public static GUIAlertDialog Create(string _title, string _message, string[] _buttonList, GUIAlertDialogResult _delegate) { GameObject _alertDialogGameObject = new GameObject("AlertDialog"); GUIAlertDialog _instance = _alertDialogGameObject.AddComponent<GUIAlertDialog>(); _instance.Title = _title; _instance.Message = _message; _instance.ButtonList = _buttonList; _instance.Delegate = _delegate; return _instance; }
public static GUIAlertDialog Create(string _title, string _message, string[] _buttonList, GUIAlertDialogResult _delegate) { GameObject _alertDialogGameObject = new GameObject("AlertDialog"); GUIAlertDialog _instance = _alertDialogGameObject.AddComponent <GUIAlertDialog>(); _instance.Title = _title; _instance.Message = _message; _instance.ButtonList = _buttonList; _instance.Delegate = _delegate; return(_instance); }