private void UpdateTimerCount() { timerCount -= Time.fixedDeltaTime; if (timerCount <= endTimerCount) { canvas.SetTimerCount(""); enabledTimerCount = !enabledTimerCount; enabledTimerLeft = !enabledTimerLeft; inputDetector.SetActiveInputDetector(true); } else if (timerCount <= 0) { canvas.SetTimerCount(goText); } else { canvas.SetTimerCount(Mathf.CeilToInt(timerCount).ToString()); } }