(icon);
            entryLayout.AddElement(label);

            if (groupUnderlay != null)
            {
                owner.DeepUnderlay.AddElement(groupUnderlay);
            }

            this.owner    = owner;
            this.index    = index;
            this.path     = path;
            this.bounds   = new Rect2I();
            this.underlay = null;
            this.type     = type;
            this.width    = width;
        }
Пример #16
0
        private void OnInitialize()
        {
            GUILabel title    = new GUILabel(new LocEdString("Banshee Engine v0.4"), EditorStyles.TitleLabel);
            GUILabel subTitle = new GUILabel(new LocEdString("A modern open-source game development toolkit"),
                                             EditorStyles.LabelCentered);
            GUILabel license = new GUILabel(new LocEdString(
                                                "This program is licensed under the GNU Lesser General Public License V3"), EditorStyles.LabelCentered);
            GUILabel copyright = new GUILabel(new LocEdString("Copyright (C) 2015 Marko Pintera. All rights reserved."),
                                              EditorStyles.LabelCentered);

            GUILabel authorLabel = new GUILabel(new LocEdString("Banshee was created, and is being actively developed by Marko Pintera."));
            GUILabel emailTitle  = new GUILabel(new LocEdString("E-mail"), GUIOption.FixedWidth(150));

            emailLabel = new GUITextBox();
            GUILabel  linkedInTitle = new GUILabel(new LocEdString("LinkedIn"), GUIOption.FixedWidth(150));
            GUIButton linkedInBtn   = new GUIButton(new LocEdString("Profile"));

            GUIToggleGroup foldoutGroup         = new GUIToggleGroup(true);
            GUIToggle      contactFoldout       = new GUIToggle(new LocEdString("Author"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      thirdPartyFoldout    = new GUIToggle(new LocEdString("Used third party libraries"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      noticesFoldout       = new GUIToggle(new LocEdString("Third party notices"), foldoutGroup, EditorStyles.Foldout);
            GUIToggle      collaboratorsFoldout = new GUIToggle(new LocEdString("Collaborators"), foldoutGroup, EditorStyles.Foldout);

            GUILabel freeTypeNotice = new GUILabel(new LocEdString(
                                                       "Portions of this software are copyright (C) 2015 The FreeType Project (www.freetype.org). " +
                                                       "All rights reserved."), EditorStyles.MultiLineLabelCentered,
                                                   GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILabel fbxSdkNotice = new GUILabel(new LocEdString(
                                                     "This software contains Autodesk(R) FBX(R) code developed by Autodesk, Inc. Copyright 2013 Autodesk, Inc. " +
                                                     "All rights, reserved. Such code is provided \"as is\" and Autodesk, Inc. disclaims any and all warranties, " +
                                                     "whether express or implied, including without limitation the implied warranties of merchantability, " +
                                                     "fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, " +
                                                     "Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages " +
                                                     "(including, but not limited to, procurement of substitute goods or services; loss of use, data, or " +
                                                     "profits; or business interruption) however caused and on any theory of liability, whether in contract, " +
                                                     "strict liability, or tort (including negligence or otherwise) arising in any way out of such code."),
                                                 EditorStyles.MultiLineLabelCentered, GUIOption.FlexibleHeight(), GUIOption.FixedWidth(380));

            GUILayoutY mainLayout = GUI.AddLayoutY();

            mainLayout.AddSpace(10);
            mainLayout.AddElement(title);
            mainLayout.AddElement(subTitle);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(license);
            mainLayout.AddElement(copyright);
            mainLayout.AddSpace(10);
            mainLayout.AddElement(contactFoldout);

            GUILayoutY contactLayout = mainLayout.AddLayoutY();

            contactLayout.AddSpace(15);
            GUILayout authorLayout = contactLayout.AddLayoutX();

            authorLayout.AddFlexibleSpace();
            authorLayout.AddElement(authorLabel);
            authorLayout.AddFlexibleSpace();
            contactLayout.AddSpace(15);
            GUILayout emailLayout = contactLayout.AddLayoutX();

            emailLayout.AddSpace(10);
            emailLayout.AddElement(emailTitle);
            emailLayout.AddElement(emailLabel);
            emailLayout.AddSpace(10);
            GUILayout linkedInLayout = contactLayout.AddLayoutX();

            linkedInLayout.AddSpace(10);
            linkedInLayout.AddElement(linkedInTitle);
            linkedInLayout.AddElement(linkedInBtn);
            linkedInLayout.AddSpace(10);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(thirdPartyFoldout);
            GUILayoutY thirdPartyLayout = mainLayout.AddLayoutY();

            CreateThirdPartyGUI(thirdPartyLayout, "Autodesk FBX SDK",
                                "http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeImage", "http://freeimage.sourceforge.net/");
            CreateThirdPartyGUI(thirdPartyLayout, "FreeType", "http://www.freetype.org/");
            CreateThirdPartyGUI(thirdPartyLayout, "Mono", "http://www.mono-project.com/");
            CreateThirdPartyGUI(thirdPartyLayout, "NVIDIA Texture Tools",
                                "https://github.com/castano/nvidia-texture-tools");
            CreateThirdPartyGUI(thirdPartyLayout, "libFLAC", "https://xiph.org/flac/");
            CreateThirdPartyGUI(thirdPartyLayout, "libOgg", "https://www.xiph.org/ogg/");
            CreateThirdPartyGUI(thirdPartyLayout, "libVorbis", "http://www.vorbis.com/");
            CreateThirdPartyGUI(thirdPartyLayout, "OpenAL Soft", "http://kcat.strangesoft.net/openal.html");

            mainLayout.AddSpace(5);
            mainLayout.AddElement(noticesFoldout);
            GUILayout noticesLayout = mainLayout.AddLayoutY();

            noticesLayout.AddElement(freeTypeNotice);
            noticesLayout.AddSpace(10);
            noticesLayout.AddElement(fbxSdkNotice);

            mainLayout.AddSpace(5);
            mainLayout.AddElement(collaboratorsFoldout);
            GUILayoutY collaboratorsLayout = mainLayout.AddLayoutY();

            CreateCollaboratorGUI(collaboratorsLayout, "Danijel Ribic", "Logo, UI icons, 3D models & textures");
            CreateCollaboratorGUI(collaboratorsLayout, "Marco Bellan", "Bugfixes, editor enhancements");

            mainLayout.AddFlexibleSpace();

            contactLayout.Active      = false;
            contactFoldout.OnToggled += x =>
            {
                contactLayout.Active = x;
            };

            thirdPartyLayout.Active      = false;
            thirdPartyFoldout.OnToggled += x => thirdPartyLayout.Active = x;

            noticesLayout.Active      = false;
            noticesFoldout.OnToggled += x => noticesLayout.Active = x;

            collaboratorsLayout.Active      = false;
            collaboratorsFoldout.OnToggled += x => collaboratorsLayout.Active = x;

            emailLabel.Text      = "*****@*****.**";
            linkedInBtn.OnClick += () => { System.Diagnostics.Process.Start("http://hr.linkedin.com/in/markopintera"); };
        }
Пример #17
0
        /// <summary>
        /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts.
        /// </summary>
        /// <param name="layouts">Layouts to append the GUI elements to.</param>
        /// <param name="path">Path of the curve field.</param>
        /// <param name="child">Determines if the element is a root path, or a child (sub) element.</param>
        /// <param name="indentAmount">Determines how much to horizontally indent the element, in pixels.</param>
        public GUIAnimFieldEntry(GUIAnimFieldLayouts layouts, string path, bool child, int indentAmount)
        {
            this.path = path;

            GUILayoutX toggleLayout = layouts.main.AddLayoutX();

            toggleLayout.AddSpace(indentAmount);

            selectionBtn          = new GUIButton(GetDisplayName(path, child), EditorStyles.Label, GUIOption.FlexibleWidth());
            selectionBtn.OnClick += () =>
            {
                OnEntrySelected?.Invoke(path);
            };

            toggleLayout.AddElement(selectionBtn);

            entryHeight = EditorBuiltin.GUISkin.GetStyle(EditorStyles.Label).Height;

            backgroundTexture = new GUITexture(Builtin.WhiteTexture, GUITextureScaleMode.StretchToFit,
                                               GUIOption.FlexibleWidth());
            backgroundTexture.SetTint(Color.Transparent);
            backgroundTexture.SetHeight(entryHeight);

            layouts.background.AddElement(backgroundTexture);
        }
Пример #18
0
        private void OnInitialize()
        {
            mainLayout = GUI.AddLayoutY();

            GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
                                                 new LocEdString("View"));
            GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
                                                 new LocEdString("Move"));
            GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
                                                   new LocEdString("Rotate"));
            GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
                                                  new LocEdString("Scale"));

            GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
                                                  new LocEdString("Local"));
            GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
                                                  new LocEdString("World"));

            GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
                                                  new LocEdString("Pivot"));
            GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
                                                   new LocEdString("Center"));

            GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
                                                     new LocEdString("Move snap"));
            GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
                                                       new LocEdString("Rotate snap"));

            GUIToggleGroup handlesTG = new GUIToggleGroup();

            viewButton   = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveButton   = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            scaleButton  = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            GUIToggleGroup coordModeTG = new GUIToggleGroup();

            localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
            worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));

            GUIToggleGroup pivotModeTG = new GUIToggleGroup();

            pivotButton  = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            viewButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.View);
            moveButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.Move);
            rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
            scaleButton.OnClick  += () => OnSceneToolButtonClicked(SceneViewTool.Scale);

            localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
            worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);

            pivotButton.OnClick  += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
            centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);

            moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
            moveSnapInput.OnChanged  += (float value) => OnMoveSnapValueChanged(value);

            rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
            rotateSnapInput.OnChanged  += (float value) => OnRotateSnapValueChanged(value);

            GUILayout handlesLayout = mainLayout.AddLayoutX();

            handlesLayout.AddElement(viewButton);
            handlesLayout.AddElement(moveButton);
            handlesLayout.AddElement(rotateButton);
            handlesLayout.AddElement(scaleButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(localCoordButton);
            handlesLayout.AddElement(worldCoordButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(pivotButton);
            handlesLayout.AddElement(centerButton);
            handlesLayout.AddFlexibleSpace();
            handlesLayout.AddElement(moveSnapButton);
            handlesLayout.AddElement(moveSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(rotateSnapButton);
            handlesLayout.AddElement(rotateSnapInput);

            GUIPanel mainPanel = mainLayout.AddPanel();

            rtPanel = mainPanel.AddPanel();

            selectionPanel = mainPanel.AddPanel(-1);

            GUIPanel sceneAxesPanel = mainPanel.AddPanel(-1);

            sceneAxesGUI = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);

            focusCatcher = new GUIButton("", EditorStyles.Blank);
            focusCatcher.OnFocusGained += () => hasContentFocus = true;
            focusCatcher.OnFocusLost   += () => hasContentFocus = false;

            GUIPanel focusPanel = GUI.AddPanel(-2);

            focusPanel.AddElement(focusCatcher);

            toggleProfilerOverlayKey = new VirtualButton(ToggleProfilerOverlayBinding);
            viewToolKey   = new VirtualButton(ViewToolBinding);
            moveToolKey   = new VirtualButton(MoveToolBinding);
            rotateToolKey = new VirtualButton(RotateToolBinding);
            scaleToolKey  = new VirtualButton(ScaleToolBinding);
            frameKey      = new VirtualButton(FrameBinding);

            UpdateRenderTexture(Width, Height - HeaderHeight);
            UpdateProfilerOverlay();
        }
Пример #19
0
        /// <summary>
        /// Rebuilds the GUI object header if needed.
        /// </summary>
        /// <param name="layoutIndex">Index at which to insert the GUI elements.</param>
        protected void BuildGUI(int layoutIndex)
        {
            Action BuildEmptyGUI = () =>
            {
                if (isInline)
                {
                    return;
                }

                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                if (!property.IsValueType)
                {
                    GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                           new LocEdString("Create"));
                    guiCreateBtn          = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                    guiCreateBtn.OnClick += OnCreateButtonClicked;
                    guiInternalTitleLayout.AddElement(guiCreateBtn);
                }
            };

            Action BuildFilledGUI = () =>
            {
                if (!isInline)
                {
                    guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                    GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                    guiFoldout.Value           = isExpanded;
                    guiFoldout.AcceptsKeyFocus = false;
                    guiFoldout.OnToggled      += OnFoldoutToggled;
                    guiInternalTitleLayout.AddElement(guiFoldout);

                    if (!style.StyleFlags.HasFlag(InspectableFieldStyleFlags.NotNull))
                    {
                        GUIContent clearIcon = new GUIContent(
                            EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                            new LocEdString("Clear"));
                        GUIButton clearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(20));
                        clearBtn.OnClick += OnClearButtonClicked;
                        guiInternalTitleLayout.AddElement(clearBtn);
                    }
                }

                if (isExpanded || isInline)
                {
                    SerializableObject  serializableObject = property.GetObject();
                    SerializableField[] fields             = serializableObject.Fields;

                    if (fields.Length > 0)
                    {
                        GUILayoutY guiContentLayout;
                        if (!isInline)
                        {
                            guiChildLayout = guiLayout.AddLayoutX();
                            guiChildLayout.AddSpace(IndentAmount);

                            GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                            GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                            guiIndentLayoutX.AddSpace(IndentAmount);
                            GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                            guiIndentLayoutY.AddSpace(IndentAmount);
                            guiContentLayout = guiIndentLayoutY.AddLayoutY();
                            guiIndentLayoutY.AddSpace(IndentAmount);
                            guiIndentLayoutX.AddSpace(IndentAmount);
                            guiChildLayout.AddSpace(IndentAmount);

                            short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                            string bgPanelStyle    = depth % 2 == 0
                                ? EditorStylesInternal.InspectorContentBgAlternate
                                : EditorStylesInternal.InspectorContentBg;
                            GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                            GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                            backgroundPanel.AddElement(inspectorContentBg);
                        }
                        else
                        {
                            guiContentLayout = guiLayout;
                        }

                        children = CreateFields(serializableObject, context, path, depth + 1, guiContentLayout);
                    }
                }
                else
                {
                    guiChildLayout = null;
                }
            };

            if (state == State.None)
            {
                if (propertyValue != null)
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (propertyValue != null)
                {
                    guiInternalTitleLayout?.Destroy();
                    guiInternalTitleLayout = null;
                    guiCreateBtn           = null;

                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                foreach (var child in children)
                {
                    child.Destroy();
                }

                children.Clear();

                guiInternalTitleLayout?.Destroy();
                guiInternalTitleLayout = null;
                guiCreateBtn           = null;

                if (guiChildLayout != null)
                {
                    guiChildLayout.Destroy();
                    guiChildLayout = null;
                }

                if (propertyValue == null)
                {
                    BuildEmptyGUI();
                    state = State.Empty;
                }
                else
                {
                    BuildFilledGUI();
                }
            }
        }
Пример #20
0
        /// <summary>
        /// Recreates all the GUI elements used by this inspector.
        /// </summary>
        private void BuildGUI()
        {
            Layout.Clear();

            Animation animation = InspectedObject as Animation;

            if (animation == null)
            {
                return;
            }

            animationClipField.OnChanged += x =>
            {
                AnimationClip clip = Resources.Load <AnimationClip>(x.UUID);

                animation.DefaultClip = clip;
                MarkAsModified();
                ConfirmModify();
            };

            wrapModeField.OnSelectionChanged += x =>
            {
                animation.WrapMode = (AnimWrapMode)x;
                MarkAsModified();
                ConfirmModify();
            };

            speedField.OnChanged   += x => { animation.Speed = x; MarkAsModified(); };
            speedField.OnConfirmed += ConfirmModify;
            speedField.OnFocusLost += ConfirmModify;

            cullingField.OnChanged        += x => { animation.Cull = x; MarkAsModified(); ConfirmModify(); };
            overrideBoundsField.OnChanged += x => { animation.UseBounds = x; MarkAsModified(); ConfirmModify(); };
            centerField.OnChanged         += x =>
            {
                AABox   bounds = animation.Bounds;
                Vector3 min    = x - bounds.Size * 0.5f;
                Vector3 max    = x + bounds.Size * 0.5f;

                animation.Bounds = new AABox(min, max);
                MarkAsModified();
            };
            centerField.OnConfirmed += ConfirmModify;
            centerField.OnFocusLost += ConfirmModify;

            sizeField.OnChanged += x =>
            {
                AABox   bounds = animation.Bounds;
                Vector3 min    = bounds.Center - x * 0.5f;
                Vector3 max    = bounds.Center + x * 0.5f;

                animation.Bounds = new AABox(min, max);
                MarkAsModified();
            };
            sizeField.OnConfirmed += ConfirmModify;
            sizeField.OnFocusLost += ConfirmModify;

            Layout.AddElement(animationClipField);
            Layout.AddElement(wrapModeField);
            Layout.AddElement(speedField);
            Layout.AddElement(cullingField);
            Layout.AddElement(overrideBoundsField);

            GUILayoutX boundsLayout = Layout.AddLayoutX();

            boundsLayout.AddElement(new GUILabel(new LocEdString("Bounds"), GUIOption.FixedWidth(100)));

            GUILayoutY boundsContent = boundsLayout.AddLayoutY();

            boundsContent.AddElement(centerField);
            boundsContent.AddElement(sizeField);

            // Morph shapes
            Renderable  renderable  = animation.SceneObject.GetComponent <Renderable>();
            MorphShapes morphShapes = renderable?.Mesh?.MorphShapes;

            if (morphShapes != null)
            {
                GUIToggle morphShapesToggle = new GUIToggle(new LocEdString("Morph shapes"), EditorStyles.Foldout);

                Layout.AddElement(morphShapesToggle);
                GUILayoutY channelsLayout = Layout.AddLayoutY();

                morphShapesToggle.OnToggled += x =>
                {
                    channelsLayout.Active = x;
                    Persistent.SetBool("Channels_Expanded", x);
                };

                channelsLayout.Active = Persistent.GetBool("Channels_Expanded");

                MorphChannel[] channels = morphShapes.Channels;
                for (int i = 0; i < channels.Length; i++)
                {
                    GUILayoutY channelLayout = channelsLayout.AddLayoutY();

                    GUILayoutX channelTitleLayout = channelLayout.AddLayoutX();
                    channelLayout.AddSpace(5);
                    GUILayoutY channelContentLayout = channelLayout.AddLayoutY();

                    string    channelName      = channels[i].Name;
                    GUIToggle channelNameField = new GUIToggle(channelName, EditorStyles.Expand, GUIOption.FlexibleWidth());

                    channelTitleLayout.AddSpace(15); // Indent
                    channelTitleLayout.AddElement(channelNameField);
                    channelTitleLayout.AddFlexibleSpace();

                    channelNameField.OnToggled += x =>
                    {
                        channelContentLayout.Active = x;

                        Persistent.SetBool(channelName + "_Expanded", x);
                    };

                    channelContentLayout.Active = Persistent.GetBool(channelName + "_Expanded");

                    MorphShape[] shapes = channels[i].Shapes;
                    for (int j = 0; j < shapes.Length; j++)
                    {
                        GUILayoutX shapeLayout = channelContentLayout.AddLayoutX();
                        channelContentLayout.AddSpace(5);

                        LocString nameString = new LocString("[{0}]. {1}");
                        nameString.SetParameter(0, j.ToString());
                        nameString.SetParameter(1, shapes[j].Name);
                        GUILabel shapeNameField = new GUILabel(shapes[j].Name);

                        LocString weightString = new LocEdString("Weight: {0}");
                        weightString.SetParameter(0, shapes[j].Weight.ToString());
                        GUILabel weightField = new GUILabel(weightString);

                        shapeLayout.AddSpace(30); // Indent
                        shapeLayout.AddElement(shapeNameField);
                        shapeLayout.AddFlexibleSpace();
                        shapeLayout.AddElement(weightField);
                    }
                }
            }
        }
Пример #21
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   positionLbl    = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(50));

            soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soPosX.OnChanged += (x) => OnPositionChanged(0, x);
            soPosY.OnChanged += (y) => OnPositionChanged(1, y);
            soPosZ.OnChanged += (z) => OnPositionChanged(2, z);

            soPosX.OnConfirmed += OnModifyConfirm;
            soPosY.OnConfirmed += OnModifyConfirm;
            soPosZ.OnConfirmed += OnModifyConfirm;

            soPosX.OnFocusLost += OnModifyConfirm;
            soPosY.OnFocusLost += OnModifyConfirm;
            soPosZ.OnFocusLost += OnModifyConfirm;

            positionLayout.AddElement(positionLbl);
            positionLayout.AddElement(soPosX);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosY);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosZ);
            positionLayout.AddFlexibleSpace();

            GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   rotationLbl    = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(50));

            soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soRotX.OnChanged += (x) => OnRotationChanged(0, x);
            soRotY.OnChanged += (y) => OnRotationChanged(1, y);
            soRotZ.OnChanged += (z) => OnRotationChanged(2, z);

            soRotX.OnConfirmed += OnModifyConfirm;
            soRotY.OnConfirmed += OnModifyConfirm;
            soRotZ.OnConfirmed += OnModifyConfirm;

            soRotX.OnFocusLost += OnModifyConfirm;
            soRotY.OnFocusLost += OnModifyConfirm;
            soRotZ.OnFocusLost += OnModifyConfirm;

            rotationLayout.AddElement(rotationLbl);
            rotationLayout.AddElement(soRotX);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotY);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotZ);
            rotationLayout.AddFlexibleSpace();

            GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   scaleLbl    = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(50));

            soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
            soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
            soScaleZ.OnChanged += (z) => OnScaleChanged(2, z);

            soScaleX.OnConfirmed += OnModifyConfirm;
            soScaleY.OnConfirmed += OnModifyConfirm;
            soScaleZ.OnConfirmed += OnModifyConfirm;

            soScaleX.OnFocusLost += OnModifyConfirm;
            soScaleY.OnFocusLost += OnModifyConfirm;
            soScaleZ.OnFocusLost += OnModifyConfirm;

            scaleLayout.AddElement(scaleLbl);
            scaleLayout.AddElement(soScaleX);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleY);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleZ);
            scaleLayout.AddFlexibleSpace();

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
Пример #22
0
        /// <summary>
        /// Updates the contents of the details panel according to the currently selected element.
        /// </summary>
        private void RefreshDetailsPanel()
        {
            detailsArea.Layout.Clear();

            if (sSelectedElementIdx != -1)
            {
                GUILayoutX paddingX = detailsArea.Layout.AddLayoutX();
                paddingX.AddSpace(5);
                GUILayoutY paddingY = paddingX.AddLayoutY();
                paddingX.AddSpace(5);

                paddingY.AddSpace(5);
                GUILayoutY mainLayout = paddingY.AddLayoutY();
                paddingY.AddSpace(5);

                ConsoleEntryData entry = filteredEntries[sSelectedElementIdx];

                LocString message      = new LocEdString(entry.message);
                GUILabel  messageLabel = new GUILabel(message, EditorStyles.MultiLineLabel, GUIOption.FlexibleHeight());
                mainLayout.AddElement(messageLabel);
                mainLayout.AddSpace(10);

                if (entry.callstack != null)
                {
                    foreach (var call in entry.callstack)
                    {
                        string fileName = Path.GetFileName(call.file);

                        string callMessage;
                        if (string.IsNullOrEmpty(call.method))
                        {
                            callMessage = "\tin " + fileName + ":" + call.line;
                        }
                        else
                        {
                            callMessage = "\t" + call.method + " in " + fileName + ":" + call.line;
                        }

                        GUIButton callBtn = new GUIButton(new LocEdString(callMessage));
                        mainLayout.AddElement(callBtn);

                        CallStackEntry hoistedCall = call;
                        callBtn.OnClick += () =>
                        {
                            CodeEditor.OpenFile(hoistedCall.file, hoistedCall.line);
                        };
                    }
                }

                mainLayout.AddFlexibleSpace();
            }
            else
            {
                GUILayoutX centerX = detailsArea.Layout.AddLayoutX();
                centerX.AddFlexibleSpace();
                GUILayoutY centerY = centerX.AddLayoutY();
                centerX.AddFlexibleSpace();

                centerY.AddFlexibleSpace();
                GUILabel nothingSelectedLbl = new GUILabel(new LocEdString("(No entry selected)"));
                centerY.AddElement(nothingSelectedLbl);
                centerY.AddFlexibleSpace();
            }
        }
Пример #23
0
        /// <summary>
        /// Updates contents of the scene object specific fields (name, position, rotation, etc.)
        /// </summary>
        /// <param name="forceUpdate">If true, the GUI elements will be updated regardless of whether a change was
        ///                           detected or not.</param>
        private void RefreshSceneObjectFields(bool forceUpdate)
        {
            if (activeSO == null)
            {
                return;
            }

            soNameInput.Text     = activeSO.Name;
            soActiveToggle.Value = activeSO.Active;

            SceneObject prefabParent = PrefabUtility.GetPrefabParent(activeSO);

            // Ignore prefab parent if scene root, we only care for non-root prefab instances
            bool hasPrefab = prefabParent != null && prefabParent.Parent != null;

            if (soHasPrefab != hasPrefab || forceUpdate)
            {
                int numChildren = soPrefabLayout.ChildCount;
                for (int i = 0; i < numChildren; i++)
                {
                    soPrefabLayout.GetChild(0).Destroy();
                }

                GUILabel prefabLabel = new GUILabel(new LocEdString("Prefab"), GUIOption.FixedWidth(50));
                soPrefabLayout.AddElement(prefabLabel);

                if (hasPrefab)
                {
                    GUIButton btnApplyPrefab  = new GUIButton(new LocEdString("Apply"), GUIOption.FixedWidth(60));
                    GUIButton btnRevertPrefab = new GUIButton(new LocEdString("Revert"), GUIOption.FixedWidth(60));
                    GUIButton btnBreakPrefab  = new GUIButton(new LocEdString("Break"), GUIOption.FixedWidth(60));

                    btnApplyPrefab.OnClick += () =>
                    {
                        PrefabUtility.ApplyPrefab(activeSO);
                    };
                    btnRevertPrefab.OnClick += () =>
                    {
                        UndoRedo.RecordSO(activeSO, true, "Reverting \"" + activeSO.Name + "\" to prefab.");

                        PrefabUtility.RevertPrefab(activeSO);
                        EditorApplication.SetSceneDirty();
                    };
                    btnBreakPrefab.OnClick += () =>
                    {
                        UndoRedo.BreakPrefab(activeSO, "Breaking prefab link for " + activeSO.Name);

                        EditorApplication.SetSceneDirty();
                    };

                    soPrefabLayout.AddElement(btnApplyPrefab);
                    soPrefabLayout.AddElement(btnRevertPrefab);
                    soPrefabLayout.AddElement(btnBreakPrefab);
                }
                else
                {
                    GUILabel noPrefabLabel = new GUILabel("None");
                    soPrefabLayout.AddElement(noPrefabLabel);
                }

                soHasPrefab = hasPrefab;
            }

            Vector3 position;
            Vector3 angles;

            if (EditorApplication.ActiveCoordinateMode == HandleCoordinateMode.World)
            {
                position = activeSO.Position;
                angles   = activeSO.Rotation.ToEuler();
            }
            else
            {
                position = activeSO.LocalPosition;
                angles   = activeSO.LocalRotation.ToEuler();
            }

            Vector3 scale = activeSO.LocalScale;

            if (!soPosX.HasInputFocus)
            {
                soPosX.Value = position.x;
            }

            if (!soPosY.HasInputFocus)
            {
                soPosY.Value = position.y;
            }

            if (!soPosZ.HasInputFocus)
            {
                soPosZ.Value = position.z;
            }

            if (!soRotX.HasInputFocus)
            {
                soRotX.Value = angles.x;
            }

            if (!soRotY.HasInputFocus)
            {
                soRotY.Value = angles.y;
            }

            if (!soRotZ.HasInputFocus)
            {
                soRotZ.Value = angles.z;
            }

            if (!soScaleX.HasInputFocus)
            {
                soScaleX.Value = scale.x;
            }

            if (!soScaleY.HasInputFocus)
            {
                soScaleY.Value = scale.y;
            }

            if (!soScaleZ.HasInputFocus)
            {
                soScaleZ.Value = scale.z;
            }
        }
Пример #24
0
        private void OnInitialize()
        {
            GUILayoutY layout      = GUI.AddLayoutY();
            GUILayoutX titleLayout = layout.AddLayoutX();

            GUIContentImages infoImages = new GUIContentImages(
                EditorBuiltin.GetLogIcon(LogIcon.Info, 16, false),
                EditorBuiltin.GetLogIcon(LogIcon.Info, 16, true));

            GUIContentImages warningImages = new GUIContentImages(
                EditorBuiltin.GetLogIcon(LogIcon.Warning, 16, false),
                EditorBuiltin.GetLogIcon(LogIcon.Warning, 16, true));

            GUIContentImages errorImages = new GUIContentImages(
                EditorBuiltin.GetLogIcon(LogIcon.Error, 16, false),
                EditorBuiltin.GetLogIcon(LogIcon.Error, 16, true));

            GUIToggle infoBtn    = new GUIToggle(new GUIContent(infoImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle warningBtn = new GUIToggle(new GUIContent(warningImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle errorBtn   = new GUIToggle(new GUIContent(errorImages), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));

            GUIToggle detailsBtn     = new GUIToggle(new LocEdString("Show details"), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIButton clearBtn       = new GUIButton(new LocEdString("Clear"), GUIOption.FixedHeight(TITLE_HEIGHT));
            GUIToggle clearOnPlayBtn = new GUIToggle(new LocEdString("Clear on play"), EditorStyles.Button, GUIOption.FixedHeight(TITLE_HEIGHT));

            titleLayout.AddElement(infoBtn);
            titleLayout.AddElement(warningBtn);
            titleLayout.AddElement(errorBtn);
            titleLayout.AddFlexibleSpace();
            titleLayout.AddElement(detailsBtn);
            titleLayout.AddElement(clearBtn);
            titleLayout.AddElement(clearOnPlayBtn);

            infoBtn.Value    = filter.HasFlag(EntryFilter.Info);
            warningBtn.Value = filter.HasFlag(EntryFilter.Warning);
            errorBtn.Value   = filter.HasFlag(EntryFilter.Error);

            clearOnPlayBtn.Value = EditorSettings.GetBool(CLEAR_ON_PLAY_KEY, true);

            infoBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Info);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Info);
                }
            };

            warningBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Warning);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Warning);
                }
            };

            errorBtn.OnToggled += x =>
            {
                if (x)
                {
                    SetFilter(filter | EntryFilter.Error);
                }
                else
                {
                    SetFilter(filter & ~EntryFilter.Error);
                }
            };

            detailsBtn.OnToggled     += ToggleDetailsPanel;
            clearBtn.OnClick         += ClearLog;
            clearOnPlayBtn.OnToggled += ToggleClearOnPlay;

            GUILayoutX mainLayout = layout.AddLayoutX();

            listView = new GUIListView <ConsoleGUIEntry, ConsoleEntryData>(Width, ListHeight, ENTRY_HEIGHT, mainLayout);

            detailsSeparator = new GUITexture(Builtin.WhiteTexture, GUIOption.FixedWidth(SEPARATOR_WIDTH));
            detailsArea      = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
            mainLayout.AddElement(detailsSeparator);
            mainLayout.AddElement(detailsArea);
            detailsSeparator.Active = false;
            detailsArea.Active      = false;

            detailsSeparator.SetTint(SEPARATOR_COLOR);

            Refresh();
            Debug.OnAdded += OnEntryAdded;
        }
Пример #25
0
        private void OnInitialize()
        {
            Title = "Project Manager";

            Width  = 500;
            Height = 290;

            GUILayout vertLayout = GUI.AddLayoutY();

            vertLayout.AddSpace(5);
            GUILayout firstRow = vertLayout.AddLayoutX();

            vertLayout.AddFlexibleSpace();
            GUILayout secondRow = vertLayout.AddLayoutX();

            vertLayout.AddSpace(5);
            GUILayout thirdRow = vertLayout.AddLayoutX();

            vertLayout.AddFlexibleSpace();
            GUILayout fourthRow = vertLayout.AddLayoutX();

            vertLayout.AddSpace(5);

            projectInputBox       = new GUITextField(new LocEdString("Project path"), 70, false, "", GUIOption.FixedWidth(398));
            projectInputBox.Value = EditorSettings.LastOpenProject;

            GUIButton openBtn = new GUIButton(new LocEdString("Open"), GUIOption.FixedWidth(75));

            openBtn.OnClick += OpenProject;

            firstRow.AddSpace(5);
            firstRow.AddElement(projectInputBox);
            firstRow.AddSpace(15);
            firstRow.AddElement(openBtn);
            firstRow.AddSpace(5);

            GUILabel recentProjectsLabel = new GUILabel(new LocEdString("Recent projects:"));

            secondRow.AddSpace(5);
            secondRow.AddElement(recentProjectsLabel);
            secondRow.AddFlexibleSpace();
            GUIButton browseBtn = new GUIButton(new LocEdString("Browse"), GUIOption.FixedWidth(75));

            browseBtn.OnClick += BrowseClicked;
            secondRow.AddElement(browseBtn);
            secondRow.AddSpace(5);

            thirdRow.AddSpace(5);
            GUIPanel recentProjectsPanel = thirdRow.AddPanel();

            thirdRow.AddSpace(15);
            GUILayoutY thirdRowVertical = thirdRow.AddLayoutY();
            GUIButton  createBtn        = new GUIButton(new LocEdString("Create new"), GUIOption.FixedWidth(75));

            createBtn.OnClick += CreateClicked;
            thirdRowVertical.AddElement(createBtn);
            thirdRowVertical.AddFlexibleSpace();
            thirdRow.AddSpace(5);

            recentProjectsArea = new GUIScrollArea(GUIOption.FixedWidth(385), GUIOption.FixedHeight(170));
            GUILayoutX recentProjectsLayout = recentProjectsPanel.AddLayoutX();

            recentProjectsLayout.AddSpace(10);
            GUILayoutY recentProjectsPanelY = recentProjectsLayout.AddLayoutY();

            recentProjectsPanelY.AddSpace(5);
            recentProjectsPanelY.AddElement(recentProjectsArea);
            recentProjectsPanelY.AddSpace(5);
            recentProjectsLayout.AddFlexibleSpace();

            GUIPanel   scrollAreaBgPanel = recentProjectsPanel.AddPanel(1);
            GUITexture scrollAreaBgTex   = new GUITexture(null, true, EditorStylesInternal.ScrollAreaBg);

            scrollAreaBgPanel.AddElement(scrollAreaBgTex);

            autoLoadToggle       = new GUIToggle("");
            autoLoadToggle.Value = EditorSettings.AutoLoadLastProject;

            GUILabel autoLoadLabel = new GUILabel(new LocEdString("Automatically load last open project"));

            GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"), GUIOption.FixedWidth(75));

            cancelBtn.OnClick += CancelClicked;

            fourthRow.AddSpace(5);
            fourthRow.AddElement(autoLoadToggle);
            fourthRow.AddElement(autoLoadLabel);
            fourthRow.AddFlexibleSpace();
            fourthRow.AddElement(cancelBtn);
            fourthRow.AddSpace(5);

            RefreshRecentProjects();
        }
Пример #26
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   mobilityLbl    = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50));

            soMobility       = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85));
            soMobility.Value = (ulong)activeSO.Mobility;
            soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility)value;
            mobilityLayout.AddElement(mobilityLbl);
            mobilityLayout.AddElement(soMobility);

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            soPos = new GUIVector3Field(new LocEdString("Position"), 50);
            sceneObjectLayout.AddElement(soPos);

            soPos.OnChanged   += OnPositionChanged;
            soPos.OnConfirmed += OnModifyConfirm;
            soPos.OnFocusLost += OnModifyConfirm;

            soRot = new GUIVector3Field(new LocEdString("Rotation"), 50);
            sceneObjectLayout.AddElement(soRot);

            soRot.OnChanged   += OnRotationChanged;
            soRot.OnConfirmed += OnModifyConfirm;
            soRot.OnFocusLost += OnModifyConfirm;

            soScale = new GUIVector3Field(new LocEdString("Scale"), 50);
            sceneObjectLayout.AddElement(soScale);

            soScale.OnChanged   += OnScaleChanged;
            soScale.OnConfirmed += OnModifyConfirm;
            soScale.OnFocusLost += OnModifyConfirm;

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            Animation animation = (Animation)InspectedObject;

            drawer.AddDefault(animation);

            // Morph shapes
            Renderable  renderable  = animation.SceneObject.GetComponent <Renderable>();
            MorphShapes morphShapes = renderable?.Mesh.Value?.MorphShapes;

            if (morphShapes != null)
            {
                GUIToggle morphShapesToggle = new GUIToggle(new LocEdString("Morph shapes"), EditorStyles.Foldout);

                Layout.AddElement(morphShapesToggle);
                GUILayoutY channelsLayout = Layout.AddLayoutY();

                morphShapesToggle.OnToggled += x =>
                {
                    channelsLayout.Active = x;
                    Persistent.SetBool("Channels_Expanded", x);
                };

                channelsLayout.Active = Persistent.GetBool("Channels_Expanded");

                MorphChannel[] channels = morphShapes.Channels;
                for (int i = 0; i < channels.Length; i++)
                {
                    GUILayoutY channelLayout = channelsLayout.AddLayoutY();

                    GUILayoutX channelTitleLayout = channelLayout.AddLayoutX();
                    channelLayout.AddSpace(5);
                    GUILayoutY channelContentLayout = channelLayout.AddLayoutY();

                    string    channelName      = channels[i].Name;
                    GUIToggle channelNameField = new GUIToggle(channelName, EditorStyles.Expand, GUIOption.FlexibleWidth());

                    channelTitleLayout.AddSpace(15); // Indent
                    channelTitleLayout.AddElement(channelNameField);
                    channelTitleLayout.AddFlexibleSpace();

                    channelNameField.OnToggled += x =>
                    {
                        channelContentLayout.Active = x;

                        Persistent.SetBool(channelName + "_Expanded", x);
                    };

                    channelContentLayout.Active = Persistent.GetBool(channelName + "_Expanded");

                    MorphShape[] shapes = channels[i].Shapes;
                    for (int j = 0; j < shapes.Length; j++)
                    {
                        GUILayoutX shapeLayout = channelContentLayout.AddLayoutX();
                        channelContentLayout.AddSpace(5);

                        LocString nameString = new LocString("[{0}]. {1}");
                        nameString.SetParameter(0, j.ToString());
                        nameString.SetParameter(1, shapes[j].Name);
                        GUILabel shapeNameField = new GUILabel(shapes[j].Name);

                        LocString weightString = new LocEdString("Weight: {0}");
                        weightString.SetParameter(0, shapes[j].Weight.ToString());
                        GUILabel weightField = new GUILabel(weightString);

                        shapeLayout.AddSpace(30); // Indent
                        shapeLayout.AddElement(shapeNameField);
                        shapeLayout.AddFlexibleSpace();
                        shapeLayout.AddElement(weightField);
                    }
                }
            }
        }