Пример #1
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID)
            {
                string roomName = packet.ReadString();

                bool isPwdChanged = packet.ReadBoolean();

                string pwd = packet.ReadString();

                string introduction = packet.ReadString();

                MarryRoom room = client.Player.CurrentMarryRoom;

                room.Info.RoomIntroduction = introduction;
                room.Info.Name             = roomName;
                if (isPwdChanged)
                {
                    room.Info.Pwd = pwd;
                }


                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.UpdateMarryRoomInfo(room.Info);
                }

                room.SendMarryRoomInfoUpdateToScenePlayers(room);

                client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed"));
                return(0);
            }

            return(1);
        }
Пример #2
0
        public void HandleConsortiaDuty(GSPacketIn packet)
        {
            int    updateType  = packet.ReadByte();
            int    consortiaID = packet.ReadInt();
            int    playerID    = packet.ReadInt();
            string playerName  = packet.ReadString();
            int    dutyLevel   = packet.ReadInt();
            string dutyName    = packet.ReadString();
            int    right       = packet.ReadInt();

            GamePlayer[] players = WorldMgr.GetAllPlayers();
            foreach (GamePlayer p in players)
            {
                if (p.PlayerCharacter.ConsortiaID == consortiaID)
                {
                    if (updateType == 2 && p.PlayerCharacter.DutyLevel == dutyLevel)
                    {
                        p.PlayerCharacter.DutyName = dutyName;
                    }
                    else if (p.PlayerCharacter.ID == playerID && (updateType == 5 || updateType == 6 || updateType == 7 || updateType == 8 || updateType == 9))
                    {
                        p.PlayerCharacter.DutyLevel = dutyLevel;
                        p.PlayerCharacter.DutyName  = dutyName;
                        p.PlayerCharacter.Right     = right;
                    }

                    p.Out.SendTCP(packet);
                }
            }
        }
Пример #3
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            ItemInfo itemByCategoryID = client.Player.PropBag.GetItemByCategoryID(0, 11, 4);

            if (itemByCategoryID != null)
            {
                client.Player.PropBag.RemoveCountFromStack(itemByCategoryID, 1);
                packet.ReadInt();
                packet.ReadString();
                string str = packet.ReadString();
                if (DateTime.Compare(client.Player.LastChatTime.AddSeconds(15.0), DateTime.Now) > 0)
                {
                    client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("Quá nhiều thao tác!", new object[0]));
                    return(1);
                }
                GSPacketIn gSPacketIn = new GSPacketIn(71);
                gSPacketIn.WriteInt(client.Player.PlayerCharacter.ID);
                gSPacketIn.WriteString(client.Player.PlayerCharacter.NickName);
                gSPacketIn.WriteString(str);
                GameServer.Instance.LoginServer.SendPacket(gSPacketIn);
                client.Player.LastChatTime = DateTime.Now;
                GamePlayer[] allPlayers = WorldMgr.GetAllPlayers();
                for (int i = 0; i < allPlayers.Length; i++)
                {
                    GamePlayer gamePlayer = allPlayers[i];
                    gSPacketIn.ClientID = gamePlayer.PlayerCharacter.ID;
                    gamePlayer.Out.SendTCP(gSPacketIn);
                }
            }
            return(0);
        }
Пример #4
0
        public bool HandleCommand(GamePlayer player, GSPacketIn packet)
        {
            bool result;

            if (player.CurrentSpaRoom != null)
            {
                if (player.PlayerCharacter.ID == player.CurrentSpaRoom.Spa_Room_Info.PlayerID)
                {
                    SpaRoom room = player.CurrentSpaRoom;
                    if (room.Spa_Room_Info.RoomType != 1 && room.Spa_Room_Info.RoomType != 2)
                    {
                        room.Spa_Room_Info.RoomName         = packet.ReadString();
                        room.Spa_Room_Info.Pwd              = packet.ReadString();
                        room.Spa_Room_Info.RoomIntroduction = packet.ReadString();
                        using (PlayerBussiness db = new PlayerBussiness())
                        {
                            db.UpdateSpaRoomInfo(room.Spa_Room_Info);
                        }
                        room.SendSpaRoomInfoUpdateToSpaScenePlayers(room);
                        player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("SpaRoomInfoUpdateHandler.Successed", new object[0]));
                        result = true;
                        return(result);
                    }
                }
            }
            result = false;
            return(result);
        }
Пример #5
0
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            // for 1.115c+ The First client packet Changes.
            if (client.Version < GameClient.eClientVersion.Version1115)
            {
                int  rc4        = packet.ReadByte();
                byte clientType = (byte)packet.ReadByte();
                client.ClientType   = (GameClient.eClientType)(clientType & 0x0F);
                client.ClientAddons = (GameClient.eClientAddons)(clientType & 0xF0);
                client.MajorBuild   = (byte)packet.ReadByte();
                client.MinorBuild   = (byte)packet.ReadByte();
                client.MinorRev     = packet.ReadString(1);
                if (rc4 == 1)
                {
                    //DOLConsole.Log("SBox=\n");
                    //DOLConsole.LogDump(client.PacketProcessor.Encoding.SBox);
                    packet.Read(client.PacketProcessor.Encoding.SBox, 0, 256);
                    client.PacketProcessor.Encoding.EncryptionState = eEncryptionState.PseudoRC4Encrypted;
                    //DOLConsole.WriteLine(client.Socket.RemoteEndPoint.ToString()+": SBox set!");
                    //DOLConsole.Log("SBox=\n");
                    //DOLConsole.LogDump(((PacketEncoding168)client.PacketProcessor.Encoding).SBox);
                }
                else
                {
                    //Send the crypt key to the client
                    client.Out.SendVersionAndCryptKey();
                }
            }
            else
            {
                // if the DataSize is above 7 then the RC4 key is bundled
                if (packet.DataSize > 7)
                {
                    if (Properties.CLIENT_ENABLE_ENCRYPTION_RC4)
                    {
                        var length = packet.ReadIntLowEndian();
                        var key    = new byte[length];
                        packet.Read(key, 0, (int)length);
                        client.PacketProcessor.Encoding.SBox            = key;
                        client.PacketProcessor.Encoding.EncryptionState = eEncryptionState.PseudoRC4Encrypted;
                    }
                    return;
                }

                // register client type
                byte clientType = (byte)packet.ReadByte();
                client.ClientType   = (GameClient.eClientType)(clientType & 0x0F);
                client.ClientAddons = (GameClient.eClientAddons)(clientType & 0xF0);
                // the next 4 bytes are the game.dll version but not in string form
                // ie: 01 01 19 61 = 1.125a
                // this version is handled elsewhere before being sent here.
                packet.Skip(3);                         // skip the numbers in the version
                client.MinorRev = packet.ReadString(1); // get the minor revision letter // 1125d support
                packet.Skip(2);                         // build


                //Send the crypt key to the client
                client.Out.SendVersionAndCryptKey();
            }
        }
Пример #6
0
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            string name;

            if (client.Version >= GameClient.eClientVersion.Version1126)
            {
                name = packet.ReadString(24);
            }
            else
            {
                name = packet.ReadString(30);
            }

            var character = DOLDB <DOLCharacters> .SelectObject(DB.Column("Name").IsEqualTo(name));

            byte result = 0;

            // Bad Name check.
            if (character != null)
            {
                result = 0x02;
            }
            else if (GameServer.Instance.PlayerManager.InvalidNames[name])
            {
                result = 0x01;
            }

            client.Out.SendDupNameCheckReply(name, result);
        }
Пример #7
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            ItemInfo item = player.PropBag.GetItemByCategoryID(0, 11, 4);

            if (item != null)
            {
                player.PropBag.RemoveCountFromStack(item, 1, eItemRemoveType.Use);
                player.OnUsingItem(item.TemplateID);
                int        senderID   = packet.ReadInt();
                string     senderName = packet.ReadString();
                string     msg        = packet.ReadString();
                GSPacketIn pkg        = packet.Clone();
                pkg.ClearContext();
                pkg.ClientID = player.PlayerCharacter.ID;
                pkg.WriteInt(player.PlayerCharacter.ID);
                pkg.WriteString(player.PlayerCharacter.NickName);
                pkg.WriteString(msg);
                GamePlayer[] players = WorldMgr.GetAllPlayers();
                GamePlayer[] array   = players;
                for (int i = 0; i < array.Length; i++)
                {
                    GamePlayer p = array[i];
                    p.Out.SendTCP(pkg);
                }
            }
            return(0);
        }
Пример #8
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
            {
                return(0);
            }

            if (client.Player.PlayerCharacter.IsBanChat)
            {
                client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("ConsortiaChatHandler.IsBanChat"));
                return(1);
            }

            packet.ClientID = (client.Player.PlayerCharacter.ID);
            byte   channel = packet.ReadByte();
            string nick    = packet.ReadString();
            string msg     = packet.ReadString();

            packet.WriteInt(client.Player.PlayerCharacter.ConsortiaID);

            GamePlayer[] players = WorldMgr.GetAllPlayers();
            foreach (GamePlayer p in players)
            {
                if (p.PlayerCharacter.ConsortiaID == client.Player.PlayerCharacter.ConsortiaID)
                {
                    p.Out.SendTCP(packet);
                }
            }

            GameServer.Instance.LoginServer.SendPacket(packet);

            return(0);
        }
        public void HandleConsortiaDuty(GSPacketIn packet)
        {
            int num  = (int)packet.ReadByte();
            int num2 = packet.ReadInt();
            int num3 = packet.ReadInt();

            packet.ReadString();
            int    num4     = packet.ReadInt();
            string dutyName = packet.ReadString();
            int    right    = packet.ReadInt();

            GamePlayer[] allPlayers = WorldMgr.GetAllPlayers();
            GamePlayer[] array      = allPlayers;
            for (int i = 0; i < array.Length; i++)
            {
                GamePlayer gamePlayer = array[i];
                if (gamePlayer.PlayerCharacter.ConsortiaID == num2)
                {
                    if (num == 2 && gamePlayer.PlayerCharacter.DutyLevel == num4)
                    {
                        gamePlayer.PlayerCharacter.DutyName = dutyName;
                    }
                    else
                    {
                        if (gamePlayer.PlayerCharacter.ID == num3 && (num == 5 || num == 6 || num == 7 || num == 8 || num == 9))
                        {
                            gamePlayer.PlayerCharacter.DutyLevel = num4;
                            gamePlayer.PlayerCharacter.DutyName  = dutyName;
                            gamePlayer.PlayerCharacter.Right     = right;
                        }
                    }
                    gamePlayer.Out.SendTCP(packet);
                }
            }
        }
Пример #10
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int result;

            if (player.CurrentMarryRoom != null && player.PlayerCharacter.ID == player.CurrentMarryRoom.Info.PlayerID)
            {
                string    roomName     = packet.ReadString();
                bool      isPwdChanged = packet.ReadBoolean();
                string    pwd          = packet.ReadString();
                string    introduction = packet.ReadString();
                MarryRoom room         = player.CurrentMarryRoom;
                room.Info.RoomIntroduction = introduction;
                room.Info.Name             = roomName;
                if (isPwdChanged)
                {
                    room.Info.Pwd = pwd;
                }
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.UpdateMarryRoomInfo(room.Info);
                }
                room.SendMarryRoomInfoUpdateToScenePlayers(room);
                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed", new object[0]));
                result = 0;
            }
            else
            {
                result = 1;
            }
            return(result);
        }
 public int HandlePacket(GameClient client, GSPacketIn packet)
 {
     if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID)
     {
         string    name             = packet.ReadString();
         bool      flag             = packet.ReadBoolean();
         string    pwd              = packet.ReadString();
         string    roomIntroduction = packet.ReadString();
         MarryRoom currentMarryRoom = client.Player.CurrentMarryRoom;
         currentMarryRoom.Info.RoomIntroduction = roomIntroduction;
         currentMarryRoom.Info.Name             = name;
         if (flag)
         {
             currentMarryRoom.Info.Pwd = pwd;
         }
         using (PlayerBussiness playerBussiness = new PlayerBussiness())
         {
             playerBussiness.UpdateMarryRoomInfo(currentMarryRoom.Info);
         }
         currentMarryRoom.SendMarryRoomInfoUpdateToScenePlayers(currentMarryRoom);
         client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed", new object[0]));
         return(0);
     }
     return(1);
 }
Пример #12
0
        //修改:  Xiaov
        //时间:  2009-11-7
        //描述:  用户与用户之间私聊<已测试>
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int receiverID = packet.ReadInt();
            //int senderID = packet.ReadInt();
            string receiver    = packet.ReadString();
            string sender      = packet.ReadString();
            string msg         = packet.ReadString();
            bool   isAutoReply = packet.ReadBoolean();

            if (receiverID == 0)
            {
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    PlayerInfo info = db.GetUserSingleByNickName(receiver);
                    if (info != null)
                    {
                        receiverID = info.ID;
                    }
                }
            }

            if (receiverID != 0)
            {
                GSPacketIn pkg = packet.Clone();
                pkg.ClearContext();
                pkg.WriteInt(receiverID);
                pkg.ClientID = (client.Player.PlayerCharacter.ID);
                //pkg.WriteInt(senderID);
                pkg.WriteString(receiver);
                pkg.WriteString(sender);
                pkg.WriteString(msg);
                pkg.WriteBoolean(false);

                GamePlayer player = Managers.WorldMgr.GetPlayerById(receiverID);

                if (player != null)
                {
                    if (player.IsBlackFriend(client.Player.PlayerCharacter.ID))
                    {
                        return(1);
                    }
                    player.Out.SendTCP(pkg);
                }
                else
                {
                    GameServer.Instance.LoginServer.SendPacket(pkg);
                }
                client.Out.SendTCP(pkg);
            }
            else
            {
                client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserPrivateChatHandler.NoUser"));
            }



            return(1);
        }
Пример #13
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            eMessageType eMsg         = eMessageType.Normal;
            string       msg          = "UserChangeItemColorHandler.Success";
            int          Card_bagType = packet.ReadInt();
            int          Card_place   = packet.ReadInt();
            int          bagType      = packet.ReadInt();
            int          place        = packet.ReadInt();
            string       color        = packet.ReadString();
            string       skin         = packet.ReadString();
            int          templateID   = packet.ReadInt();
            ItemInfo     item         = player.MainBag.GetItemAt(place);
            ItemInfo     card         = player.PropBag.GetItemAt(Card_place);

            if (item != null)
            {
                player.BeginChanges();
                try
                {
                    bool changed = false;
                    if (card != null && card.IsValidItem())
                    {
                        player.PropBag.RemoveItem(card, eItemRemoveType.Use);
                        changed = true;
                    }
                    else
                    {
                        ItemTemplateInfo    template = ItemMgr.FindItemTemplate(templateID);
                        List <ShopItemInfo> Template = ShopMgr.FindShopbyTemplatID(templateID);
                        int Money = 0;
                        for (int i = 0; i < Template.Count; i++)
                        {
                            if (Template[i].APrice1 == -1 && Template[i].AValue1 != 0)
                            {
                                Money = Template[i].AValue1;
                            }
                        }
                        if (Money <= player.PlayerCharacter.Money)
                        {
                            player.RemoveMoney(Money, LogMoneyType.Item, LogMoneyType.Item_Color);
                            changed = true;
                        }
                    }
                    if (changed)
                    {
                        item.Color = ((color == null) ? "" : color);
                        item.Skin  = ((skin == null) ? "" : skin);
                        player.MainBag.UpdateItem(item);
                    }
                }
                finally
                {
                    player.CommitChanges();
                }
            }
            player.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg, new object[0]));
            return(0);
        }
        public void HandleConsortiaUserPass(GSPacketIn packet)
        {
            packet.ReadInt();
            packet.ReadBoolean();
            int    num           = packet.ReadInt();
            string consortiaName = packet.ReadString();
            int    num2          = packet.ReadInt();

            packet.ReadString();
            packet.ReadInt();
            packet.ReadString();
            packet.ReadInt();
            string dutyName = packet.ReadString();

            packet.ReadInt();
            packet.ReadInt();
            packet.ReadInt();
            packet.ReadDateTime();
            packet.ReadInt();
            int dutyLevel = packet.ReadInt();

            packet.ReadInt();
            packet.ReadBoolean();
            int right = packet.ReadInt();

            packet.ReadInt();
            packet.ReadInt();
            packet.ReadInt();
            int consortiaRepute = packet.ReadInt();

            GamePlayer[] allPlayers = WorldMgr.GetAllPlayers();
            GamePlayer[] array      = allPlayers;
            for (int i = 0; i < array.Length; i++)
            {
                GamePlayer gamePlayer = array[i];
                if (gamePlayer.PlayerCharacter.ID == num2)
                {
                    gamePlayer.BeginChanges();
                    gamePlayer.PlayerCharacter.ConsortiaID     = num;
                    gamePlayer.PlayerCharacter.ConsortiaName   = consortiaName;
                    gamePlayer.PlayerCharacter.DutyName        = dutyName;
                    gamePlayer.PlayerCharacter.DutyLevel       = dutyLevel;
                    gamePlayer.PlayerCharacter.Right           = right;
                    gamePlayer.PlayerCharacter.ConsortiaRepute = consortiaRepute;
                    ConsortiaInfo consortiaInfo = ConsortiaMgr.FindConsortiaInfo(num);
                    if (consortiaInfo != null)
                    {
                        gamePlayer.PlayerCharacter.ConsortiaLevel = consortiaInfo.Level;
                    }
                    gamePlayer.CommitChanges();
                }
                if (gamePlayer.PlayerCharacter.ConsortiaID == num)
                {
                    gamePlayer.Out.SendTCP(packet);
                }
            }
        }
Пример #15
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            byte   roomType = packet.ReadByte();
            byte   timeType = packet.ReadByte();
            string room     = packet.ReadString();
            string pwd      = packet.ReadString();

            RoomMgr.CreateRoom(player, room, pwd, (eRoomType)roomType, timeType);
            return(1);
        }
Пример #16
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            byte   roomType = packet.ReadByte();
            byte   timeType = packet.ReadByte();
            string room     = packet.ReadString();
            string pwd      = packet.ReadString();

            RoomMgr.CreateRoom(client.Player, room, pwd, (eRoomType)roomType, timeType);

            return(1);
        }
Пример #17
0
        public void HandleConsortiaUserPass(GSPacketIn packet)
        {
            int      cid             = packet.ReadInt();
            bool     isInvite        = packet.ReadBoolean();
            int      consortiaID     = packet.ReadInt();
            string   consortiaName   = packet.ReadString();
            int      id              = packet.ReadInt();
            string   userName        = packet.ReadString();
            int      inviteUserID    = packet.ReadInt();
            string   inviteUserName  = packet.ReadString();
            int      dutyID          = packet.ReadInt();
            string   dutyName        = packet.ReadString();
            int      offer           = packet.ReadInt();
            int      richesOffer     = packet.ReadInt();
            int      richesRob       = packet.ReadInt();
            DateTime lastDate        = packet.ReadDateTime();
            int      grade           = packet.ReadInt();
            int      level           = packet.ReadInt();
            int      state           = packet.ReadInt();
            bool     sex             = packet.ReadBoolean();
            int      right           = packet.ReadInt();
            int      win             = packet.ReadInt();
            int      total           = packet.ReadInt();
            int      escape          = packet.ReadInt();
            int      consortiaRepute = packet.ReadInt();

            GamePlayer[] players = WorldMgr.GetAllPlayers();
            foreach (GamePlayer p in players)
            {
                if (p.PlayerCharacter.ID == id)
                {
                    p.BeginChanges();

                    p.PlayerCharacter.ConsortiaID     = consortiaID;
                    p.PlayerCharacter.ConsortiaName   = consortiaName;
                    p.PlayerCharacter.DutyName        = dutyName;
                    p.PlayerCharacter.DutyLevel       = level;
                    p.PlayerCharacter.Right           = right;
                    p.PlayerCharacter.ConsortiaRepute = consortiaRepute;
                    ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID);
                    if (consotia != null)
                    {
                        p.PlayerCharacter.ConsortiaLevel = consotia.Level;
                    }

                    p.CommitChanges();
                }

                if (p.PlayerCharacter.ConsortiaID == consortiaID)
                {
                    p.Out.SendTCP(packet);
                }
            }
        }
Пример #18
0
        private void HandleLogin(GSPacketIn pkg)
        {
            var key = pkg.ReadString();

            if (key != AppConfig.AppSettings["Key"])
            {
                this.Disconnect();
                return;
            }
            this.Name = pkg.ReadString();
            CrossServer.log.Info(Name + " 已连接");
        }
Пример #19
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int    id         = packet.ReadInt();
            string nickName   = packet.ReadString();
            string senderName = packet.ReadString();
            string msg        = packet.ReadString();

            if (id == 0)
            {
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    PlayerInfo info = db.GetUserSingleByNickName(nickName);
                    if (info != null)
                    {
                        id = info.ID;
                    }
                }
            }
            int result;

            if (id != 0)
            {
                GSPacketIn pkg = packet.Clone();
                pkg.ClearContext();
                pkg.ClientID = player.PlayerCharacter.ID;
                pkg.WriteInt(id);
                pkg.WriteString(nickName);
                pkg.WriteString(player.PlayerCharacter.NickName);
                pkg.WriteString(msg);
                GamePlayer other = WorldMgr.GetPlayerById(id);
                if (other != null)
                {
                    if (other.IsBlackFriend(player.PlayerCharacter.ID))
                    {
                        result = 1;
                        return(result);
                    }
                    other.Out.SendTCP(pkg);
                }
                else
                {
                    GameServer.Instance.LoginServer.SendPacket(pkg);
                }
                player.Out.SendTCP(pkg);
            }
            else
            {
                player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserPrivateChatHandler.NoUser", new object[0]));
            }
            result = 1;
            return(result);
        }
Пример #20
0
        private void HandleAreaBigBugle(GSPacketIn pkg)
        {
            var x = new GSPacketIn(25);

            x.WriteInt(pkg.ReadInt());
            x.WriteInt(pkg.ReadInt());
            x.WriteString(Name);
            x.WriteString(pkg.ReadString());
            x.WriteString(pkg.ReadString());
            foreach (var a in server.GetAllClients())
            {
                a.SendTCP(x);
            }
        }
Пример #21
0
        public void HandleLogin(GSPacketIn pkg)
        {
            var x = pkg.ReadInt();

            byte[] rgb     = pkg.ReadBytes(x);
            string content = Encoding.UTF8.GetString(this._rsa.Decrypt(rgb, false));

            if (content == MANAGER_KEY)
            {
                this.IsManager = true;
                base.Strict    = false;
                CenterServer.log.Info($"Connected to manager  {this.TcpEndpoint}");
                return;
            }
            else if (content == CLIENT_KEY)
            {
                this._rsa = null;


                int id = pkg.ReadInt();
                this.Info   = new ServerInfo();
                base.Strict = false;
                var info = this.Info;

                info.ID          = id;
                info.IP          = pkg.ReadString();
                info.LowestLevel = 0;
                info.MustLevel   = 100;
                info.Name        = pkg.ReadString();
                info.Online      = 0;
                info.Port        = pkg.ReadInt();
                info.State       = 4;



                if (ServerMgr.Add(id, Info))
                {
                }
                else
                {
                    this.Disconnect();
                }
            }
            else
            {
                ServerClient.log.ErrorFormat("Error Login Packet from {0},content:{1}", base.TcpEndpoint, content);
                this.Disconnect();
            }
        }
Пример #22
0
 public ItemInfo(ref GSPacketIn pkg, bool isNullable)
 {
     if (isNullable)
     {
         if (pkg.ReadBoolean() == false)
         {
             isNull = true;
             return;
         }
     }
     else
     {
         BagType = pkg.ReadByte();         //bagtype
     }
     UserID          = pkg.ReadInt();      // uid
     ItemID          = pkg.ReadInt();      // item id
     Count           = pkg.ReadInt();      // count
     Place           = pkg.ReadInt();      // place
     TemplateID      = pkg.ReadInt();      //TemplateID
     AttackCompose   = pkg.ReadInt();      //Attack
     DefendCompose   = pkg.ReadInt();      //Defence
     AgilityCompose  = pkg.ReadInt();      //agi
     LuckCompose     = pkg.ReadInt();      //Luck
     StrengthenLevel = pkg.ReadInt();      //StrengthenLevel
     IsBinds         = pkg.ReadBoolean();  //IsBinds
     IsJudge         = pkg.ReadBoolean();  // IsJudge
     BeginDate       = pkg.ReadDateTime(); //BeginDate
     ValidDate       = pkg.ReadInt();      //ValidDate
     Color           = pkg.ReadString();   //Color
     Skin            = pkg.ReadString();   //Skin
     IsUsed          = pkg.ReadBoolean();  //IsUsed
     Hole1           = pkg.ReadInt();      //Hole1
     Hole2           = pkg.ReadInt();      //Hole2
     Hole3           = pkg.ReadInt();      //Hole3
     Hole4           = pkg.ReadInt();      //Hole4
     Hole5           = pkg.ReadInt();      //Hole5
     Hole6           = pkg.ReadInt();      //Hole6
     Pic             = pkg.ReadString();   //template.pic
     RefineryLevel   = pkg.ReadInt();      //RefineryLevel
     pkg.ReadDateTime();
     if (isNullable)
     {
         pkg.ReadInt();
     }
     pkg.ReadByte();
     pkg.ReadInt();
     pkg.ReadByte();
     pkg.ReadInt();
 }
Пример #23
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            ItemInfo item = player.PropBag.GetItemByCategoryID(0, 11, 5);

            if (item != null)
            {
                player.PropBag.RemoveCountFromStack(item, 1, eItemRemoveType.Use);
                player.OnUsingItem(item.TemplateID);
                int    senderID   = packet.ReadInt();
                string senderName = packet.ReadString();
                string msg        = packet.ReadString();
                player.Out.SendBigSpeakerMsg(player, msg);
            }
            return(0);
        }
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            int    num  = packet.ReadInt();
            string text = packet.ReadString();
            string str  = packet.ReadString();
            string str2 = packet.ReadString();

            packet.ReadBoolean();
            if (num == 0)
            {
                using (PlayerBussiness playerBussiness = new PlayerBussiness())
                {
                    PlayerInfo userSingleByNickName = playerBussiness.GetUserSingleByNickName(text);
                    if (userSingleByNickName != null)
                    {
                        num = userSingleByNickName.ID;
                    }
                }
            }
            if (num != 0)
            {
                GSPacketIn gSPacketIn = new GSPacketIn(37, client.Player.PlayerCharacter.ID);
                gSPacketIn.WriteInt(num);
                gSPacketIn.WriteString(text);
                gSPacketIn.WriteString(str);
                gSPacketIn.WriteString(str2);
                gSPacketIn.WriteBoolean(false);
                GamePlayer playerById = WorldMgr.GetPlayerById(num);
                if (playerById != null)
                {
                    if (playerById.IsBlackFriend(client.Player.PlayerCharacter.ID))
                    {
                        return(1);
                    }
                    playerById.Out.SendTCP(gSPacketIn);
                }
                else
                {
                    GameServer.Instance.LoginServer.SendPacket(gSPacketIn);
                }
                client.Out.SendTCP(gSPacketIn);
            }
            else
            {
                client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserPrivateChatHandler.NoUser", new object[0]));
            }
            return(1);
        }
Пример #25
0
        public bool HandleCommand(GamePlayer player, GSPacketIn packet)
        {
            bool result;

            if (player.CurrentSpaRoom != null)
            {
                string   str       = packet.ReadString();
                string[] allPoints = str.Split(new char[]
                {
                    ','
                });
                player.LastPosX = Convert.ToInt32(allPoints[allPoints.Length - 2]);
                player.LastPosY = Convert.ToInt32(allPoints[allPoints.Length - 1]);
                int id = packet.ReadInt();
                if (id == player.PlayerCharacter.ID)
                {
                    player.Spa_X = packet.ReadInt();
                    player.Spa_Y = packet.ReadInt();
                    int Spa_Target_Area = packet.ReadInt();
                    player.Spa_Player_Direction = packet.ReadInt();
                    player.CurrentSpaRoom.ReturnPacket(player, packet);
                    result = true;
                    return(result);
                }
            }
            result = false;
            return(result);
        }
Пример #26
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
            {
                return(0);
            }

            int    id     = packet.ReadInt();
            string remark = packet.ReadString();

            if (string.IsNullOrEmpty(remark) || System.Text.Encoding.Default.GetByteCount(remark) > 100)
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaUserRemarkHandler.Long"));
                return(1);
            }
            bool   result = false;
            string msg    = "ConsortiaUserRemarkHandler.Failed";

            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                if (db.UpdateConsortiaUserRemark(id, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, remark, ref msg))
                {
                    msg    = "ConsortiaUserRemarkHandler.Success";
                    result = true;
                }
            }
            packet.WriteBoolean(result);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);

            return(0);
        }
Пример #27
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string name=packet.ReadString(30);
			//TODO do bad name checks here from some database with
			//bad names, this is just a temp testthing here
			bool bad = false;

			ArrayList names = GameServer.Instance.InvalidNames;

			foreach(string s in names)
			{
				if(name.ToLower().IndexOf(s) != -1)
				{
					bad = true;
					break;
				}
			}

			//if(bad)
			//DOLConsole.WriteLine(String.Format("Name {0} is bad!",name));
			//else
			//DOLConsole.WriteLine(String.Format("Name {0} seems to be a good name!",name));

			client.Out.SendBadNameCheckReply(name,bad);
		}
Пример #28
0
        private void HandlePlayerMessage(GSPacketIn pkg)
        {
            BaseGame game = GameMgr.FindGame(pkg.ClientID);

            if (game != null)
            {
                Player player = game.FindPlayer(pkg.ReadInt());
                bool   team   = pkg.ReadBoolean();
                string msg    = pkg.ReadString();
                if (player != null)
                {
                    GSPacketIn pkg1 = new GSPacketIn((byte)eFightPackageType.CHAT);
                    pkg1.ClientID = player.PlayerDetail.PlayerCharacter.ID;
                    pkg1.WriteByte(5);
                    pkg1.WriteBoolean(false);
                    pkg1.WriteString(player.PlayerDetail.PlayerCharacter.NickName);
                    pkg1.WriteString(msg);
                    if (team)
                    {
                        game.SendToTeam(pkg, player.Team);
                    }
                    else
                    {
                        game.SendToAll(pkg1);
                    }
                }
            }
        }
Пример #29
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string localIP = packet.ReadString(22);
			ushort localPort = packet.ReadShort();
			client.LocalIP = localIP;
			client.Out.SendUDPInitReply();
		}
Пример #30
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			lock (this)
			{
				string dllName = packet.ReadString(16);
				packet.Position = 0x50;
				uint upTime = packet.ReadInt();
				string text = string.Format("Client crash ({0}) dll:{1} clientUptime:{2}sec", client.ToString(), dllName, upTime);
				if (log.IsInfoEnabled)
					log.Info(text);

				if (log.IsDebugEnabled)
				{
					log.Debug("Last client sent/received packets (from older to newer):");
					
					foreach (IPacket prevPak in client.PacketProcessor.GetLastPackets())
					{
						log.Info(prevPak.ToHumanReadable());
					}
				}
					
				//Eden
				if(client.Player!=null)
				{
					GamePlayer player = client.Player;
					client.Out.SendPlayerQuit(true);
					client.Player.SaveIntoDatabase();
					client.Player.Quit(true);
					client.Disconnect();
				}
			}
		}
Пример #31
0
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            lock (this)
            {
                string dllName = packet.ReadString(16);
                packet.Position = 0x50;
                uint   upTime = packet.ReadInt();
                string text   = $"Client crash ({client}) dll:{dllName} clientUptime:{upTime}sec";
                if (Log.IsInfoEnabled)
                {
                    Log.Info(text);
                }

                if (Log.IsDebugEnabled)
                {
                    Log.Debug("Last client sent/received packets (from older to newer):");

                    foreach (IPacket prevPak in client.PacketProcessor.GetLastPackets())
                    {
                        Log.Info(prevPak.ToHumanReadable());
                    }
                }

                // Eden
                if (client.Player != null)
                {
                    client.Out.SendPlayerQuit(true);
                    client.Player.SaveIntoDatabase();
                    client.Player.Quit(true);
                    client.Disconnect();
                }
            }
        }
Пример #32
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            string description = packet.ReadString();

            if (System.Text.Encoding.Default.GetByteCount(description) > 300)
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaDescriptionUpdateHandler.Long"));
                return(1);
            }
            bool   result = false;
            string msg    = "ConsortiaDescriptionUpdateHandler.Failed";

            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                if (db.UpdateConsortiaDescription(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, description, ref msg))
                {
                    msg    = "ConsortiaDescriptionUpdateHandler.Success";
                    result = true;
                }
            }
            packet.WriteBoolean(result);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);

            return(0);
        }
Пример #33
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            string placard = packet.ReadString();
            int    result2;

            if (Encoding.Default.GetByteCount(placard) > 300)
            {
                player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaPlacardUpdateHandler.Long", new object[0]));
                result2 = 1;
            }
            else
            {
                bool   result = false;
                string msg    = "ConsortiaPlacardUpdateHandler.Failed";
                using (ConsortiaBussiness db = new ConsortiaBussiness())
                {
                    if (db.UpdateConsortiaPlacard(player.PlayerCharacter.ConsortiaID, player.PlayerCharacter.ID, placard, ref msg))
                    {
                        msg    = "ConsortiaPlacardUpdateHandler.Success";
                        result = true;
                    }
                }
                packet.WriteBoolean(result);
                packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0]));
                player.Out.SendTCP(packet);
                result2 = 0;
            }
            return(result2);
        }
 /// <summary>
 /// Called when the packet has been received
 /// </summary>
 /// <param name="client">Client that sent the packet</param>
 /// <param name="packet">Packet data</param>
 /// <returns>Non zero if function was successfull</returns>
 public void HandlePacket(GameClient client, GSPacketIn packet)
 {
     string localIP = packet.ReadString(22);
     ushort localPort = packet.ReadShort();
     // TODO check changed localIP
     client.LocalIP = localIP;
     client.UdpPingTime = DateTime.Now.Ticks;
 }
Пример #35
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string localIP = packet.ReadString(22);
			ushort localPort = packet.ReadShort();
			client.LocalIP = localIP;
			client.Out.SendUDPInitReply();
		    if (client.Account.PrivLevel > 1 && ServerProperties.Properties.ENABLE_DEBUG)
		        client.Out.SendDebugMessage("local IP:{0} port:{1}", localIP, localPort);
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string name = packet.ReadString(30);
			string select = string.Format("Name = '{0}'", GameServer.Database.Escape(name));
			DOLCharacters character = GameServer.Database.SelectObject<DOLCharacters>(select);
			bool nameExists = (character != null);

			client.Out.SendDupNameCheckReply(name, nameExists);
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			if (client == null || client.Player == null)
				return;

			if ((client.Player.TargetObject is IGameInventoryObject) == false)
				return;

			MarketSearch.SearchData search = new MarketSearch.SearchData();

			search.name = packet.ReadString(64);
			search.slot = (int)packet.ReadInt();
			search.skill = (int)packet.ReadInt();
			search.resist = (int)packet.ReadInt();
			search.bonus = (int)packet.ReadInt();
			search.hp = (int)packet.ReadInt();
			search.power = (int)packet.ReadInt();
			search.proc = (int)packet.ReadInt();
			search.qtyMin = (int)packet.ReadInt();
			search.qtyMax = (int)packet.ReadInt();
			search.levelMin = (int)packet.ReadInt();
			search.levelMax = (int)packet.ReadInt();
			search.priceMin = (int)packet.ReadInt();
			search.priceMax = (int)packet.ReadInt();
			search.visual = (int)packet.ReadInt();
			search.page = (byte)packet.ReadByte();
			byte unk1 = (byte)packet.ReadByte();
			short unk2 = (short)packet.ReadShort();
			byte unk3 = 0;
			byte unk4 = 0;
			byte unk5 = 0;
			byte unk6 = 0;
			byte unk7 = 0;
			byte unk8 = 0;

			if (client.Version >= GameClient.eClientVersion.Version198)
			{
				// Dunnerholl 2009-07-28 Version 1.98 introduced new options to Market search. 12 Bytes were added, but only 7 are in usage so far in my findings.
				// update this, when packets change and keep in mind, that this code reflects only the 1.98 changes
				search.armorType = search.page; // page is now used for the armorType (still has to be logged, i just checked that 2 means leather, 0 = standard
				search.damageType = (byte)packet.ReadByte(); // 1=crush, 2=slash, 3=thrust
				unk3 = (byte)packet.ReadByte();
				unk4 = (byte)packet.ReadByte();
				unk5 = (byte)packet.ReadByte();
				search.playerCrafted = (byte)packet.ReadByte(); // 1 = show only Player crafted, 0 = all
				// 3 bytes unused
				packet.Skip(3);
				search.page = (byte)packet.ReadByte(); // page is now sent here
				unk6 = (byte)packet.ReadByte();
				unk7 = (byte)packet.ReadByte();
				unk8 = (byte)packet.ReadByte();
			}

			search.clientVersion = client.Version.ToString();

			(client.Player.TargetObject as IGameInventoryObject).SearchInventory(client.Player, search);
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string name = packet.ReadString(30);

			//TODO do bad name checks here from some database with
			//bad names, this is just a temp testthing here
			var bad = GameServer.Instance.PlayerManager.InvalidNames[name];

			client.Out.SendBadNameCheckReply(name,bad);
		}
Пример #39
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			packet.Skip(8);
			string cmdLine = packet.ReadString(255);
			if(!ScriptMgr.HandleCommand(client, cmdLine))
			{
				if (cmdLine[0] == '&')
				{
					cmdLine = '/' + cmdLine.Remove(0, 1);
				}
				client.Out.SendMessage("No such command ("+cmdLine+")",eChatType.CT_System,eChatLoc.CL_SystemWindow);
			}
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string name = packet.ReadString(30);

			var character = GameServer.Database.SelectObjects<DOLCharacters>("`Name` = @Name", new QueryParameter("@Name", name)).FirstOrDefault();
			
			var nameExists = (character != null);
			
			// Bad Name check.
			if (!nameExists)
				nameExists = GameServer.Instance.PlayerManager.InvalidNames[name];
			
			client.Out.SendDupNameCheckReply(name, nameExists);
		}
Пример #41
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string charName = packet.ReadString(30);
			DOLCharacters[] chars = client.Account.Characters;

			if (chars == null)
				return;
			
			var foundChar = chars.FirstOrDefault(ch => ch.Name.Equals(charName, StringComparison.OrdinalIgnoreCase));
			
			if (foundChar != null)
			{
				var slot = foundChar.AccountSlot;
				
				CharacterCreateRequestHandler.CheckForDeletedCharacter(foundChar.AccountName, client, slot);
			}
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string name = packet.ReadString(30);
			string select = string.Format("Name = '{0}'", GameServer.Database.Escape(name));
			DOLCharacters character = GameServer.Database.SelectObject<DOLCharacters>(select);
			bool nameExists = (character != null);
			
			// Bad Name check.
			ArrayList invalidNames = GameServer.Instance.InvalidNames;

			foreach(string invalidName in invalidNames)
			{
				if(invalidName.StartsWith("/") && invalidName.EndsWith("/"))
				{
					// Regex matching
					string re = invalidName.Replace("/", "");
					Match match = Regex.Match(name.ToLower(), re, RegexOptions.IgnoreCase);
					if (match.Success)
					{
						nameExists = true;
						break;
					}
				}
				else
				{
					// "Normal" complete partial match
					if(name.ToLower().Contains(invalidName.ToLower()))
					{
						nameExists = true;
						break;
					}
				}
			}

			client.Out.SendDupNameCheckReply(name, nameExists);
		}
Пример #43
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string ipAddress = client.TcpEndpointAddress;

			packet.Skip(2); //Skip the client_type byte
			var major = (byte)packet.ReadByte();
			var minor = (byte)packet.ReadByte();
			var build = (byte)packet.ReadByte();
			string password = packet.ReadString(20);

			bool v174;
			//the logger detection we had is no longer working
			//bool loggerUsing = false;
			switch (client.Version)
			{
				case GameClient.eClientVersion.Version168:
				case GameClient.eClientVersion.Version169:
				case GameClient.eClientVersion.Version170:
				case GameClient.eClientVersion.Version171:
				case GameClient.eClientVersion.Version172:
				case GameClient.eClientVersion.Version173:
					v174 = false;
					break;
				default:
					v174 = true;
					break;
			}

			if (v174)
			{
				packet.Skip(11);
			}
			else
			{
				packet.Skip(7);
			}

			uint c2 = packet.ReadInt();
			uint c3 = packet.ReadInt();
			uint c4 = packet.ReadInt();

			if (v174)
			{
				packet.Skip(27);
			}
			else
			{
				packet.Skip(31);
			}

			string userName = packet.ReadString(20);
			/*
			if (c2 == 0 && c3 == 0x05000000 && c4 == 0xF4000000)
			{
				loggerUsing = true;
				Log.Warn("logger detected (" + username + ")");
			}*/

			// check server status
			if (GameServer.Instance.ServerStatus == eGameServerStatus.GSS_Closed)
			{
				client.Out.SendLoginDenied(eLoginError.GameCurrentlyClosed);
				Log.Info(ipAddress + " disconnected because game is closed!");
				GameServer.Instance.Disconnect(client);

				return;
			}

			// check connection allowed with serverrules
			try
			{
				if (!GameServer.ServerRules.IsAllowedToConnect(client, userName))
				{
					if (Log.IsInfoEnabled)
						Log.Info(ipAddress + " disconnected because IsAllowedToConnect returned false!");

					GameServer.Instance.Disconnect(client);

					return;
				}
			}
			catch (Exception e)
			{
				if (Log.IsErrorEnabled)
					Log.Error("Error shutting down Client after IsAllowedToConnect failed!", e);
			}

			// Handle connection
			EnterLock(userName);

			try
			{
				Account playerAccount;
				// Make sure that client won't quit
				lock (client)
				{
					GameClient.eClientState state = client.ClientState;
					if (state != GameClient.eClientState.NotConnected)
					{
						Log.DebugFormat("wrong client state on connect {0} {1}", userName, state.ToString());
						return;
					}

					if (Log.IsInfoEnabled)
						Log.Info(string.Format("({0})User {1} logging on! ({2} type:{3} add:{4})", ipAddress, userName, client.Version,
											   (client.ClientType), client.ClientAddons.ToString("G")));
					// check client already connected
					GameClient findclient = WorldMgr.GetClientByAccountName(userName, true);
					if (findclient != null)
					{
						if (findclient.ClientState == GameClient.eClientState.Connecting)
						{
							if (Log.IsInfoEnabled)
								Log.Info("User is already connecting, ignored.");

							client.Out.SendLoginDenied(eLoginError.AccountAlreadyLoggedIn);

							return;
						} // in login

						if (findclient.ClientState == GameClient.eClientState.Linkdead)
						{
							if (Log.IsInfoEnabled)
								Log.Info("User is still being logged out from linkdeath!");

							client.Out.SendLoginDenied(eLoginError.AccountIsInLogoutProcedure);
						}
						else
						{
							if (Log.IsInfoEnabled)
								Log.Info("User already logged in!");

							client.Out.SendLoginDenied(eLoginError.AccountAlreadyLoggedIn);
						}

						GameServer.Instance.Disconnect(client);

						return;
					}

					bool goodname = true;
					foreach (char c in userName.ToLower())
					{
						if ((c < '0' || c > '9') && (c < 'a' || c > 'z') && client.Account.PrivLevel == (uint)ePrivLevel.Player)
						{
							goodname = false;
							break;
						}
					}

					// Yes! Stoping!
					if (!goodname)
					{
						if (Log.IsInfoEnabled)
							Log.Info("Invalid symbols in account name \"" + userName + "\" found!");

						client.Out.SendLoginDenied(eLoginError.AccountInvalid);
						GameServer.Instance.Disconnect(client);

						return;
					}
					else
					{
						playerAccount = GameServer.Database.FindObjectByKey<Account>(userName);

						client.PingTime = DateTime.Now.Ticks;

						if (playerAccount == null)
						{
							//check autocreate ...

							if (GameServer.Instance.Configuration.AutoAccountCreation && Properties.ALLOW_AUTO_ACCOUNT_CREATION)
							{
								// autocreate account
								if (string.IsNullOrEmpty(password))
								{
									client.Out.SendLoginDenied(eLoginError.AccountInvalid);
									GameServer.Instance.Disconnect(client);

									if (Log.IsInfoEnabled)
										Log.Info("Account creation failed, no password set for Account: " + userName);

									return;
								}

								// check for account bombing
								TimeSpan ts;
								IList<Account> allAccByIp = GameServer.Database.SelectObjects<Account>("LastLoginIP = '" + ipAddress + "'");
								int totalacc = 0;
								foreach (Account ac in allAccByIp)
								{
									ts = DateTime.Now - ac.CreationDate;
									if (ts.TotalMinutes < Properties.TIME_BETWEEN_ACCOUNT_CREATION_SAMEIP && totalacc > 1)
									{
										Log.Warn("Account creation: too many from same IP within set minutes - " + userName + " : " + ipAddress);

										client.Out.SendLoginDenied(eLoginError.PersonalAccountIsOutOfTime);
										GameServer.Instance.Disconnect(client);

										return;
									}

									totalacc++;
								}
								if (totalacc >= Properties.TOTAL_ACCOUNTS_ALLOWED_SAMEIP)
								{
									Log.Warn("Account creation: too many accounts created from same ip - " + userName + " : " + ipAddress);

									client.Out.SendLoginDenied(eLoginError.AccountNoAccessThisGame);
									GameServer.Instance.Disconnect(client);

									return;
								}

								// per timeslice - for preventing account bombing via different ip
								if (Properties.TIME_BETWEEN_ACCOUNT_CREATION > 0)
								{
									ts = DateTime.Now - m_lastAccountCreateTime;
									if (ts.TotalMinutes < Properties.TIME_BETWEEN_ACCOUNT_CREATION)
									{
										Log.Warn("Account creation: time between account creation too small - " + userName + " : " + ipAddress);

										client.Out.SendLoginDenied(eLoginError.PersonalAccountIsOutOfTime);
										GameServer.Instance.Disconnect(client);

										return;
									}
								}

								m_lastAccountCreateTime = DateTime.Now;

								playerAccount = new Account();
								playerAccount.Name = userName;
								playerAccount.Password = CryptPassword(password);
								playerAccount.Realm = 0;
								playerAccount.CreationDate = DateTime.Now;
								playerAccount.LastLogin = DateTime.Now;
								playerAccount.LastLoginIP = ipAddress;
								playerAccount.LastClientVersion = ((int)client.Version).ToString();
								playerAccount.Language = Properties.SERV_LANGUAGE;
								playerAccount.PrivLevel = 1;

								if (Log.IsInfoEnabled)
									Log.Info("New account created: " + userName);

								GameServer.Database.AddObject(playerAccount);

								// Log account creation
								AuditMgr.AddAuditEntry(client, AuditType.Account, AuditSubtype.AccountCreate, "", userName);
							}
							else
							{
								if (Log.IsInfoEnabled)
									Log.Info("No such account found and autocreation deactivated!");

								client.Out.SendLoginDenied(eLoginError.AccountNotFound);
								GameServer.Instance.Disconnect(client);

								return;
							}
						}
						else
						{
							// check password
							if (!playerAccount.Password.StartsWith("##"))
							{
								playerAccount.Password = CryptPassword(playerAccount.Password);
							}

							if (!CryptPassword(password).Equals(playerAccount.Password))
							{
								if (Log.IsInfoEnabled)
									Log.Info("(" + client.TcpEndpoint + ") Wrong password!");

								client.Out.SendLoginDenied(eLoginError.WrongPassword);

								// Log failure
								AuditMgr.AddAuditEntry(client, AuditType.Account, AuditSubtype.AccountFailedLogin, "", userName);

								GameServer.Instance.Disconnect(client);

								return;
							}

							// save player infos
							playerAccount.LastLogin = DateTime.Now;
							playerAccount.LastLoginIP = ipAddress;
							playerAccount.LastClientVersion = ((int)client.Version).ToString();
							if (string.IsNullOrEmpty(playerAccount.Language))
							{
								playerAccount.Language = Properties.SERV_LANGUAGE;
							}

							GameServer.Database.SaveObject(playerAccount);
						}
					}

					//Save the account table
					client.Account = playerAccount;

					// create session ID here to disable double login bug
					if (WorldMgr.CreateSessionID(client) < 0)
					{
						if (Log.IsInfoEnabled)
							Log.InfoFormat("Too many clients connected, denied login to " + playerAccount.Name);

						client.Out.SendLoginDenied(eLoginError.TooManyPlayersLoggedIn);
						client.Disconnect();

						return;
					}

					client.Out.SendLoginGranted();
					client.ClientState = GameClient.eClientState.Connecting;

					// Log entry
					AuditMgr.AddAuditEntry(client, AuditType.Account, AuditSubtype.AccountSuccessfulLogin, "", userName);
				}
			}
			catch (DatabaseException e)
			{
				if (Log.IsErrorEnabled)
					Log.Error("LoginRequestHandler", e);

				client.Out.SendLoginDenied(eLoginError.CannotAccessUserAccount);
				GameServer.Instance.Disconnect(client);
			}
			catch (Exception e)
			{
				if (Log.IsErrorEnabled)
					Log.Error("LoginRequestHandler", e);

				client.Out.SendLoginDenied(eLoginError.CannotAccessUserAccount);
				GameServer.Instance.Disconnect(client);
			}
			finally
			{
				ExitLock(userName);
			}
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			int packetVersion;
			switch (client.Version)
			{
				case GameClient.eClientVersion.Version168:
				case GameClient.eClientVersion.Version169:
				case GameClient.eClientVersion.Version170:
				case GameClient.eClientVersion.Version171:
				case GameClient.eClientVersion.Version172:
				case GameClient.eClientVersion.Version173:
					packetVersion = 168;
					break;
				default:
					packetVersion = 174;
					break;
			}

			packet.Skip(4); //Skip the first 4 bytes
			if (packetVersion == 174)
			{
				packet.Skip(1);
			}

			string charName = packet.ReadString(28);

			//TODO Character handling 
			if (charName.Equals("noname"))
			{
				client.Out.SendSessionID();
			}
			else
			{
				// SH: Also load the player if client player is NOT null but their charnames differ!!!
				// only load player when on charscreen and player is not loaded yet
				// packet is sent on every region change (and twice after "play" was pressed)
				if (
					(
						(client.Player == null && client.Account.Characters != null)
						|| (client.Player != null && client.Player.Name.ToLower() != charName.ToLower())
					) && client.ClientState == GameClient.eClientState.CharScreen)
				{
					bool charFound = false;
					for (int i = 0; i < client.Account.Characters.Length; i++)
					{
						if (client.Account.Characters[i] != null
						    && client.Account.Characters[i].Name == charName)
						{
							charFound = true;
							// Notify Character Selection Event, last hope to fix any bad data before Loading.
							GameEventMgr.Notify(DatabaseEvent.CharacterSelected, new CharacterEventArgs(client.Account.Characters[i], client));
							client.LoadPlayer(i);
							break;
						}
					}
					if (charFound == false)
					{
						client.Player = null;
						client.ActiveCharIndex = -1;
					}
					else
					{
						// Log character play
						AuditMgr.AddAuditEntry(client, AuditType.Character, AuditSubtype.CharacterLogin, "", charName);
					}
				}

				client.Out.SendSessionID();
			}
		}
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            int packetVersion;
            switch (client.Version)
            {
                case GameClient.eClientVersion.Version168:
                case GameClient.eClientVersion.Version169:
                case GameClient.eClientVersion.Version170:
                case GameClient.eClientVersion.Version171:
                case GameClient.eClientVersion.Version172:
                case GameClient.eClientVersion.Version173:
                    packetVersion = 168;
                    break;
                default:
                    packetVersion = 174;
                    break;
            }

            packet.Skip(4); //Skip the first 4 bytes
            if (packetVersion == 174)
            {
                packet.Skip(1);
            }

            string charName = packet.ReadString(28);

            //TODO Character handling
            if (charName.Equals("noname"))
            {
                client.Out.SendSessionID();
            }
            else
            {
                // SH: Also load the player if client player is NOT null but their charnames differ!!!
                // only load player when on charscreen and player is not loaded yet
                // packet is sent on every region change (and twice after "play" was pressed)
                if (
                    (
                        (client.Player == null && client.Account.Characters != null)
                        || (client.Player != null && client.Player.Name.ToLower() != charName.ToLower())
                    ) && client.ClientState == GameClient.eClientState.CharScreen)
                {
                    bool charFound = false;
                    for (int i = 0; i < client.Account.Characters.Length; i++)
                    {
                        if (client.Account.Characters[i] != null
                            && client.Account.Characters[i].Name == charName)
                        {
                            charFound = true;
                            client.LoadPlayer(i);
                            break;
                        }
                    }
                    if (charFound == false)
                    {
                        client.Player = null;
                        client.ActiveCharIndex = -1;
                    }
                    else
                    {
                        // Log character play
                        AuditMgr.AddAuditEntry(client, AuditType.Character, AuditSubtype.CharacterLogin, "", charName);
                    }
                }

                if (client.Player == null)
                {
                    // client keeps sending the name of the deleted char even if new one was created, correct name only after "play" button pressed
                    //client.Server.Error(new Exception("ERROR, active character not found!!! name="+charName));
                }

                client.Out.SendSessionID();
            }
        }
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			client.ClientState = GameClient.eClientState.CharScreen;
			if (client.Player != null)
			{
				try
				{
					// find the cached character and force it to update with the latest saved character
					DOLCharacters cachedCharacter = null;
					foreach (DOLCharacters accountChar in client.Account.Characters)
					{
						if (accountChar.ObjectId == client.Player.InternalID)
						{
							cachedCharacter = accountChar;
							break;
						}
					}

					if (cachedCharacter != null)
					{
						cachedCharacter = client.Player.DBCharacter;
					}
				}
				catch (System.Exception ex)
				{
					log.ErrorFormat("Error attempting to update cached player. {0}", ex.Message);
				}
			}

			client.Player = null;

			//reset realm if no characters
			if((client.Account.Characters == null || client.Account.Characters.Length <= 0) && client.Account.Realm != (int)eRealm.None)
			{
				client.Account.Realm = (int)eRealm.None;
			}

			string accountName = packet.ReadString(24);

			if(accountName.EndsWith("-X")) 
			{
				if(GameServer.ServerRules.IsAllowedCharsInAllRealms(client))
				{
					client.Out.SendRealm(eRealm.None);
				}
				else
				{
					//Requests to know what realm an account is
					//assigned to... if Realm::NONE is sent, the
					//Realm selection screen is shown
					switch(client.Account.Realm)
					{
						case 1: client.Out.SendRealm(eRealm.Albion); break;
						case 2: client.Out.SendRealm(eRealm.Midgard); break;
						case 3: client.Out.SendRealm(eRealm.Hibernia); break;
						default: client.Out.SendRealm(eRealm.None); break;
					}
				}
			} 
			else 
			{
				eRealm chosenRealm;

				if(client.Account.Realm == (int)eRealm.None || GameServer.ServerRules.IsAllowedCharsInAllRealms(client))
				{
					// allow player to choose the realm if not set already or if allowed by server rules
					if(accountName.EndsWith("-S"))      chosenRealm = eRealm.Albion;
					else if(accountName.EndsWith("-N")) chosenRealm = eRealm.Midgard;
					else if(accountName.EndsWith("-H")) chosenRealm = eRealm.Hibernia;
					else
					{
						if (log.IsErrorEnabled)
							log.Error("User has chosen unknown realm: "+accountName+"; account="+client.Account.Name);
						client.Out.SendRealm(eRealm.None);
						return;
					}

					if (client.Account.Realm == (int)eRealm.None && !GameServer.ServerRules.IsAllowedCharsInAllRealms(client))
					{
						// save the choice
						client.Account.Realm = (int)chosenRealm;
						GameServer.Database.SaveObject(client.Account);
						// 2008-01-29 Kakuri - Obsolete
						//GameServer.Database.WriteDatabaseTable( typeof( Account ) );
					}
				}
				else
				{
					// use saved realm ignoring what user has chosen if server rules do not allow to choose the realm
					chosenRealm = (eRealm)client.Account.Realm;
				}

				client.Out.SendCharacterOverview(chosenRealm);
			}
		}
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            string accountName = packet.ReadString(24);

            log.Debug("CharacterCreateRequestHandler for account " + accountName + " using version " + client.Version);

            if (!accountName.StartsWith(client.Account.Name))// TODO more correctly check, client send accountName as account-S, -N, -H (if it not fit in 20, then only account)
            {
                if (ServerProperties.Properties.BAN_HACKERS)
                {
                    DBBannedAccount b = new DBBannedAccount();
                    b.Author = "SERVER";
                    b.Ip = client.TcpEndpointAddress;
                    b.Account = client.Account.Name;
                    b.DateBan = DateTime.Now;
                    b.Type = "B";
                    b.Reason = String.Format("Autoban wrong Account '{0}'", GameServer.Database.Escape(accountName));
                    GameServer.Database.AddObject(b);
                    GameServer.Database.SaveObject(b);
                    GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account);
                }

                client.Disconnect();
                return;
            }

            if (client.Version >= GameClient.eClientVersion.Version1104)
            {
                packet.ReadIntLowEndian(); //unk - probably indicates customize or create
            }

            int charsCount = client.Version < GameClient.eClientVersion.Version173 ? 8 : 10;
            for (int i = 0; i < charsCount; i++)
            {
                string charName = packet.ReadString(24);

                //log.DebugFormat("Character[{0}] = {1}", i, charName);

                if (charName.Length == 0)
                {
                    // 1.104+  if character is not in list but is in DB then delete the character
                    if (client.Version >= GameClient.eClientVersion.Version1104)
                    {
                        CheckForDeletedCharacter(accountName, client, i);
                    }

                    //If the charname is empty, skip the other bytes
                    packet.Skip(160);
                    if (client.Version >= GameClient.eClientVersion.Version199)
                    {
                        // skip 4 bytes added in 1.99
                        packet.Skip(4);
                    }
                }
                else
                {
                    // Graveen: changed the following to allow GMs to have special chars in their names (_,-, etc..)
                    Regex nameCheck = new Regex("^[A-Z][a-zA-Z]");
                    if (charName.Length < 3 || !nameCheck.IsMatch(charName))
                    {
                        if (client.Account.PrivLevel == 1)
                        {
                            if (ServerProperties.Properties.BAN_HACKERS)
                            {
                                DBBannedAccount b = new DBBannedAccount();
                                b.Author = "SERVER";
                                b.Ip = client.TcpEndpointAddress;
                                b.Account = client.Account.Name;
                                b.DateBan = DateTime.Now;
                                b.Type = "B";
                                b.Reason = String.Format("Autoban bad CharName '{0}'", GameServer.Database.Escape(charName));
                                GameServer.Database.AddObject(b);
                                GameServer.Database.SaveObject(b);
                                GameServer.Instance.LogCheatAction(b.Reason + ". Account: " + b.Account);
                            }

                            client.Disconnect();
                            return;
                        }
                    }

                    String select = String.Format("Name = '{0}'", GameServer.Database.Escape(charName));
                    DOLCharacters character = GameServer.Database.SelectObject<DOLCharacters>(select);
                    if (character != null)
                    {
                        if (character.AccountName != client.Account.Name)
                        {
                            if (Properties.BAN_HACKERS == true)
                            {
                                DBBannedAccount b = new DBBannedAccount();
                                b.Author = "SERVER";
                                b.Ip = client.TcpEndpointAddress;
                                b.Account = client.Account.Name;
                                b.DateBan = DateTime.Now;
                                b.Type = "B";
                                b.Reason = String.Format("Autoban CharName '{0}' on wrong Account '{1}'", GameServer.Database.Escape(charName), GameServer.Database.Escape(client.Account.Name));
                                GameServer.Database.AddObject(b);
                                GameServer.Database.SaveObject(b);
                                GameServer.Instance.LogCheatAction(string.Format(b.Reason + ". Client Account: {0}, DB Account: {1}", client.Account.Name, character.AccountName));
                            }

                            client.Disconnect();
                            return;
                        }

                        byte customizationMode = (byte)packet.ReadByte();

                        // log.DebugFormat("CustomizationMode = {0} for charName {1}", customizationMode, charName);

                        // check for update to existing character
                        CheckCharacterForUpdates(client, packet, character, charName, customizationMode);
                    }
                    else
                    {
                        // create new character and return
                        CreateCharacter(client, packet, charName, i);
                    }
                }
            }
        }
        public void HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player == null)
                return;

            string filter = packet.ReadString(64);
            int slot = (int)packet.ReadInt();
            int skill = (int)packet.ReadInt();
            int resist = (int)packet.ReadInt();
            int bonus = (int)packet.ReadInt();
            int hp = (int)packet.ReadInt();
            int power = (int)packet.ReadInt();
            int proc = (int)packet.ReadInt();
            int qtyMin = (int)packet.ReadInt();
            int qtyMax = (int)packet.ReadInt();
            int levelMin = (int)packet.ReadInt();
            int levelMax = (int)packet.ReadInt();
            int priceMin = (int)packet.ReadInt();
            int priceMax = (int)packet.ReadInt();
            int visual = (int)packet.ReadInt();
            byte page = (byte)packet.ReadByte();
            byte unk1 = (byte)packet.ReadByte();
            short unk2 = (short)packet.ReadShort();
			if(client.Version >= GameClient.eClientVersion.Version198)
			{
				// Dunnerholl 2009-07-28 Version 1.98 introduced new options to Market search. 12 Bytes were added, but only 7 are in usage so far in my findings.
				// update this, when packets change and keep in mind, that this code reflects only the 1.98 changes
				byte armorType = page; // page is now used for the armorType (still has to be logged, i just checked that 2 means leather, 0 = standard
				byte damageType = (byte)packet.ReadByte(); // 1=crush, 2=slash, 3=thrust
				// 3 bytes unused
				packet.Skip(3);
				byte playerCrafted = (byte)packet.ReadByte(); // 1 = show only Player crafted, 0 = all
				// 3 bytes unused
				packet.Skip(3);
				page = (byte)packet.ReadByte(); // page is now sent here
				byte unknown = (byte)packet.ReadByte(); // always been 0xE5, if u page it is 0x4B, tested on alb only
				byte unknown2 = (byte)packet.ReadByte(); //always been 0x12, if u page it is 0x7C, tested on alb only
				byte unknown3 = (byte)packet.ReadByte(); //always been 0x00, if u page it is 0x1B, tested on alb only
			}
            int requestedPage = (int)page;

            int firstSlot = 0 + (requestedPage * 20);
            int lastSlot = 19 + (requestedPage * 20);

            StringBuilder sql = new StringBuilder();

            sql.Append("SlotPosition >= 1500 AND OwnerLot != 0 ");

            if (filter != null && filter != "")
                sql.Append(" AND Name LIKE '%" + filter + "%'");


			#region Slot
			if (slot != -1)
			{
				switch (slot)
				{
					case 0:
						sql.Append(" AND Item_Type = '22'");
						break;
					case 1:
						sql.Append(" AND Item_Type = '23'");
						break;
					case 2:
						sql.Append(" AND Item_Type = '21'");
						break;
					case 3:
						sql.Append(" AND Item_Type = '28'");
						break;
					case 4:
						sql.Append(" AND Item_Type = '27'");
						break;
					case 5:
						sql.Append(" AND Item_Type = '25'");
						break;
					case 6:
						sql.Append(" AND Item_Type IN (35, 36)");
						break;
					case 7:
						sql.Append(" AND Item_Type IN (33, 34)");
						break;
					case 8:
						sql.Append(" AND Item_Type = '32'");
						break;
					case 9:
						sql.Append(" AND Item_Type = '29'");
						break;
					case 10:
						sql.Append(" AND Item_Type = '26'");
						break;
					case 11:
						sql.Append(" AND Item_Type = '24'");
						break;
					case 12:
						sql.Append(" AND Item_Type IN (10, 11)");
						break;
					case 13:
						sql.Append(" AND Object_Type = '42'");
						break;
					case 14:
						sql.Append(" AND Item_Type = '12'");
						break;
					case 15:
						sql.Append(" AND Item_Type = '13'");
						break;
					case 16:
						sql.Append(" AND Item_Type = '11'");
						break;
					case 17:
						sql.Append(" AND Object_Type = '45'");
						break;
					case 18:
						sql.Append(" AND (Item_Type = '0' OR Object_Type = '0')");
						break;
				}
			}
			#endregion

			#region Bonus
			if (bonus > 0)
				sql.Append(" AND (Bonus >= '" + bonus + "')");
			#endregion

			#region Price
			if (priceMax > 0 && priceMin < priceMax)
				sql.Append(" AND (SellPrice >= '" + priceMin + "' AND SellPrice <= '" + priceMax + "')");
			#endregion

			#region Level
			if (levelMax > 0 && levelMin < levelMax)
				sql.Append(" AND (Level >= '" + levelMin + "' AND Level <= '" + levelMax + "')");
			#endregion

			#region Visual Effect
			if (visual > 0)
				sql.Append(" AND (Effect > '0')");
			#endregion

			#region Skill
			if (skill > 0)
			sql.Append(" AND (Bonus1Type = '" + skill + "' OR " +
								"Bonus2Type = '" + skill + "' OR " +
								"Bonus3Type = '" + skill + "' OR " +
								"Bonus4Type = '" + skill + "' OR " +
								"Bonus5Type = '" + skill + "' OR " +
								"Bonus6Type = '" + skill + "' OR " +
								"Bonus7Type = '" + skill + "' OR " +
								"Bonus8Type = '" + skill + "' OR " +
								"Bonus9Type = '" + skill + "' OR " +
								"Bonus10Type = '" + skill + "' OR " +
								"ExtraBonusType = '" + skill + "')");
			#endregion

			#region Resist
			if(resist > 0)
			sql.Append(" AND (Bonus1Type = '" + resist + "' OR " +
								"Bonus2Type = '" + resist + "' OR " +
								"Bonus3Type = '" + resist + "' OR " +
								"Bonus4Type = '" + resist + "' OR " +
								"Bonus5Type = '" + resist + "' OR " +
								"Bonus6Type = '" + resist + "' OR " +
								"Bonus7Type = '" + resist + "' OR " +
								"Bonus8Type = '" + resist + "' OR " +
								"Bonus9Type = '" + resist + "' OR " +
								"Bonus10Type = '" + resist + "' OR " +
								"ExtraBonusType = '" + resist + "')");
			#endregion

			#region Health
			if(hp > 0)
			sql.Append(" AND (Bonus1Type = '" + eProperty.MaxHealth + "' AND Bonus1 >= '" + hp + "' OR " +
								"Bonus2Type = '" + eProperty.MaxHealth + "' AND Bonus2 >= '" + hp + "' OR " +
								"Bonus3Type = '" + eProperty.MaxHealth + "' AND Bonus3 >= '" + hp + "' OR " +
								"Bonus4Type = '" + eProperty.MaxHealth + "' AND Bonus4 >= '" + hp + "' OR " +
								"Bonus5Type = '" + eProperty.MaxHealth + "' AND Bonus5 >= '" + hp + "' OR " +
								"Bonus6Type = '" + eProperty.MaxHealth + "' AND Bonus6 >= '" + hp + "' OR " +
								"Bonus7Type = '" + eProperty.MaxHealth + "' AND Bonus7 >= '" + hp + "' OR " +
								"Bonus8Type = '" + eProperty.MaxHealth + "' AND Bonus8 >= '" + hp + "' OR " +
								"Bonus9Type = '" + eProperty.MaxHealth + "' AND Bonus9 >= '" + hp + "' OR " +
								"Bonus10Type = '" + eProperty.MaxHealth + "' AND Bonus10 >= '" + hp + "' OR " +
								"ExtraBonusType = '" + eProperty.MaxHealth + "' AND ExtraBonus >= '" + hp + "')");
			#endregion

			#region Power
			if(power > 0)
			sql.Append(" AND (Bonus1Type = '" + eProperty.MaxMana + "' AND Bonus1 >= '" + power + "' OR " +
								"Bonus2Type = '" + eProperty.MaxMana + "' AND Bonus2 >= '" + power + "' OR " +
								"Bonus3Type = '" + eProperty.MaxMana + "' AND Bonus3 >= '" + power + "' OR " +
								"Bonus4Type = '" + eProperty.MaxMana + "' AND Bonus4 >= '" + power + "' OR " +
								"Bonus5Type = '" + eProperty.MaxMana + "' AND Bonus5 >= '" + power + "' OR " +
								"Bonus6Type = '" + eProperty.MaxMana + "' AND Bonus6 >= '" + power + "' OR " +
								"Bonus7Type = '" + eProperty.MaxMana + "' AND Bonus7 >= '" + power + "' OR " +
								"Bonus8Type = '" + eProperty.MaxMana + "' AND Bonus8 >= '" + power + "' OR " +
								"Bonus9Type = '" + eProperty.MaxMana + "' AND Bonus9 >= '" + power + "' OR " +
								"Bonus10Type = '" + eProperty.MaxMana + "' AND Bonus10 >= '" + power + "' OR " +
								"ExtraBonusType = '" + eProperty.MaxMana + "' AND ExtraBonus >= '" + power + "')");
			#endregion

			string qryString = GameServer.Database.Escape(sql.ToString());

            var items = GameServer.Database.SelectObjects<InventoryItem>(qryString);
			int itemsOnPage = page < (int)Math.Ceiling((double)items.Count / 20) ? 20 : items.Count % 20;
            if (itemsOnPage > 0)
            {
				int itemCount = items.Count;
				int pageCount = (int)Math.Ceiling((double)itemCount / 20) - 1;
				client.Player.Out.SendMarketExplorerWindow(items, page, (byte)pageCount);
                client.Player.Out.SendMessage(itemsOnPage.ToString() + " Results found for page " + (page + 1) + ".", eChatType.CT_Important, eChatLoc.CL_ChatWindow);
                client.Player.TempProperties.removeProperty(EXPLORER_LIST);
				client.Player.TempProperties.setProperty(EXPLORER_LIST, items);
            }
            else
                client.Player.Out.SendMessage("No Items found", eChatType.CT_Important, eChatLoc.CL_ChatWindow);
        }
Пример #49
0
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			int packetVersion;
			switch (client.Version)
			{
				case GameClient.eClientVersion.Version168:
				case GameClient.eClientVersion.Version169:
				case GameClient.eClientVersion.Version170:
				case GameClient.eClientVersion.Version171:
				case GameClient.eClientVersion.Version172:
				case GameClient.eClientVersion.Version173:
					packetVersion = 168;
					break;
				default:
					packetVersion = 174;
					break;
			}

			packet.Skip(4); //Skip the first 4 bytes
			if (packetVersion == 174)
			{
				packet.Skip(1);
			}

			string charName = packet.ReadString(28);

            // WHRIA START
            if (charName.Length >= 5)
            {
                if (charName.Substring(0, 4) == "slot")
                {
                    int iSelected = 0;
                    if (charName.Substring(4, 1) == "a") iSelected = 0;
                    if (charName.Substring(4, 1) == "b") iSelected = 1;
                    if (charName.Substring(4, 1) == "c") iSelected = 2;
                    if (charName.Substring(4, 1) == "d") iSelected = 3;
                    if (charName.Substring(4, 1) == "e") iSelected = 4;
                    if (charName.Substring(4, 1) == "f") iSelected = 5;
                    if (charName.Substring(4, 1) == "g") iSelected = 6;
                    if (charName.Substring(4, 1) == "h") iSelected = 7;
                    if (charName.Substring(4, 1) == "i") iSelected = 8;
                    if (charName.Substring(4, 1) == "j") iSelected = 9;

                    int sizeOfCharacter = client.Account.Characters.Length;

                    for (int j = 0; j < sizeOfCharacter; j++)
                    {
                        int iSlot = client.Account.Characters[j].AccountSlot;
                        if (iSlot >= 300) iSlot -= 300; if (iSlot >= 200) iSlot -= 200; if (iSlot >= 100) iSlot -= 100;

                        if (iSlot == iSelected)
                        {
                            Regex nameCheck = new Regex("^[A-Z][a-zA-Z]");
                            if (!nameCheck.IsMatch(client.Account.Characters[j].Name)
                                && client.Account.Characters[j] != null)
                            {
                                charName = client.Account.Characters[j].Name;
                            }
                        }
                    }
                }
            }
            //  END


			//TODO Character handling 
			if (charName.Equals("noname"))
			{
				client.Out.SendSessionID();
			}
			else
			{
				// SH: Also load the player if client player is NOT null but their charnames differ!!!
				// only load player when on charscreen and player is not loaded yet
				// packet is sent on every region change (and twice after "play" was pressed)
				if (
					(
						(client.Player == null && client.Account.Characters != null)
						|| (client.Player != null && client.Player.Name.ToLower() != charName.ToLower())
					) && client.ClientState == GameClient.eClientState.CharScreen)
				{
					bool charFound = false;
					for (int i = 0; i < client.Account.Characters.Length; i++)
					{
						if (client.Account.Characters[i] != null
						    && client.Account.Characters[i].Name == charName)
						{
							charFound = true;
							// Notify Character Selection Event, last hope to fix any bad data before Loading.
							GameEventMgr.Notify(DatabaseEvent.CharacterSelected, new CharacterEventArgs(client.Account.Characters[i], client));
							client.LoadPlayer(i);
							break;
						}
					}
					if (charFound == false)
					{
						client.Player = null;
						client.ActiveCharIndex = -1;
					}
					else
					{
						// Log character play
						AuditMgr.AddAuditEntry(client, AuditType.Character, AuditSubtype.CharacterLogin, "", charName);
					}
				}

				client.Out.SendSessionID();
			}
		}
		public void HandlePacket(GameClient client, GSPacketIn packet)
		{
			string charName = packet.ReadString(30);
			DOLCharacters[] chars = client.Account.Characters;

			if (chars == null)
				return;

			for (int i = 0; i < chars.Length; i++)
			{
				if (chars[i].Name.ToLower().Equals(charName.ToLower()))
				{
					if (client.ActiveCharIndex == i)
						client.ActiveCharIndex = -1;

					if (Log.IsInfoEnabled)
						Log.Info(String.Format("IP {1} is Deleting character {0} from account {2}!", charName, client.TcpEndpoint, client.Account.Name));
					//Fire the deletion event before removing the char
					GameEventMgr.Notify(DatabaseEvent.CharacterDeleted, null, new CharacterEventArgs(chars[i], client));
					//EventMgr.FireCharacterDeletion(chars[i]);

					// delete items
					try
					{
						var objs = GameServer.Database.SelectObjects<InventoryItem>("OwnerID = '" + GameServer.Database.Escape(chars[i].ObjectId) + "'");
						foreach (InventoryItem item in objs)
						{
							GameServer.Database.DeleteObject(item);
						}
						// 2008-01-29 Kakuri - Obsolete
						//GameServer.Database.WriteDatabaseTable( typeof( InventoryItem ) );
					}
					catch (Exception e)
					{
						if (Log.IsErrorEnabled)
							Log.Error("Error deleting char items, char OID=" + chars[i].ObjectId, e);
					}

					// delete quests
					try
					{
						var objs = GameServer.Database.SelectObjects<DBQuest>("Character_ID = '" + GameServer.Database.Escape(chars[i].ObjectId) + "'");
						foreach (DBQuest quest in objs)
						{
							GameServer.Database.DeleteObject(quest);
						}
						// 2008-01-29 Kakuri - Obsolete
						//GameServer.Database.WriteDatabaseTable( typeof( DBQuest ) );
					}
					catch (Exception e)
					{
						if (Log.IsErrorEnabled)
							Log.Error("Error deleting char quests, char OID=" + chars[i].ObjectId, e);
					}

					// delete ML steps
					try
					{
						var objs = GameServer.Database.SelectObjects<DBCharacterXMasterLevel>("Character_ID = '" + GameServer.Database.Escape(chars[i].ObjectId) + "'");
						foreach (DBCharacterXMasterLevel mlstep in objs)
						{
							GameServer.Database.DeleteObject(mlstep);
						}
						// 2008-01-29 Kakuri - Obsolete
						//GameServer.Database.WriteDatabaseTable( typeof( DBCharacterXMasterLevel ) );
					}
					catch (Exception e)
					{
						if (Log.IsErrorEnabled)
							Log.Error("Error deleting char ml steps, char OID=" + chars[i].ObjectId, e);
					}

					GameServer.Database.DeleteObject(chars[i]);
					// 2008-01-29 Kakuri - Obsolete
					//GameServer.Database.WriteDatabaseTable( typeof( Character ) );
					client.Account.Characters = null;
					GameServer.Database.FillObjectRelations(client.Account);
					client.Player = null;

					if (client.Account.Characters == null || client.Account.Characters.Length == 0)
					{
						if (Log.IsInfoEnabled)
							Log.Info(string.Format("Account {0} has no more chars. Realm reset!", client.Account.Name));
						//Client has no more characters, so the client can choose
						//the realm again!
						client.Account.Realm = 0;
						GameServer.Database.SaveObject(client.Account);
						// 2008-01-29 Kakuri - Obsolete
						//GameServer.Database.WriteDatabaseTable( typeof( Account ) );
					}

					// Log deletion
					AuditMgr.AddAuditEntry(client, AuditType.Character, AuditSubtype.CharacterDelete, "", charName);

					break;
				}
			}
		}