Пример #1
0
 private void Start()
 {
     m_guimaster          = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
     m_inventory          = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI));
     m_client             = (LidClient)Object.FindObjectOfType(typeof(LidClient));
     m_craftableItems     = new List <ItemDef> [m_btnPages.Length];
     m_craftableItemTypes = new List <int> [m_btnPages.Length];
     m_itemList           = new string[m_btnPages.Length];
     for (int i = 0; i < m_btnPages.Length; i++)
     {
         m_craftableItems[i]     = new List <ItemDef>();
         m_craftableItemTypes[i] = new List <int>();
         m_itemList[i]           = string.Empty;
     }
     m_txtItems.text = string.Empty;
     for (int j = 0; j < 254; j++)
     {
         ItemDef itemDef = Items.GetItemDef(j);
         if (Items.IsCraftable(j) && itemDef.ident != null)
         {
             m_craftableItems[itemDef.rankReq].Add(itemDef);
             m_craftableItemTypes[itemDef.rankReq].Add(j);
             string reference = m_itemList[itemDef.rankReq];
             reference = reference + LNG.Get(itemDef.ident) + "\n";
         }
     }
     ActivatePage(0);
 }
 private void Start()
 {
     m_client                = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient));
     m_guimaster             = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster));
     m_caseOpenGui           = (CaseOpeningGUI)UnityEngine.Object.FindObjectOfType(typeof(CaseOpeningGUI));
     m_steamInventoryHandler = (SteamInventoryHandler)UnityEngine.Object.FindObjectOfType(typeof(SteamInventoryHandler));
     if (Global.isSteamActive)
     {
         m_GameOverlayActivated = Callback <GameOverlayActivated_t> .Create(OnGameOverlayActivated);
     }
     RequestSteamInventory();
 }
Пример #3
0
    private void Start()
    {
        m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
        m_inventory = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI));
        GameObject gameObject = (GameObject)Object.Instantiate(m_steamItemPrefab);

        m_itemText     = gameObject.GetComponentInChildren <TextMesh>();
        m_itemRenderer = gameObject.GetComponentInChildren <MeshCollider>();
        gameObject.transform.parent        = m_guiParent.transform;
        gameObject.transform.localPosition = new Vector3(-0.29f, 0.245f, -0.04f);
        gameObject.transform.localRotation = Quaternion.identity;
        gameObject.transform.localScale    = Vector3.one * 0.8f;
    }
Пример #4
0
    protected virtual void Start()
    {
        m_StartScale = base.transform.localScale;
        Vector3 localPosition = base.transform.localPosition;

        m_startX    = localPosition.x;
        m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
        if (null != m_guimaster && m_changePosOnRatioChange)
        {
            Vector3 localPosition2 = base.transform.localPosition;
            localPosition2.x             = m_startX * m_guimaster.GetRatioMultiplier();
            base.transform.localPosition = localPosition2;
        }
    }
Пример #5
0
 private void Start()
 {
     m_guimaster        = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster));
     m_client           = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient));
     m_displayTexts     = new TextMesh[m_displayItems.Length];
     m_displayRenderers = new MeshCollider[m_displayItems.Length];
     m_displayDefIds    = new int[m_displayItems.Length];
     m_gui.SetActive(true);
     for (int i = 0; i < m_displayItems.Length; i++)
     {
         m_displayTexts[i]     = m_displayItems[i].GetComponentInChildren <TextMesh>();
         m_displayRenderers[i] = m_displayItems[i].GetComponentInChildren <MeshCollider>();
     }
     m_gui.SetActive(false);
 }
Пример #6
0
    private void Start()
    {
        m_guimaster     = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster));
        m_client        = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient));
        m_dayNightCycle = (DayNightCycle)UnityEngine.Object.FindObjectOfType(typeof(DayNightCycle));
        Vector3 localPosition = m_guiRoot.localPosition;

        m_zOffset = localPosition.z;
        if (null != m_volumeSlider)
        {
            m_volumeSlider.value = PlayerPrefs.GetFloat("prefVolume", 1f);
        }
        if (null != m_hintsToggle)
        {
            m_hintsToggle.isOn = ((PlayerPrefs.GetInt("prefHints", 1) == 1) ? true : false);
        }
        ActivateGui(m_activeApp);
    }
Пример #7
0
 private void Start()
 {
     m_guimaster = UnityEngine.Object.FindObjectOfType <GUI3dMaster>();
     m_playerEntityTemplate.SetActive(false);
 }
Пример #8
0
 private void Start()
 {
     m_guimaster   = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
     m_client      = (LidClient)Object.FindObjectOfType(typeof(LidClient));
     m_quitGameGui = (QuitGameGUI)Object.FindObjectOfType(typeof(QuitGameGUI));
 }
Пример #9
0
 private void Start()
 {
     m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
 }
Пример #10
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 private void Start()
 {
     m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
     m_msgBar    = Object.FindObjectOfType <MessageBarGUI>();
 }
Пример #11
0
 private void Start()
 {
     m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster));
     m_input     = (ClientInput)Object.FindObjectOfType(typeof(ClientInput));
 }
Пример #12
0
 private void Start()
 {
     m_guimaster = Object.FindObjectOfType <GUI3dMaster>();
     SetParty(null);
 }