Пример #1
0
 IEnumerator DeployCoroutine(int unitIndex, GameObject player, int spendingPerUnit, int unitCount, int gridX, int gridY)
 {
     for (int i = 0; i < unitCount; i++)
     {
         Vector3 deployPosition = GRWInterface.GetGridToRW(gridX, gridY, odin.GetComponent <AStarMap>());
         CmdDeployUnit(unitIndex, player, deployPosition, spendingPerUnit);
         yield return(new WaitForSeconds(0.2f));
         //yield return null;
     }
 }
Пример #2
0
    public void GetMovingGrid(int _xGrid, int _yGrid)
    {
        Vector2 tempTarget = GRWInterface.GetGridToRW(_xGrid, _yGrid, unit.odin.GetComponent <AStarMap>());

        if (tempTarget.x == -1f)
        {
            //FIX ME PLS
            Debug.Log("grid full");
        }
        GetMovingRW(tempTarget);
    }
Пример #3
0
    void CmdExecute(string ISOpCode, string ISUnits, int targetX, int targetY, GameObject player)
    {
        if (ISOpCode == "deploy")
        {
            GameObject newUnit;
            Vector3    deployPosition = GRWInterface.GetGridToRW(targetX, targetY, odin.GetComponent <AStarMap>());
            if (ISUnits == "marine")
            {
                if (player.GetComponent <CommandHub>().resource >= 20)
                {
                    newUnit = Instantiate(deployableUnits[0], deployPosition, Quaternion.identity);
                    player.GetComponent <CommandHub>().RpcSpendResource(20);
                }
                else
                {
                    errorText.GenerateErrorText();
                    return;
                }
            }
            else if (ISUnits == "sniper")
            {
                if (player.GetComponent <CommandHub>().resource >= 45)
                {
                    newUnit = Instantiate(deployableUnits[1], deployPosition, Quaternion.identity);
                    player.GetComponent <CommandHub>().RpcSpendResource(45);
                }
                else
                {
                    errorText.GenerateErrorText();
                    return;
                }
            }
            else if (ISUnits == "spotter")
            {
                if (player.GetComponent <CommandHub>().resource >= 15)
                {
                    newUnit = Instantiate(deployableUnits[2], deployPosition, Quaternion.identity);
                    player.GetComponent <CommandHub>().RpcSpendResource(15);
                }
                else
                {
                    errorText.GenerateErrorText();
                    return;
                }
            }
            //replace bomber -> explosives
            else if (ISUnits == "bomber")
            {
                if (player.GetComponent <CommandHub>().resource >= 30)
                {
                    newUnit = Instantiate(deployableUnits[3], deployPosition, Quaternion.identity);
                    player.GetComponent <CommandHub>().RpcSpendResource(30);
                }
                else
                {
                    errorText.GenerateErrorText();
                    return;
                }
            }
            else
            {
                errorText.GenerateErrorText();
                return;
            }

            newUnit.GetComponent <GCS>().client = client;
            //NetworkServer.SpawnWithClientAuthority(newUnit, conn);
            NetworkServer.Spawn(newUnit);
        }
        else if (ISOpCode == "move")
        {
            ClearDeployedUnitsList();
            List <int> unitIDs = ParseISUnits(ISUnits);
            for (int i = 0; i < unitIDs.Count; i++)
            {
                //Debug.Log(deployedUnits[unitIDs[i]].GetComponent<GCS>().moveSpeed);
                //deployedUnits[unitIDs[i]].GetComponent<GCS>().mover.GetMoving(targetX, targetY);
                GCS unitCommanded = deployedUnits[unitIDs[i]].GetComponent <GCS>();
                unitCommanded.currentCommand = ISOpCode;
                unitCommanded.gridTarget     = new Vector2(targetX, targetY);
                //unitCommanded.currentTarget = new Vector3(targetX, targetY);
                //unitCommanded.originalTarget = new Vector3(targetX, targetY);
            }
        }
        else if (ISOpCode == "hold_position")
        {
            ClearDeployedUnitsList();
            List <int> unitIDs = ParseISUnits(ISUnits);
            for (int i = 0; i < unitIDs.Count; i++)
            {
                //Debug.Log(deployedUnits[unitIDs[i]].GetComponent<GCS>().moveSpeed);
                //deployedUnits[unitIDs[i]].GetComponent<GCS>().mover.GetMoving(targetX, targetY);
                GCS unitCommanded = deployedUnits[unitIDs[i]].GetComponent <GCS>();
                unitCommanded.currentCommand = ISOpCode;
                unitCommanded.currentTarget  = new Vector3(targetX, targetY);
                unitCommanded.originalTarget = new Vector3(targetX, targetY);
            }
        }
        else
        {
            errorText.GenerateErrorText();
        }
    }