Пример #1
0
    public override bool matchConditions(int xPos, int yPos, List <Board> linkedCubesX, List <Board> linkedCubesY, List <Board> linkedCubesTRBL, List <Board> linkedCubesTLBR)
    {
        int chainMatch = 0; // how many chain are making a cross...

        if (linkedCubesX.Count > 1)
        {
            chainMatch++;
        }
        if (linkedCubesY.Count > 1)
        {
            chainMatch++;
        }
        if (linkedCubesTLBR.Count > 1)
        {
            chainMatch++;
        }
        if (linkedCubesTRBL.Count > 1)
        {
            chainMatch++;
        }
        if (chainMatch > 1)
        {                                                // + or T or L-type match special pieces
            gm.board[xPos, yPos].convertToSpecial(this); // makes the cube a special piece
            gm.board[xPos, yPos].panelHit();

            //lock the piece for just created power piece
            gm.lockJustCreated(xPos, yPos, 0.3f);
            GP_TrayBasket trayBasket = FindObjectOfType <GP_TrayBasket>();
            StartCoroutine(trayBasket.AddBasket(2, gm.board[xPos, yPos].position, 0));
            return(true);
        }
        return(false);
    }
Пример #2
0
    public override bool matchConditions(int xPos, int yPos, List <Board> linkedCubesX, List <Board> linkedCubesY, List <Board> linkedCubesTRBL, List <Board> linkedCubesTLBR)
    {
        if (linkedCubesY.Count > 2)
        {                                                // 4 match in a row
            gm.board[xPos, yPos].convertToSpecial(this); // makes the cube a special piece
            gm.board[xPos, yPos].panelHit();

            //lock the piece for just created power piece
            gm.lockJustCreated(xPos, yPos, 0.3f);
            GP_TrayBasket trayBasket = FindObjectOfType <GP_TrayBasket>();
            StartCoroutine(trayBasket.AddBasket(1, gm.board[xPos, yPos].position, 0));
            return(true);
        }
        return(false);
    }
Пример #3
0
    IEnumerator TraThuong(int soluong)
    {
        for (int i = 0; i < soluong; i++)
        {
            GameObject a = Instantiate(GioTraThuong) as GameObject;
            yield return(new WaitForSeconds(1f));

            Hashtable hh = new Hashtable();
            hh.Add("x", -0.2f);
            hh.Add("y", -0.3f);
            hh.Add("time", 1f);
            iTween.ShakePosition(GamePanel, hh);
            iTween.ShakePosition(a, hh);
            yield return(new WaitForSeconds(1));

            StartCoroutine(trayBasket.AddBasket(1, a.transform.position, 1));
            Destroy(a, 1f);
        }
    }