/// <summary> /// 准备 /// </summary> /// <param name="proto"></param> internal void ReadyProxy(GP_ROOM_READY proto) { CurrentRoom.roomStatus = ROOM_STATUS.READY; SeatEntity seat = GetSeatBySeatId(proto.pos); seat.seatStatus = SEAT_STATUS.READY; SendGameSeatInfoChangeNotify(seat); }
/// <summary> /// 服务器广播准备的消息 /// </summary> /// <param name="obj"></param> private void OnServerBroadcastReady(byte[] obj) { GP_ROOM_READY proto = GP_ROOM_READY.decode(obj); RoomGuPaiJiuProxy.Instance.ReadyProxy(proto); }