void OnHover(bool isOver) { if(isOver && guiCard == null) { guiCard = ((GameObject) Object.Instantiate(Assets.Instance.CardPrefab)).GetComponent<GUICard>(); guiCard.SetInfo(Card, GameControl.gameControl.ThisPlayer); guiCard.ForcePlaceCard(GameControl.gameControl.GuiControl.MousePosition.x, GameControl.gameControl.GuiControl.MousePosition.y); guiCard.HandCard = false; } else if(guiCard != null) { Destroy(guiCard); } }
void OnGUI() { MousePosition = Event.current.mousePosition; GUI.depth = 1; enemyStatsObject.text = "Opponent\nCards in Deck: " + gameControl.EnemyPlayer.Deck.Count + "\nCards in Hand: " + gameControl.EnemyPlayer.Hand.Count + "\nMana: " + gameControl.EnemyPlayer.ManaLeft() + " / " + gameControl.EnemyPlayer.MaxMana + "\nVictory Points: " + gameControl.EnemyPlayer.Points + " / " + Settings.VictoryRequirement; playerStatsObject.text = "You\nCards in Deck: " + gameControl.ThisPlayer.Deck.Count + "\nCards in Hand: " + gameControl.ThisPlayer.Hand.Count + "\nMana: " + gameControl.ThisPlayer.ManaLeft() + " / " + gameControl.ThisPlayer.MaxMana + "\nVictory Points: " + gameControl.ThisPlayer.Points + " / " + Settings.VictoryRequirement; if(gameControl.MouseControl.selectedUnit != null && gameControl.MouseControl.selectedUnit.Team != Team.NEUTRAL) { ShowSelUnitBox(); ShowSelUnitInfo(gameControl.MouseControl.selectedUnit); GUI.DrawTexture(imageRect, selUnitTexture); if(imageRect.Contains(Event.current.mousePosition)) { if(guiCard == null) { guiCard = ((GameObject) Object.Instantiate(Assets.Instance.CardPrefab)).GetComponent<GUICard>(); guiCard.SetInfo(gameControl.MouseControl.selectedUnit.Card, gameControl.MouseControl.selectedUnit.Team == Team.ME ? gameControl.ThisPlayer : gameControl.EnemyPlayer); guiCard.ForcePlaceCard(Event.current.mousePosition.x, Event.current.mousePosition.y); guiCard.HandCard = false; } else { guiCard.SetPosition(Event.current.mousePosition.x, Event.current.mousePosition.y); } } else { if(guiCard != null) guiCard.Kill(); } } else { HideSelUnitBox(); HideSelUnitInfo(); } if(gameControl.MouseControl.mouseOverHex != null && gameControl.MouseControl.mouseOverHex.Unit != null && gameControl.MouseControl.mouseOverHex.Unit.Team != 0) { if(oldHex == null || oldHex != gameControl.MouseControl.mouseOverHex) { oldHex = gameControl.MouseControl.mouseOverHex; popUp.x = Camera.main.WorldToScreenPoint(oldHex.transform.position).x; popUp.y = -(Camera.main.WorldToScreenPoint(oldHex.transform.position).y-Screen.height); } GUI.skin = Assets.Instance.Skin; GUI.Box (new Rect(popUp.x+30, popUp.y-30, 150, 100), GetMouseOverString(gameControl.MouseControl.mouseOverHex.Unit)); } }