protected override void OnEnable() { base.OnEnable(); Owner = target as GUIOnOffSwitch; onSprite = Owner.OnSprite; offSprite = Owner.OffSprite; onClickEvt = serializedObject.FindProperty("onClick"); }
private void Off(GUIOnOffSwitch onOff) { isDisable = false; }
private void On(GUIOnOffSwitch onOff) { isDisable = true; }
private void Off(GUIOnOffSwitch onOff) { Close(); //onOff.Placeholder.text = "On"; }
private void On(GUIOnOffSwitch onOff) { Open(); //onOff.Placeholder.text = "Off"; }
private void Off(GUIOnOffSwitch onOff) { particle.Stop(); }
private void On(GUIOnOffSwitch onOff) { particle.Play(); }