private void Start() { GS = Instantiate(GameSoundObject, new Vector3(0f, 0f, 0f), Quaternion.identity); GameAudio = GS.GetComponent <AudioSource>(); DontDestroyOnLoad(GS); if (PlayerPrefs.GetInt("MUSIC", 1) == 1) { MusicToggle.TurnOn(); GameAudio.Play(); } else { MusicToggle.TurnOff(); GameAudio.Stop(); } string quality = PlayerPrefs.GetString("QS", "High"); string[] names = QualitySettings.names; Debug.Log(quality); for (int i = 0; i < names.Length; i++) { if (names[i] == quality) { RadioButtons[i].GetComponent <LeanToggle>().TurnOn(); RadioButtons[i].GetComponent <LeanButton>().interactable = false; QualitySettings.SetQualityLevel(i, true); } } }
void Start() { gametype = GS.GetComponent <gameSelected> ().getGameState(); tip1 = (int)(Mathf.Abs(Random.Range(1.0f, 10.0f))); tip2 = (int)(Mathf.Abs(Random.Range(1.0f, 10.0f))); if (gametype == 1) { //Addition Tip tipanswer = tip1 + tip2; pauseTip.text = "Addition example : " + tip1 + " + __ = " + tipanswer + "; Answer is " + tip2; } else if (gametype == 2) { //Subtraction Tip tipanswer = tip1 + tip2; pauseTip.text = "Subtraction example : " + tipanswer + " - __ = " + tip1 + "; Answer is " + tip2; } else if (gametype == 3) { //Multiplication Tip tipanswer = tip1 * tip2; pauseTip.text = "Multiplication example : " + tip1 + " X __ = " + tipanswer + "; Answer is " + tip2; } else if (gametype == 4) { //Division Tip tipanswer = tip1 * tip2; pauseTip.text = "Division example : " + tipanswer + " / __ = " + tip1 + "; Answer is " + tip2; } activeTiles = new List <GameObject> (); activeTiles2 = new List <GameObject> (); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; GenerateEmpties(); }