Пример #1
0
    /// <summary>
    /// Checks the mouse events and calls the respective scenemanager event.
    /// </summary>
    void Update()
    {
        // Check for mouse input
        if (Input.GetMouseButtonDown(0))
        {
            // Check what was under mouse down (if anything)
            List <GameObject> gos = PickGameObjects(Input.mousePosition);

            // Pass the game object along to the current scene manager (if any) to let it respond
            if (sceneManager != null && gos.Count != 0)
            {
                sceneManager.OnMouseDown(gos[0]);
            }
        }

        else if (Input.GetMouseButton(0))
        {
            // Check what was under mouse down (if anything)
            List <GameObject> gos = PickGameObjects(Input.mousePosition);
            // Pass the game object along to the current scene manager (if any) to let it respond
            if (sceneManager != null && gos.Count != 0)
            {
                sceneManager.OnMouseCurrentlyDown(gos[0]);
            }
            if (gos.Count == 0)
            {
                // Anytime a mouse currently down event misses any gameobject, update applicable lists in scene manager
                sceneManager.ResetInputStates(MouseEvents.MouseCurrentlyDown);
            }
        }

        else if (Input.GetMouseButtonUp(0))
        {
            // Check what was under mouse down (if anything)
            List <GameObject> gos = PickGameObjects(Input.mousePosition);
            // Pass the game object along to the current scene manager (if any) to let it respond
            if (sceneManager != null && gos.Count != 0)
            {
                sceneManager.OnMouseUp(gos[0]);
            }
            // Anytime there is a mouse up event, update applicable lists in scene manager
            sceneManager.ResetInputStates(MouseEvents.MouseUp);
        }

        // quit game on exit
        else if (Input.GetKeyDown(KeyCode.Escape))
        {
            System.Diagnostics.Process.GetCurrentProcess().Kill();
        }
    }
Пример #2
0
 // Mouse Currently Down Event
 public void OnMouseCurrentlyDown()
 {
     sceneManager.OnMouseCurrentlyDown(this);
 }