Пример #1
0
 public AsyncC(CarSocket socket, RenderTexture renderTexture, FPSLogger logger)
 {
     this.socket        = socket;
     this.logger        = logger;
     this.renderTexture = renderTexture;
     for (int i = 0; i < readers.Length; ++i)
     {
         readers[i] = new GPUReader((int)socket.imageWidth * (int)socket.imageHeight);
     }
 }
Пример #2
0
    private static void Roll(GPUReader[] array)
    {
        GPUReader tmp = array[0];

        for (int i = 1; i < array.Length; ++i)
        {
            array[i - 1] = array[i];
        }
        array[array.Length - 1] = tmp;
    }
Пример #3
0
 private void Start()
 {
     mCamera       = GetComponent <Camera>();
     renderTexture = new RenderTexture((int)CarSocket.IMAGE_WIDTH, (int)CarSocket.IMAGE_HEIGHT, 24, RenderTextureFormat.ARGB32);
     renderTexture.antiAliasing = 2;
     for (int i = 0; i < readers.Length; ++i)
     {
         readers[i] = new GPUReader((int)CarSocket.IMAGE_WIDTH * (int)CarSocket.IMAGE_HEIGHT);
     }
     virtualPhoto = new Texture2D((int)CarSocket.IMAGE_WIDTH, (int)CarSocket.IMAGE_HEIGHT, TextureFormat.RGB24, false);
     Debug.Log("CameraOutputController started");
     mCamera.rect          = new Rect(0, 0, 1, 1);
     mCamera.aspect        = 1.0f * CarSocket.IMAGE_WIDTH / CarSocket.IMAGE_HEIGHT;
     mCamera.targetTexture = renderTexture;
     mCamera.enabled       = ShouldEnableCamera;
     RenderPipelineManager.endFrameRendering += OnEndFrameRendering;
     this.async = SystemInfo.supportsAsyncGPUReadback;
     Debug.Log("Async GPU Readback supported: " + this.async);
     logger = FindObjectOfType <FPSLogger>();
 }