void Awake() { Health = MaxHealth; GameObject go = GameObject.Find("HeartsBar"); healthBar = (GUIBarScript)go.GetComponent(typeof(GUIBarScript)); }
// Use this for initialization void Start () { currentEnergy = startingEnergy; if (energyBar != null) { energyMeter = energyBar.GetComponent<GUIBarScript>(); energyMeter.Value = (currentEnergy/100f); } }
void Start() { flagWinLose = false; contWinLose = 4f; Smoke.SetActive(false); Aureola.SetActive(false); Win.SetActive(false); Lose.SetActive(false); scriptAngerOne = AngerOne.GetComponent <GUIBarScript> (); scriptAngerTwo = AngerTwo.GetComponent <GUIBarScript> (); isBubblePluf = false; contIsJumping = 1f; isjumping = false; ismoving = false; anim = gameObject.GetComponent <Animator> (); targetPosition = transform.position; //set the target postion to where we are at the start }
void Start() { gbs = GetComponent <GUIBarScript>(); }
void Start() { //value = personaje.GetComponent<VidaScript>().vidaPersonaje/100; // Value = personaje.GetComponent<VidaScript>().vidaPersonaje; GBS = GetComponent<GUIBarScript>(); }
void Start() { GBS = GetComponent <GUIBarScript>(); }
void Start() { GBS = GetComponent<GUIBarScript>(); }