private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_inventory = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI)); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_craftableItems = new List <ItemDef> [m_btnPages.Length]; m_craftableItemTypes = new List <int> [m_btnPages.Length]; m_itemList = new string[m_btnPages.Length]; for (int i = 0; i < m_btnPages.Length; i++) { m_craftableItems[i] = new List <ItemDef>(); m_craftableItemTypes[i] = new List <int>(); m_itemList[i] = string.Empty; } m_txtItems.text = string.Empty; for (int j = 0; j < 254; j++) { ItemDef itemDef = Items.GetItemDef(j); if (Items.IsCraftable(j) && itemDef.ident != null) { m_craftableItems[itemDef.rankReq].Add(itemDef); m_craftableItemTypes[itemDef.rankReq].Add(j); string reference = m_itemList[itemDef.rankReq]; reference = reference + LNG.Get(itemDef.ident) + "\n"; } } ActivatePage(0); }
private void Start() { m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_caseOpenGui = (CaseOpeningGUI)UnityEngine.Object.FindObjectOfType(typeof(CaseOpeningGUI)); m_steamInventoryHandler = (SteamInventoryHandler)UnityEngine.Object.FindObjectOfType(typeof(SteamInventoryHandler)); if (Global.isSteamActive) { m_GameOverlayActivated = Callback <GameOverlayActivated_t> .Create(OnGameOverlayActivated); } RequestSteamInventory(); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_inventory = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI)); GameObject gameObject = (GameObject)Object.Instantiate(m_steamItemPrefab); m_itemText = gameObject.GetComponentInChildren <TextMesh>(); m_itemRenderer = gameObject.GetComponentInChildren <MeshCollider>(); gameObject.transform.parent = m_guiParent.transform; gameObject.transform.localPosition = new Vector3(-0.29f, 0.245f, -0.04f); gameObject.transform.localRotation = Quaternion.identity; gameObject.transform.localScale = Vector3.one * 0.8f; }
protected virtual void Start() { m_StartScale = base.transform.localScale; Vector3 localPosition = base.transform.localPosition; m_startX = localPosition.x; m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); if (null != m_guimaster && m_changePosOnRatioChange) { Vector3 localPosition2 = base.transform.localPosition; localPosition2.x = m_startX * m_guimaster.GetRatioMultiplier(); base.transform.localPosition = localPosition2; } }
private void Start() { m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_displayTexts = new TextMesh[m_displayItems.Length]; m_displayRenderers = new MeshCollider[m_displayItems.Length]; m_displayDefIds = new int[m_displayItems.Length]; m_gui.SetActive(true); for (int i = 0; i < m_displayItems.Length; i++) { m_displayTexts[i] = m_displayItems[i].GetComponentInChildren <TextMesh>(); m_displayRenderers[i] = m_displayItems[i].GetComponentInChildren <MeshCollider>(); } m_gui.SetActive(false); }
private void Start() { m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_dayNightCycle = (DayNightCycle)UnityEngine.Object.FindObjectOfType(typeof(DayNightCycle)); Vector3 localPosition = m_guiRoot.localPosition; m_zOffset = localPosition.z; if (null != m_volumeSlider) { m_volumeSlider.value = PlayerPrefs.GetFloat("prefVolume", 1f); } if (null != m_hintsToggle) { m_hintsToggle.isOn = ((PlayerPrefs.GetInt("prefHints", 1) == 1) ? true : false); } ActivateGui(m_activeApp); }
private void Start() { m_guimaster = UnityEngine.Object.FindObjectOfType <GUI3dMaster>(); m_playerEntityTemplate.SetActive(false); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_quitGameGui = (QuitGameGUI)Object.FindObjectOfType(typeof(QuitGameGUI)); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_msgBar = Object.FindObjectOfType <MessageBarGUI>(); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_input = (ClientInput)Object.FindObjectOfType(typeof(ClientInput)); }
private void Start() { m_guimaster = Object.FindObjectOfType <GUI3dMaster>(); SetParty(null); }