Пример #1
0
    private void throwIn(Team throwInTeam)
    {
        match.currentTeam.endTurn();
        match.currentTeam = throwInTeam;

        TurnOverlay turnOverlay = GUICreator.instantiateTurnOverlay();

        turnOverlay.init("SAQUE DE BANDA", onthrowInOverlayEnded);
    }
Пример #2
0
    private void userTurnEnded()
    {
        match.currentTeam.endTurn();
        match.currentTeam = match.currentTeam.opponentTeam;

        TurnOverlay turnOverlay = GUICreator.instantiateTurnOverlay();

        turnOverlay.init(StringStore.retrieve("Turn") + " " + match.currentTeam.teamData.name, onTurnOverlayEnded);
    }
Пример #3
0
        /// <summary>
        /// Creates a control with a given name, using the specified GUI creator
        /// and control type name.
        /// </summary>
        /// <param name="guiCreator">The <see cref="GUICreator"/> to use.</param>
        /// <param name="controlTypeName">The name of the control's type.</param>
        /// <param name="controlName">The name of the created control.</param>
        /// <returns>The created control.</returns>
        protected virtual XNAControl CreateControl(GUICreator guiCreator, string controlTypeName, string controlName)
        {
            var control = guiCreator.CreateControl(WindowManager, controlTypeName);

            control.Name      = controlName;
            control.DrawOrder = -Children.Count;
            AddChild(control);
            return(control);
        }
Пример #4
0
    private void goalScored()
    {
        TurnOverlay turnOverlay = GUICreator.instantiateTurnOverlay();

        turnOverlay.init("GOL", onGoalOverlayEnded);
    }
Пример #5
0
    private void startTurn()
    {
        TurnOverlay turnOverlay = GUICreator.instantiateTurnOverlay();

        turnOverlay.init(StringStore.retrieve("Turn") + " " + match.currentTeam.teamData.name, onTurnOverlayEnded);
    }