Пример #1
0
        /// <summary>
        /// Name back all [system].cfg files in the mednafen directory
        /// </summary>
        public static void SystemConfigsOn()
        {
            // get a list of systems
            var systems = from s in GSystem.GetSystems()
                          select s.systemCode.ToLower();

            // check the mednafen directory exists before proceeding
            if (Paths.isMednafenPathValid() == false)
            {
                return;
            }

            string medpath = Paths.GetPaths().mednafenExe;

            // iterate through each system name
            foreach (string sys in systems)
            {
                // check for system.cfgBackup
                if (File.Exists(medpath + "\\" + sys + ".cfgBackup"))
                {
                    // does an original file already exist?
                    if (File.Exists(medpath + "\\" + sys + ".cfg"))
                    {
                        // do nothing
                        return;
                    }

                    // rename system.cfg
                    File.Move(medpath + "\\" + sys + ".cfgBackup", medpath + "\\" + sys + ".cfg");
                }
            }
        }
Пример #2
0
        public static List <GSystem> GetSystems()
        {
            List <GSystem> systems = new List <GSystem>();

            using (var sysCon = new MyDbContext())
            {
                var sys = GSystem.GetSystems();
                foreach (GSystem g in sys)
                {
                    systems.Add(g);
                }
                return(systems);
            }
        }
Пример #3
0
        public static void GetInfo(int gameID, Label sysLabel, TextBlock sysDesc, Image sysImage)//, Image gameImage)
        {
            // gets game and system info from the database and populates the right information panel

            // get system info first
            using (var context = new MyDbContext())
            {
                var gameInfo = (from g in context.Game
                                where g.gameId == gameID
                                select g).FirstOrDefault();
                List <GSystem> si      = GSystem.GetSystems();
                var            sysInfo = (from s in si
                                          where s.systemId == gameInfo.systemId
                                          select new { s.systemName, s.systemDescription, s.systemId }).FirstOrDefault();

                // image handling
                string image = @"Graphics\Icons\na.png";
                if (sysInfo != null)
                {
                    if (sysInfo.systemId == 10)
                    {
                        // master system
                        image = @"Graphics\Systems\snes.jpg";
                    }
                    else
                    {
                        image = @"Graphics\Icons\na.png";
                    }
                }

                // set system image
                BitmapImage b = new BitmapImage();
                b.BeginInit();
                b.UriSource = new Uri(image, UriKind.Relative);
                b.EndInit();

                // ... Get Image reference from sender.
                //var image = sender as Image;
                // ... Assign Source.
                sysImage.Source = b;
                //sysImage.Source = new BitmapImage(new Uri(image, UriKind.Relative));

                // set system label
                sysLabel.Content = sysInfo.systemName;

                // set system description
                sysDesc.Text = sysInfo.systemDescription;
            }
        }
Пример #4
0
        public bool DoesParamContainSystemCode(string param)
        {
            // convert list of systemcodes to hashset
            var s = (from z in GSystem.GetSystems()
                     select z.systemCode);
            bool itDoes = false;

            foreach (string code in s)
            {
                if (param.Contains(code))
                {
                    itDoes = true;
                    break;
                }
            }
            return(itDoes);
        }
Пример #5
0
        public void ImportAll(ProgressDialogController controller)
        {
            if (controller != null)
            {
                controller.SetMessage("Importing Mednafen Configs from disk\nPlease wait.....");
            }

            // import mednafen-09x.cfg into relevant config files
            ImportBaseConfigFromDisk(null);

            // get any system specific .cfg files
            List <GSystem> systems = GSystem.GetSystems();

            foreach (GSystem sys in systems)
            {
                ImportSystemConfigFromDisk(null, sys);
            }

            // now save to database
            SaveToDatabase();
        }
Пример #6
0
        public static List <TruRipObject> Go()
        {
            // Import data for each system
            List <GSystem> systems = GSystem.GetSystems().ToList();

            List <TruRipObject> l = new List <TruRipObject>();

            foreach (var sys in systems)
            {
                // get a list of strings containing all data info for this system
                List <string> dats = LoadDATs(sys.systemId);

                // iterate through each data and parse the information into a new object
                foreach (string s in dats)
                {
                    List <TruRipObject> list = Parse(s, sys.systemId);
                    l.AddRange(list);
                }
            }
            l.Distinct();
            return(l);
        }
Пример #7
0
        public static void CheckGamesExist(MediaType mediaType)
        {
            List <GSystem> sys = new List <GSystem>();

            if (mediaType == MediaType.DISC)
            {
                sys = GSystem.GetSystems().Where(a => a.systemId == 8 ||
                                                 a.systemId == 9 ||
                                                 a.systemId == 13 ||
                                                 a.systemId == 18).ToList();
            }
            else if (mediaType == MediaType.ROM)
            {
                sys = GSystem.GetSystems().Where(a => a.systemId != 8 &&
                                                 a.systemId != 9 &&
                                                 a.systemId != 13 &&
                                                 a.systemId != 18).ToList();
            }

            foreach (var s in sys)
            {
            }
        }
Пример #8
0
        public static HashSet <string> GetAllowedFileExtensions(int systemId)
        {
            var exts = (from g in GSystem.GetSystems()
                        where g.systemId == systemId
                        select g).SingleOrDefault();
            string archive    = exts.supportedArchiveExtensions;
            string nonArchive = exts.supportedFileExtensions;

            HashSet <string> supported = new HashSet <string>();
            char             c         = ',';

            string[] aSplit = archive.Split(c);
            string[] nSplit = nonArchive.Split(c);
            foreach (string s in aSplit)
            {
                supported.Add(s);
            }
            foreach (string s in nSplit)
            {
                supported.Add(s);
            }

            return(supported);
        }
Пример #9
0
        // constructor
        public GameScanner()
        {
            // load master dat from disk
            string filePath = AppDomain.CurrentDomain.BaseDirectory + @"Data\System\DATMaster.json";

            DAT = JsonConvert.DeserializeObject <IEnumerable <DATMerge> >(File.ReadAllText(filePath));

            db = new MyDbContext();

            Games = (from g in db.Game
                     select g).ToList();

            Paths = (from p in db.Paths
                     where p.pathId == 1
                     select p).ToList().SingleOrDefault();

            Systems = GSystem.GetSystems();

            RomSystems  = new List <GSystem>();
            DiskSystems = new List <GSystem>();

            // populate RomSystems and DiskSystems
            foreach (GSystem gs in Systems)
            {
                // exlude non-path systems
                if (gs.systemId == 16 || gs.systemId == 17)
                {
                    continue;
                }

                // populate disksystems
                if (gs.systemId == 18 ||        // pcecd
                    gs.systemId == 8 ||         // pcfx
                    gs.systemId == 9 ||         // psx
                    gs.systemId == 13)          // Saturn
                {
                    DiskSystems.Add(gs);
                }
                else
                {
                    RomSystems.Add(gs);
                }
            }

            RomSystemsWithPaths  = new List <GSystem>();
            DiskSystemsWithPaths = new List <GSystem>();

            // populate RomSystemsWithPaths with only entries that only have Rom paths set (and are not non-path systems like snes_faust and pce_fast) and where ROM directories are valid
            foreach (var sys in RomSystems)
            {
                if (GetPath(sys.systemId) == null || GetPath(sys.systemId) == "" || !Directory.Exists(GetPath(sys.systemId)))
                {
                    continue;
                }
                RomSystemsWithPaths.Add(sys);
            }

            /*
             * for (int i = 1; RomSystems.Count >= i; i++)
             * {
             *  if (GetPath(i) == null || GetPath(i) == "")
             *      continue;
             *
             *  MessageBoxResult result2 = MessageBox.Show(RomSystems[i - 1].systemName);
             *  RomSystemsWithPaths.Add(RomSystems[i - 1]);
             * }
             */
            // populate DiskSystemsWithPaths with only entries that only have Disk paths set (and are not non-path systems like snes_faust and pce_fast)
            foreach (var sys in DiskSystems)
            {
                if (GetPath(sys.systemId) == null || GetPath(sys.systemId) == "")
                {
                    continue;
                }
                DiskSystemsWithPaths.Add(sys);
            }

            // per system lists
            GamesGB = (from g in Games
                       where g.systemId == 1
                       select g).ToList();

            GamesGBA = (from g in Games
                        where g.systemId == 2
                        select g).ToList();

            GamesLYNX = (from g in Games
                         where g.systemId == 3
                         select g).ToList();

            GamesMD = (from g in Games
                       where g.systemId == 4
                       select g).ToList();

            GamesGG = (from g in Games
                       where g.systemId == 5
                       select g).ToList();

            GamesNGP = (from g in Games
                        where g.systemId == 6
                        select g).ToList();

            GamesPCE = (from g in Games
                        where g.systemId == 7
                        select g).ToList();

            GamesPCFX = (from g in Games
                         where g.systemId == 8
                         select g).ToList();

            GamesPSX = (from g in Games
                        where g.systemId == 9
                        select g).ToList();

            GamesSMS = (from g in Games
                        where g.systemId == 10
                        select g).ToList();

            GamesNES = (from g in Games
                        where g.systemId == 11
                        select g).ToList();

            GamesSNES = (from g in Games
                         where g.systemId == 12
                         select g).ToList();

            GamesSS = (from g in Games
                       where g.systemId == 13
                       select g).ToList();

            GamesVB = (from g in Games
                       where g.systemId == 14
                       select g).ToList();

            GamesWSWAN = (from g in Games
                          where g.systemId == 15
                          select g).ToList();

            GamesPCECD = (from g in Games
                          where g.systemId == 18
                          select g).ToList();



            RomsToUpdate   = new List <Game>();
            RomsToAdd      = new List <Game>();
            DisksToUpdate  = new List <Game>();
            DisksToAdd     = new List <Game>();
            AddedStats     = 0;
            HiddenStats    = 0;
            UpdatedStats   = 0;
            UntouchedStats = 0;
        }
Пример #10
0
        public static string SelectGameFile()
        {
            // get all game system allowed file extensions
            var           systems = GSystem.GetSystems();
            List <string> exts    = new List <string>();

            foreach (var s in systems)
            {
                string   sup = s.supportedFileExtensions;
                string[] spl = sup.Split(',');
                if (spl.Length > 0)
                {
                    foreach (string e in spl)
                    {
                        exts.Add(e);
                    }
                }
            }

            // remove duplicates
            exts.Distinct();
            // add ZIP extension
            exts.Add(".zip");

            // convert allowed types to filter string
            string filter = "";
            string fStart = "Allowed Types (";
            string fEnd   = "";

            foreach (string i in exts)
            {
                if (i == "")
                {
                    continue;
                }

                fStart += "*" + i + ",";
                fEnd   += "*" + i + ";";
            }
            char comma = ',';
            char semi  = ';';

            filter = (fStart.TrimEnd(comma)) + ")|" + (fEnd.TrimEnd(semi));
            //MessageBox.Show(filter);

            // open the file dialog showing only allowed file types - multi-select disabled
            OpenFileDialog filePath = new OpenFileDialog();

            filePath.Multiselect = false;
            filePath.Filter      = filter;
            filePath.Title       = "Select a single ROM, Disc or playlist file to run with Mednafen";
            filePath.ShowDialog();

            if (filePath.FileName.Length > 0)
            {
                // file has been selected
                string file = filePath.FileName;
                return(file);
            }
            else
            {
                // no files selected - return empty string
                return(null);
            }
        }
Пример #11
0
        public static List <MobyPlatformGame> GamesListScrape(ProgressDialogController controller)
        {
            string BaseUrl = "http://www.mobygames.com/browse/games/";

            // get all platforms
            List <GSystem>          systems  = GSystem.GetSystems();
            List <MobyPlatformGame> allGames = new List <MobyPlatformGame>();


            // iterate through each system
            foreach (GSystem s in systems)
            {
                if (s.systemId == 16 || s.systemId == 17)
                {
                    break;
                }

                foreach (string sys in s.MobyPlatformName)
                {
                    if (controller != null)
                    {
                        controller.SetMessage("Scraping basic list of all " + sys + " games");
                        if (controller.IsCanceled)
                        {
                            return(null);
                        }
                    }



                    // build initial query string to get the search page
                    string param       = sys + "/list-games";
                    string initialPage = ReturnWebpage(BaseUrl, param, 10000);

                    /* Get the total number of games available for this system */
                    // split the html to list via line breaks
                    List <string> html = initialPage.Split('\n').ToList();
                    // get only the line that contains the number of games
                    string hLine = html.Where(a => a.Contains(" games)")).FirstOrDefault();
                    // get only the substring "xxx games"
                    string resultString = Regex.Match(hLine, @"(?<=\().+?(?=\))").Value;
                    // split by whitespace
                    string[] gArr = resultString.Split(' ');
                    // get int number of games
                    int totalGames = Convert.ToInt32(gArr[0]);

                    HtmlDocument doc = new HtmlDocument();
                    doc.LoadHtml(initialPage);

                    // build a list of page URLs
                    double numberofpages = Convert.ToDouble(totalGames) / 25;
                    int    numberOfPages = Convert.ToInt32(Math.Ceiling(numberofpages));

                    // connect to every page and import all the game information
                    for (int i = 0; i < numberOfPages; i++)
                    {
                        if (controller != null)
                        {
                            if (controller.IsCanceled)
                            {
                                return(null);
                            }
                        }

                        int offset = i * 25;

                        string       p    = sys + "/offset," + offset + "/so,0a/list-games";
                        HtmlDocument hDoc = new HtmlDocument();
                        if (i == 0)
                        {
                            hDoc = doc;
                        }
                        else
                        {
                            string htmlRes = ReturnWebpage(BaseUrl, p, 10000);
                            hDoc.LoadHtml(htmlRes);
                        }

                        // get just the data table we are interested in
                        HtmlNode objectTable = hDoc.GetElementbyId("mof_object_list");

                        // iterate through each row and scrape the game information
                        int cGame = 1;
                        foreach (HtmlNode row in objectTable.SelectNodes("tbody/tr"))
                        {
                            int currentGameNumber = offset + cGame;
                            if (controller != null)
                            {
                                if (controller.IsCanceled)
                                {
                                    return(null);
                                }
                                controller.SetMessage("Scraping basic list of all " + sys + " games\nGame: (" + currentGameNumber + " of " + totalGames + ")\nPage: (" + (i + 1) + " of " + numberOfPages + ")");
                                controller.Minimum = 1;
                                controller.Maximum = totalGames;
                                controller.SetProgress(Convert.ToDouble(currentGameNumber));
                            }


                            HtmlNode[] cells = (from a in row.SelectNodes("td")
                                                select a).ToArray();

                            string Title = cells[0].InnerText.Trim();
                            //var allLi = row.SelectSingleNode("//a[@href]");
                            string URLstring = cells[0].InnerHtml.Trim();
                            Regex  regex     = new Regex("href\\s*=\\s*(?:\"(?<1>[^\"]*)\"|(?<1>\\S+))", RegexOptions.IgnoreCase);
                            Match  match;
                            string URL = "";
                            for (match = regex.Match(URLstring); match.Success; match = match.NextMatch())
                            {
                                URL = match.Groups[1].ToString();
                            }

                            MobyPlatformGame game = new MobyPlatformGame();
                            game.SystemId     = s.systemId;
                            game.PlatformName = sys;
                            game.Title        = WebUtility.HtmlDecode(Title);
                            game.UrlName      = WebUtility.HtmlDecode(URL.Split('/').LastOrDefault());

                            // add game to main list
                            allGames.Add(game);
                            cGame++;
                        }
                    }
                }
            }
            return(allGames);
        }
Пример #12
0
        public static void InitialSeed()
        {
            // check whether initial seed needs to continue
            bool doSeed = false;

            using (var db = new MyDbContext())
            {
                var se = db.GlobalSettings.FirstOrDefault();
                if (se == null || se.databaseGenerated == false)
                {
                    doSeed = true;
                }
            }

            if (doSeed == true)
            {
                /*
                 * // Create systems
                 * List<GameSystem> gSystems = GameSystem.GetGameSystemDefaults();
                 * using (var context = new MyDbContext())
                 * {
                 *  var gameData = context.GameSystem.AsNoTracking().ToList();
                 *  foreach (var newEntry in gSystems)
                 *  {
                 *      var idLookup = (from e in gameData
                 *                      where e.systemId == newEntry.systemId
                 *                      select e).FirstOrDefault();
                 *
                 *      if (idLookup == null)
                 *      {
                 *          // entry doesnt exist - insert
                 *          context.GameSystem.Add(newEntry);
                 *      }
                 *      else
                 *      {
                 *          // entry exists - update
                 *          context.GameSystem.Update(newEntry);
                 *      }
                 *  }
                 *  context.SaveChanges();
                 * }
                 */

                // populate Versions table
                Versions version = Versions.GetVersionDefaults();
                using (var context = new MyDbContext())
                {
                    context.Versions.Add(version);
                    context.SaveChanges();
                }


                // default netplay settings
                ConfigNetplaySettings npSettings = ConfigNetplaySettings.GetNetplayDefaults();
                using (var context = new MyDbContext())
                {
                    context.ConfigNetplaySettings.Add(npSettings);
                    context.SaveChanges();
                }

                // default ConfigBaseSettings population
                ConfigBaseSettings cfbs = ConfigBaseSettings.GetConfigDefaults();

                cfbs.ConfigId = 2000000000; // base configuration

                using (var context = new MyDbContext())
                {
                    context.ConfigBaseSettings.Add(cfbs);
                    context.SaveChanges();
                }

                // create system specific configs (set to disabled by default)
                List <GSystem> gamesystems = GSystem.GetSystems();
                using (var gsContext = new MyDbContext())
                {
                    // iterate through each system and create a default config for them - setting them to disabled, setting their ID to 2000000000 + SystemID
                    // and setting their systemident to systemid
                    foreach (GSystem System in gamesystems)
                    {
                        int def = 2000000000;
                        ConfigBaseSettings c = ConfigBaseSettings.GetConfigDefaults();
                        c.ConfigId    = def + System.systemId;
                        c.systemIdent = System.systemId;
                        c.isEnabled   = false;

                        // add to databsae
                        gsContext.ConfigBaseSettings.Add(c);
                        gsContext.SaveChanges();
                    }
                }

                // Populate Servers
                List <ConfigServerSettings> servers = ConfigServerSettings.GetServerDefaults();
                using (var context = new MyDbContext())
                {
                    context.ConfigServerSettings.AddRange(servers);
                    context.SaveChanges();
                }

                // Create General Settings Entry
                GlobalSettings gs = GlobalSettings.GetGlobalDefaults();
                using (var context = new MyDbContext())
                {
                    context.GlobalSettings.Add(gs);
                    context.SaveChanges();
                }

                // create Paths entry
                Paths paths = new Paths
                {
                    pathId = 1
                };
                using (var context = new MyDbContext())
                {
                    context.Paths.Add(paths);
                    context.SaveChanges();
                }


                //add test rom data

                /*
                 * List<Game> roms = new List<Game>
                 * {
                 * new Game { gameName = Guid.NewGuid().ToString().Replace("-", string.Empty).Substring(0, 8), gamePath = ".\\", systemId = 3, hidden = false, isFavorite = true },
                 * new Game { gameName = Guid.NewGuid().ToString().Replace("-", string.Empty).Substring(0, 8), gamePath = ".\\", systemId = 10, hidden = false, isFavorite = false }
                 * };
                 * using (var context = new MyDbContext())
                 * {
                 *
                 *  context.Game.AddRange(roms);
                 *  context.SaveChanges();
                 * }
                 */

                // initial seeding complete. mark GeneralSettings table so that regeneration does not occur
                GlobalSettings set;
                using (var context = new MyDbContext())
                {
                    set = (from a in context.GlobalSettings
                           where a.settingsId == 1
                           select a).FirstOrDefault <GlobalSettings>();
                }

                if (set != null)
                {
                    set.databaseGenerated = true;
                }

                using (var dbCtx = new MyDbContext())
                {
                    dbCtx.Entry(set).State = EntityState.Modified;
                    dbCtx.SaveChanges();
                }
            }
        }
Пример #13
0
        public static void HideControls(WrapPanel wp, int configId)
        {
            // get a class object with all child controls
            UIHandler ui = UIHandler.GetChildren(wp);

            ConfigsVisualHandler cv = new ConfigsVisualHandler();
            //Border b = (Border)cv.MWindow.FindName("brdNONDYNAMICvfilters");

            // get a list of system codes
            List <string> codes = (from a in GSystem.GetSystems()
                                   select a.systemCode.ToString().ToLower()).ToList();

            // iterate through each ui element and collapse the ones that are not needed for system specific settings
            if (configId != 2000000000)
            {
                //b.Visibility = Visibility.Collapsed;
                foreach (Button x in ui.Buttons)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (CheckBox x in ui.CheckBoxes)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (ComboBox x in ui.ComboBoxes)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (NumericUpDown x in ui.NumericUpDowns)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (RadioButton x in ui.RadioButtons)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (Slider x in ui.Sliders)
                {
                    if (x.Name.StartsWith("cfg___"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (TextBox x in ui.TextBoxes)
                {
                    if (x.Name.StartsWith("cfg___") || x.Name.StartsWith("tb_Generic__"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
                foreach (Label x in ui.Labels)
                {
                    if (x.Name.StartsWith("cfg___") || x.Name.StartsWith("lbl_cfg___") || x.Name.StartsWith("lbl_Generic__"))
                    {
                        x.Visibility = Visibility.Collapsed;
                    }
                }
            }
            else
            {
                GlobalSettings gs = GlobalSettings.GetGlobals();
                if (gs.showAllBaseSettings == true)
                {
                    //b.Visibility = Visibility.Collapsed;
                }
                else
                {
                    //b.Visibility = Visibility.Visible;
                    foreach (Button x in ui.Buttons)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (CheckBox x in ui.CheckBoxes)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (ComboBox x in ui.ComboBoxes)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (NumericUpDown x in ui.NumericUpDowns)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (RadioButton x in ui.RadioButtons)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (Slider x in ui.Sliders)
                    {
                        if (x.Name.StartsWith("cfg___"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (TextBox x in ui.TextBoxes)
                    {
                        if (x.Name.StartsWith("cfg___") || x.Name.StartsWith("tb_Generic__"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                    foreach (Label x in ui.Labels)
                    {
                        if (x.Name.StartsWith("cfg___") || x.Name.StartsWith("lbl_cfg___") || x.Name.StartsWith("lbl_Generic__"))
                        {
                            x.Visibility = Visibility.Visible;
                        }
                    }
                }
            }
        }
Пример #14
0
        public static void InitialSeed()
        {
            // check whether initial seed needs to continue
            bool doSeed = false;

            using (var db = new MyDbContext())
            {
                var se = db.GlobalSettings.FirstOrDefault();
                if (se == null || se.databaseGenerated == false)
                {
                    doSeed = true;
                }
            }

            if (doSeed == true)
            {
                // populate Versions table
                Versions version = Versions.GetVersionDefaults();
                using (var context = new MyDbContext())
                {
                    context.Versions.Add(version);
                    context.SaveChanges();
                }


                // default netplay settings
                ConfigNetplaySettings npSettings = ConfigNetplaySettings.GetNetplayDefaults();
                using (var context = new MyDbContext())
                {
                    context.ConfigNetplaySettings.Add(npSettings);
                    context.SaveChanges();
                }

                // default ConfigBaseSettings population
                ConfigBaseSettings cfbs = ConfigBaseSettings.GetConfigDefaults();

                cfbs.ConfigId = 2000000000; // base configuration

                using (var context = new MyDbContext())
                {
                    context.ConfigBaseSettings.Add(cfbs);
                    context.SaveChanges();
                }

                // create system specific configs (set to disabled by default)
                List <GSystem> gamesystems = GSystem.GetSystems();
                using (var gsContext = new MyDbContext())
                {
                    // iterate through each system and create a default config for them - setting them to disabled, setting their ID to 2000000000 + SystemID
                    // and setting their systemident to systemid
                    foreach (GSystem System in gamesystems)
                    {
                        int def = 2000000000;
                        ConfigBaseSettings c = ConfigBaseSettings.GetConfigDefaults();
                        c.ConfigId    = def + System.systemId;
                        c.systemIdent = System.systemId;
                        c.isEnabled   = false;

                        // add to databsae
                        gsContext.ConfigBaseSettings.Add(c);
                        gsContext.SaveChanges();
                    }
                }

                // Populate Servers
                List <ConfigServerSettings> servers = ConfigServerSettings.GetServerDefaults();
                using (var context = new MyDbContext())
                {
                    context.ConfigServerSettings.AddRange(servers);
                    context.SaveChanges();
                }

                // Create General Settings Entry
                GlobalSettings gs = GlobalSettings.GetGlobalDefaults();
                using (var context = new MyDbContext())
                {
                    context.GlobalSettings.Add(gs);
                    context.SaveChanges();
                }

                // create mednanet general entry
                MednaNetSettings ms = MednaNetSettings.GetMednaNetDefaults();
                using (var context = new MyDbContext())
                {
                    context.MednaNetSettings.Add(ms);
                    context.SaveChanges();
                }

                // create Paths entry
                Paths paths = new Paths
                {
                    pathId = 1
                };
                using (var context = new MyDbContext())
                {
                    context.Paths.Add(paths);
                    context.SaveChanges();
                }

                // initial seeding complete. mark GeneralSettings table so that regeneration does not occur
                GlobalSettings set;
                using (var context = new MyDbContext())
                {
                    set = (from a in context.GlobalSettings
                           where a.settingsId == 1
                           select a).FirstOrDefault <GlobalSettings>();
                }

                if (set != null)
                {
                    set.databaseGenerated = true;
                }

                using (var dbCtx = new MyDbContext())
                {
                    dbCtx.Entry(set).State = EntityState.Modified;
                    dbCtx.SaveChanges();
                }
            }
        }
Пример #15
0
        // Constructor
        public GameLauncher(int gameId)
        {
            db = new MyDbContext();

            GameId = gameId;

            // get Game object
            Game game = (from g in db.Game
                         where g.gameId == gameId
                         select g).SingleOrDefault();

            ConfigId = game.configId;
            RomPath  = game.gamePath;
            RomName  = game.gameName;

            // get globals
            Global = (from g in db.GlobalSettings
                      where g.settingsId == 1
                      select g).SingleOrDefault();

            SystemId = game.systemId;

            // do PSX sbi check and check whether game file actually exists (as it might have been renamed)
            if (SystemId == 9 && File.Exists(game.gamePath))
            {
                // get all implied files from othe cue/m3u that is in the database
                string       cuePath     = game.gamePath; // this is never relative with disc-based games
                DiscGameFile originalCue = new DiscGameFile(cuePath, 9);

                List <DiscGameFile> imageFiles = new List <DiscGameFile>(); // DiscScan.ParseTrackSheetForImageFiles(new DiscGameFile(cuePath, 9), 9);

                // check whether m3u
                if (originalCue.Extension.ToLower() == ".m3u")
                {
                    // get all cue files
                    var allc = DiscScan.ParseTrackSheet(originalCue, CueType.m3u, SystemId);
                    foreach (var g in allc)
                    {
                        imageFiles.Add(g);
                    }
                }
                else
                {
                    // standard cue file
                    imageFiles.Add(originalCue);
                }

                // iterate through each image and check for serial number
                for (int i = 0; i < imageFiles.Count; i++)
                {
                    string serial = MedDiscUtils.GetPSXSerial(imageFiles[i].FullPath);

                    if (serial == null || serial == "")
                    {
                        continue;
                    }

                    // add serial to imageFiles
                    imageFiles[i].ExtraInfo = serial;
                }

                // if imageFile has only one entry, then this matches originalCue
                if (imageFiles.Count == 1)
                {
                    if (PsxSBI.IsSbiAvailable(imageFiles.First().ExtraInfo) == true)
                    {
                        // sbi is available - check whether sbi already exists
                        string sbipath = imageFiles.First().FullPath.Replace(imageFiles.First().Extension, ".sbi");

                        //if (!File.Exists(imageFiles.First().FolderPath + "\\" + imageFiles.First().FileName.Replace(imageFiles.First().Extension, "") + ".sbi"))

                        if (!File.Exists(sbipath))
                        {
                            var result = MessagePopper.ShowMessageDialog("MedLaunch has determined that you need an available SBI patch file to play this game properly.\n\nDo you wish to copy this file to your disc directory?\n",
                                                                         "SBI Patch Needed - " + imageFiles.First().FileName, MessagePopper.DialogButtonOptions.YESNO);

                            //MessageBoxResult result = MessageBox.Show("MedLaunch has determined that you need an available SBI patch file to play this game properly.\n\nDo you wish to copy this file to your disc directory?\n",
                            //    "SBI Patch Needed - " + imageFiles.First().FileName, MessageBoxButton.YesNo, MessageBoxImage.Question);

                            if (result == MessagePopper.ReturnResult.Affirmative)
                            {
                                // copy sbi file to folder (named the same as the cue file)
                                originalCue.ExtraInfo = imageFiles.First().ExtraInfo;

                                //PsxSBI.InstallSBIFile(originalCue);
                                PsxSBI.InstallSBIFile(imageFiles.First());
                            }
                        }
                    }
                }

                // if imageFiles has multiple entries - it will have come from an m3u file
                if (imageFiles.Count > 1)
                {
                    // create an array of m3u cue files
                    string[] cues = File.ReadAllLines(originalCue.FullPath);

                    // loop through
                    for (int image = 0; image < imageFiles.Count; image++)
                    {
                        if (PsxSBI.IsSbiAvailable(imageFiles[image].ExtraInfo) == true)
                        {
                            // sbi is available - prompt user
                            if (!File.Exists(imageFiles[image].FolderPath + "\\" + imageFiles[image].FileName.Replace(imageFiles[image].Extension, "") + ".sbi"))
                            {
                                var result = MessagePopper.ShowMessageDialog("MedLaunch has determined that you need an available SBI patch file to play this game properly.\n\nDo you wish to copy this file to your disc directory?\n",
                                                                             "SBI Patch Needed - " + imageFiles.First().FileName, MessagePopper.DialogButtonOptions.YESNO);

                                //MessageBoxResult result = MessageBox.Show("MedLaunch has determined that you need an available SBI patch file to play this game properly.\n\nDo you wish to copy this file to your disc directory?\n",
                                //"SBI Patch Needed - " + imageFiles[image].FileName + imageFiles[image].Extension, MessageBoxButton.YesNo, MessageBoxImage.Question);

                                if (result == MessagePopper.ReturnResult.Affirmative)
                                {
                                    // copy sbi file to folder (named the same as the cue file)
                                    DiscGameFile d = new DiscGameFile(cues[image], 9);
                                    d.ExtraInfo = imageFiles[image].ExtraInfo;

                                    PsxSBI.InstallSBIFile(d);
                                }
                            }
                        }
                    }
                }
            }

            // logic for faust & fast
            if (game.systemId == 12)
            {
                if (Global.enableSnes_faust == true)
                {
                    SystemId = 16;
                    //MessageBoxResult result = MessageBox.Show("FAUST DETECTED");
                }
                else
                {
                    SystemId = game.systemId;
                }
            }
            if (game.systemId == 7 || game.systemId == 18)
            {
                if (Global.enablePce_fast == true)
                {
                    SystemId = 17;
                }
                else
                {
                    SystemId = 7;
                }
            }

            gSystem    = GSystem.GetSystems().Where(a => a.systemId == SystemId).Single();
            SystemCode = gSystem.systemCode;



            RomFolder = GetRomFolder(SystemId, db);

            MednafenFolder = (from m in db.Paths
                              select m.mednafenExe).SingleOrDefault();

            // set the config id
            int actualConfigId = SystemId + 2000000000;

            // take general settings from base config (2000000000) and system specific settings from actual config



            ConfigBaseSettings _config = (from c in db.ConfigBaseSettings
                                          where (c.ConfigId == actualConfigId)
                                          select c).SingleOrDefault();

            List <ConfigObject> sysConfigObject = ListFromType(_config).Where(a => !a.Key.StartsWith("__")).ToList();

            SysConfigObject = new List <ConfigObject>();

            foreach (var x in sysConfigObject)
            {
                var  systems = GSystem.GetSystems().Where(a => a.systemCode != SystemCode);
                bool isValid = true;
                foreach (var sc in systems)
                {
                    if (x.Key.StartsWith(sc.systemCode + "__"))
                    {
                        isValid = false;
                        break;
                    }
                }
                if (isValid == true)
                {
                    SysConfigObject.Add(x);
                }
            }


            // if option is enabled save system specific config for this system
            if (Global.saveSystemConfigs == true)
            {
                if (SystemCode == "pcecd")
                {
                    SystemCode = "pce";
                }

                SaveSystemConfigToDisk(SystemCode, SysConfigObject);
            }


            // build actual config list
            //ConfObject = new List<ConfigObject>();
            //ConfObject.AddRange(GenConfigObject);
            //ConfObject.AddRange(SysConfigObject);

            /*
             * if (_config.isEnabled == true)
             * {
             *  Config = _config;
             * }
             * else
             * {
             *  Config = (from c in db.ConfigBaseSettings
             *            where c.ConfigId == 2000000000
             *            select c).SingleOrDefault();
             * }
             */


            // get netplay
            Netplay = (from n in db.ConfigNetplaySettings
                       where n.ConfigNPId == 1
                       select n).SingleOrDefault();



            // get server
            Server = (from s in db.ConfigServerSettings
                      where s.ConfigServerId == Global.serverSelected
                      select s).SingleOrDefault();

            // get overide server settings (password and gamekey from custom
            ServerOveride = (from s in db.ConfigServerSettings
                             where s.ConfigServerId == 100
                             select s).SingleOrDefault();
        }
Пример #16
0
        public static void ScrapeBasicGamesList(ProgressDialogController controller)
        {
            List <GDBPlatformGame> gs = new List <GDBPlatformGame>();
            int count    = 0;
            int sysCount = GSystem.GetSystems().Count - 3;

            if (controller != null)
            {
                controller.Minimum = 0;
                controller.Maximum = sysCount;
            }

            foreach (GSystem sys in GSystem.GetSystems())
            {
                if (controller.IsCanceled)
                {
                    controller.CloseAsync();
                    return;
                }
                // skip systems that are not needed
                if (sys.systemId == 16 || sys.systemId == 17 || sys.systemId == 18)
                {
                    continue;
                }
                count++;
                List <GDBNETGameSearchResult> merged = new List <GDBNETGameSearchResult>();

                if (controller != null)
                {
                    controller.SetProgress(Convert.ToDouble(count));
                    controller.SetMessage("Retrieving Game List for Platform: " + sys.systemName);
                    //controller.SetIndeterminate();
                }


                // perform lookups
                foreach (int gid in sys.theGamesDBPlatformId)
                {
                    if (controller.IsCanceled)
                    {
                        controller.CloseAsync();
                        return;
                    }
                    List <GDBNETGameSearchResult> result = GDBNETGamesDB.GetPlatformGames(gid).ToList();
                    if (result.Count == 0)
                    {
                        // nothing returned
                        if (controller != null)
                        {
                            controller.SetMessage("No results returned.\n Maybe an issue connecting to thegamesdb.net...");
                            Task.Delay(2000);
                        }
                    }

                    foreach (var r in result)
                    {
                        if (controller.IsCanceled)
                        {
                            controller.CloseAsync();
                            return;
                        }
                        GDBPlatformGame gsingle = new GDBPlatformGame();
                        gsingle.id              = r.ID;
                        gsingle.SystemId        = sys.systemId;
                        gsingle.GameTitle       = r.Title;
                        gsingle.GDBPlatformName = GSystem.ReturnGamesDBPlatformName(gid);
                        gsingle.ReleaseDate     = r.ReleaseDate;

                        gs.Add(gsingle);
                    }
                }
                // remove duplicates
                gs.Distinct();

                // now we have a complete list of games for our platforms from thegamesdb.net - update the local json file
                if (controller != null)
                {
                    controller.SetMessage("Saving to file...");
                }
                if (controller.IsCanceled)
                {
                    return;
                }

                string filePath = @"..\..\Data\System\TheGamesDB.json";
                string json     = JsonConvert.SerializeObject(gs, Formatting.Indented);
                File.WriteAllText(filePath, json);
            }
        }
Пример #17
0
        // Constructor
        public GameLauncher(int gameId)
        {
            db = new MyDbContext();

            GameId = gameId;

            // get Game object
            Game game = (from g in db.Game
                         where g.gameId == gameId
                         select g).SingleOrDefault();

            ConfigId = game.configId;
            RomPath  = game.gamePath;
            RomName  = game.gameName;

            // get globals
            Global = (from g in db.GlobalSettings
                      where g.settingsId == 1
                      select g).SingleOrDefault();

            SystemId = game.systemId;

            // logic for faust & fast
            if (game.systemId == 12)
            {
                if (Global.enableSnes_faust == true)
                {
                    SystemId = 16;
                    //MessageBoxResult result = MessageBox.Show("FAUST DETECTED");
                }
                else
                {
                    SystemId = game.systemId;
                }
            }
            if (game.systemId == 7 || game.systemId == 18)
            {
                if (Global.enablePce_fast == true)
                {
                    SystemId = 17;
                }
                else
                {
                    SystemId = 7;
                }
            }

            gSystem    = GSystem.GetSystems().Where(a => a.systemId == SystemId).Single();
            SystemCode = gSystem.systemCode;



            RomFolder = GetRomFolder(SystemId, db);

            MednafenFolder = (from m in db.Paths
                              select m.mednafenExe).SingleOrDefault();

            // set the config id
            int actualConfigId = SystemId + 2000000000;

            // take general settings from base config (2000000000) and system specific settings from actual config



            ConfigBaseSettings _config = (from c in db.ConfigBaseSettings
                                          where (c.ConfigId == actualConfigId)
                                          select c).SingleOrDefault();

            List <ConfigObject> sysConfigObject = ListFromType(_config).Where(a => !a.Key.StartsWith("__")).ToList();

            SysConfigObject = new List <ConfigObject>();

            foreach (var x in sysConfigObject)
            {
                var  systems = GSystem.GetSystems().Where(a => a.systemCode != SystemCode);
                bool isValid = true;
                foreach (var sc in systems)
                {
                    if (x.Key.StartsWith(sc.systemCode + "__"))
                    {
                        isValid = false;
                        break;
                    }
                }
                if (isValid == true)
                {
                    SysConfigObject.Add(x);
                }
            }


            // if option is enabled save system specific config for this system
            if (Global.saveSystemConfigs == true)
            {
                if (SystemCode == "pcecd")
                {
                    SystemCode = "pce";
                }

                SaveSystemConfigToDisk(SystemCode, SysConfigObject);
            }


            // build actual config list
            //ConfObject = new List<ConfigObject>();
            //ConfObject.AddRange(GenConfigObject);
            //ConfObject.AddRange(SysConfigObject);

            /*
             * if (_config.isEnabled == true)
             * {
             *  Config = _config;
             * }
             * else
             * {
             *  Config = (from c in db.ConfigBaseSettings
             *            where c.ConfigId == 2000000000
             *            select c).SingleOrDefault();
             * }
             */


            // get netplay
            Netplay = (from n in db.ConfigNetplaySettings
                       where n.ConfigNPId == 1
                       select n).SingleOrDefault();



            // get server
            Server = (from s in db.ConfigServerSettings
                      where s.ConfigServerId == Global.serverSelected
                      select s).SingleOrDefault();

            // get overide server settings (password and gamekey from custom
            ServerOveride = (from s in db.ConfigServerSettings
                             where s.ConfigServerId == 100
                             select s).SingleOrDefault();
        }
Пример #18
0
        public static void ScrapeBasicDocsList(ProgressDialogController controller)
        {
            List <ReplacementDocs> rdlist = new List <ReplacementDocs>();

            // iterate through mednafen systems
            var systems = GSystem.GetSystems();

            foreach (var sys in systems)
            {
                controller.SetMessage("Getting manual links for: " + sys.systemName + "\n");
                if (sys.systemId == 16 || sys.systemId == 17 || sys.systemId == 18)
                {
                    continue;
                }
                List <int> rdsystems = ConvertSystemId2RDSystemId(sys.systemId);

                // iterate through replacementdocs systems
                foreach (int s in rdsystems)
                {
                    // get the whole page for this system
                    WebOps wo = new WebOps();
                    wo.BaseUrl = "http://www.replacementdocs.com/download.php?";
                    wo.Params  = "1.list." + s.ToString() + ".1000.download_name.ASC";
                    wo.Timeout = 20000;
                    string result = wo.ApiCall();

                    HtmlDocument doc = new HtmlDocument();
                    doc.LoadHtml(result);

                    HtmlNode table = doc.DocumentNode.SelectSingleNode("//table[contains(@class, 'fborder')]");

                    // iterate through each table row
                    foreach (HtmlNode row in table.ChildNodes)
                    {
                        if (row.ChildNodes.Count > 0)
                        {
                            HtmlNode[] cells = (from a in row.SelectNodes("td")
                                                select a).ToArray();
                            if (cells[0].InnerHtml.Contains("download.php?view."))
                            {
                                // this is a data cell
                                string   title  = cells[0].InnerText.Replace("\t", "").Trim();
                                string   url    = cells[0].InnerHtml.Replace("\t", "").Trim().Replace("<a href='download.php?view.", "");
                                string[] urlArr = url.Split('\'');
                                string   fileId = urlArr[0];

                                var recordcheck = (from a in rdlist
                                                   where a.GameName == title && a.TGBSystemName == ConvertRDSystemId2TGBPlatformName(s)
                                                   select a).ToList();

                                if (recordcheck.Count > 0)
                                {
                                    ReplacementDocs r = recordcheck.FirstOrDefault();
                                    r.Urls.Add("http://www.replacementdocs.com/request.php?" + fileId);
                                    r.Urls.Distinct();
                                    rdlist.Add(r);
                                }
                                else
                                {
                                    ReplacementDocs r = new ReplacementDocs();
                                    r.GameName      = title;
                                    r.TGBSystemName = ConvertRDSystemId2TGBPlatformName(s);
                                    r.Urls.Add("http://www.replacementdocs.com/request.php?" + fileId);
                                    r.Urls.Distinct();
                                    rdlist.Add(r);
                                }

                                rdlist.Distinct();
                            }
                        }
                    }
                }
            }

            // save rdlist to json
            string json = JsonConvert.SerializeObject(rdlist, Formatting.Indented);

            File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Data\System\replacementdocs-manuals.json", json);
        }
Пример #19
0
        // Update database with all platform games
        public static List <GDBPlatformGame> DatabasePlatformGamesImport(ProgressDialogController controller)
        {
            // create a new object for database import
            List <GDBPlatformGame> gs = new List <GDBPlatformGame>();
            int count    = 0;
            int sysCount = GSystem.GetSystems().Count - 3;

            controller.Minimum = 0;
            controller.Maximum = sysCount;
            foreach (GSystem sys in GSystem.GetSystems())
            {
                // skip systems that are not needed
                if (sys.systemId == 16 || sys.systemId == 17 || sys.systemId == 18)
                {
                    continue;
                }
                count++;
                List <GameSearchResult> merged = new List <GameSearchResult>();
                controller.SetProgress(Convert.ToDouble(count));
                controller.SetMessage("Retrieving Game List for Platform: " + sys.systemName);
                //controller.SetIndeterminate();

                // perform lookups
                foreach (int gid in sys.theGamesDBPlatformId)
                {
                    List <GameSearchResult> result = TheGamesDBAPI.GamesDB.GetPlatformGames(gid).ToList();
                    if (result.Count == 0)
                    {
                        // nothing returned
                        controller.SetMessage("No results returned.\n Maybe an issue connecting to thegamesdb.net...");
                        Task.Delay(2000);
                    }
                    merged.AddRange(result);
                }

                // remove duplicates
                List <GameSearchResult> nodupe = merged.Distinct().ToList();

                // convert to GDBPlatformGame format and add to top list
                foreach (var n in nodupe)
                {
                    GDBPlatformGame gsingle = new GDBPlatformGame();
                    gsingle.id          = n.ID;
                    gsingle.SystemId    = sys.systemId;
                    gsingle.GameTitle   = n.Title;
                    gsingle.ReleaseDate = n.ReleaseDate;

                    gs.Add(gsingle);
                }
            }

            // now we have a complete list of games for our platforms from thegamesdb.net - add or update the database
            controller.SetMessage("Saving to Database...");

            return(gs);



            // first get the current data
            //List<GDBPlatformGame> current = GDBPlatformGame.GetGames();
        }